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The Real Reason People Hate The Cap


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#61 Tarman

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Posted 13 February 2013 - 08:20 AM

View PostStormwolf, on 13 February 2013 - 06:10 AM, said:


Isn't that basically how you are supposed to win in conquest?

Truth be told, I find the two missions we have right now rather underwhelming when compared to the missions we could have had. I want to assault/defend bases, withdraw to dropships and run patrols in areas.



There cannot be enough kinds of mission-based gaming added to the mode list. Which can also include missions that are nothing but killing, so then everybody gets a mode. If they're interesting enough they'll stay in rotation, and if they start to suck too badly, they get tweaked or replaced. MOAR MOADS PLOX

#62 Ngamok

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Posted 13 February 2013 - 08:21 AM

View PostLukoi, on 13 February 2013 - 08:19 AM, said:


Boom, Mallan beat me to it. Might actually mean a role for the little guys that looks tactical for a change!


Nah, they have fun doing the circle dance of doom shhoting heat seeking homing rockets to scout.

#63 Xyroc

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Posted 13 February 2013 - 08:24 AM

You people are not getting why we say base capping in Assault sucks ... WE ALL AGREE it was a fault in the defense of the team YES. BUT the fact that even if it happens to even be a cap win within the first 3 mins of the match it was a boring waist of time with very little reward.

#64 ownka

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Posted 13 February 2013 - 08:25 AM

View PostNRP, on 13 February 2013 - 08:17 AM, said:

I wish people would stop parroting "But .. But .. But, base capping is a valid win strategy!". Of course it is, but it also makes the game much less fun and feel like a total waste of time.

I have two potential solutions:

1.) Only allow a base to be capped during the last 5 minutes of a game

2.) Make one team Defense, and the other team Offense. There can be one or two bases that must be defended. A couple of huge battles ensue, everyone has fun, makes money and XP. You could even make a match two rounds, where each team gets a chance to attack and defend.

Either of these suggestions would greatly improve the quality of Assault games.



Ooooooor, people could stop running 40-60kph mediums and heavies. Then, they could actually move fast enough to matter! Less QQ, more good mech design. Your fatlas wannabe hunchies make my gameplay experience worse than the occasional premade cap.

Edited by ownka, 13 February 2013 - 08:26 AM.


#65 Joseph Mallan

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Posted 13 February 2013 - 08:25 AM

View PostNgamok, on 13 February 2013 - 08:18 AM, said:


No, we should all just sit at our base and wait to see who goes first. Like a staring match.

But your way will have the Anti Campers in arms. And we cannot have that! No, polar opposites cannot find a common ground without a new option.

The fail is the defenders fault. I have had several stories where our base is under attack, we go back and defend it and get the fight so many are asking for. I DRIVE AN ATLAS, and if I am close I can scare off the Capper! or battle the Capping force while my team comes to assist!

If a thundering elephant like Me can return to base, i do not want to hear complaints that your base is being capped! You are to blame for getting beat by a sneaky opponent.

#66 Skizzak

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Posted 13 February 2013 - 08:26 AM

View PostBeliall, on 13 February 2013 - 08:24 AM, said:

You people are not getting why we say base capping in Assault sucks ... WE ALL AGREE it was a fault in the defense of the team YES. BUT the fact that even if it happens to even be a cap win within the first 3 mins of the match it was a boring waist of time with very little reward.


That's basically what I was trying to say.

#67 elbloom

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Posted 13 February 2013 - 08:27 AM

hey OP, why don´t you play conquest if capping like a boss is your thang ? I have the suspicion you´re enjoying other peoples grief....

#68 Joseph Mallan

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Posted 13 February 2013 - 08:27 AM

View PostBeliall, on 13 February 2013 - 08:24 AM, said:

You people are not getting why we say base capping in Assault sucks ... WE ALL AGREE it was a fault in the defense of the team YES. BUT the fact that even if it happens to even be a cap win within the first 3 mins of the match it was a boring waist of time with very little reward.

if you get bored in 3 minutes... you have a problem. it is an embarrassment, it is a let down, but 3 minutes... You don't have time to get bored.

#69 scruffy416

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Posted 13 February 2013 - 08:29 AM

View PostSI The Joker, on 13 February 2013 - 06:09 AM, said:

The real reason people hate the cap is because they lose the match to it.

It's all about losing, and how much people dislike it.


Not true in all situations. I've been in more than a few games where almost all 'Mechs on both sides have finally met and the fight is going well for my side, we're up 1 or 2 kills... and then someone on our team is capping their base. OK, good tactic, should split their forces, and perhaps it does/doesn't but we continue winning, so a quick team chat:

"Hey, step off the cap please, we're winning!"

<SILENCE>

And then the freeze-frame as the round ends in a Cap victory.

Total win for my side - total 'loss' of a match - totally dislike!

#70 Paula Fry

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Posted 13 February 2013 - 08:31 AM

Caping is this games Camping.

But still a legit way to win! :)

#71 Cache

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Posted 13 February 2013 - 08:32 AM

View PostTaurich, on 13 February 2013 - 05:52 AM, said:

It's because dropping into a match, spending three minutes forming up then walking towards the enemy, only to fire 2 shots before losing OR winning the match on cap is freaking boring for everyone involved.

If it takes you and your team that long to get your stuff together, you deserve to lose by cap. When dropping at the upper base in River city, do you cross the right-most bridge to upper city? That is the longest route possible to the enemy base and I see people do it all the time. They get bypassed and capped before setting foot on the enemy base or returning to defend. Again, they deserve to lose by cap for their complete lack of strategy and/or intelligence.

#72 Critical Fumble

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Posted 13 February 2013 - 08:39 AM

View PostTarman, on 13 February 2013 - 08:20 AM, said:

There cannot be enough kinds of mission-based gaming added to the mode list. Which can also include missions that are nothing but killing, so then everybody gets a mode. If they're interesting enough they'll stay in rotation, and if they start to suck too badly, they get tweaked or replaced. MOAR MOADS PLOX

Like Left 4 Dead 2's rotating mode thing? It was a great idea, insert variety into the game without spreading the playerbase out so far that you can't get a game together.

Capping's fine, they should add in features to make scouting more viable (map pings, anyone?) so that people can use lights as scout/spotting rigs rather than ninja brawlers, and the capping system needs work - but its part of how they'll keep more than just the best on-paper mechs in the game.

#73 MaddMaxx

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Posted 13 February 2013 - 08:41 AM

I don't see the dilemma really. Some of the craziest battles ever have been in Defense of our Base, even when Pugging. ;)

Get the "Base Under Attack!" alert message. Return to your base to defend.There be stuff to kill there. Easy peasy... LOL :P

#74 Mongoose Trueborn

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Posted 13 February 2013 - 08:43 AM

Those who can't kill, cap.

#75 GoManGo

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Posted 13 February 2013 - 08:43 AM

View PostCache, on 13 February 2013 - 08:32 AM, said:

If it takes you and your team that long to get your stuff together, you deserve to lose by cap. When dropping at the upper base in River city, do you cross the right-most bridge to upper city? That is the longest route possible to the enemy base and I see people do it all the time. They get bypassed and capped before setting foot on the enemy base or returning to defend. Again, they deserve to lose by cap for their complete lack of strategy and/or intelligence.


Everyone knows the game modes =SUUCKK ASSSS nomatter what stratagy you or your team playes the maps are too small and you cant defend your beacon with 1 or 2 players period you always get ganked.So whats the point in defending a spawn point?=none.It always ends up one team or the other mass rushing to a brawl or 2-3 light ganking one med,heavy,or assault.I bought a copy of MW4 Mercinaries on Ebay when i set it up and played it i was so surprised at how much fun the campaigns were and how many types of game modes and maps it had.Also the mechs could actully take a hit?????? MWO mechs are like paper dolls a few well placed hits and your done.The back shots by lights still SUUCK *** and crit you in one shot.So as far as im concerned the game still =EPIC FAIL on all fronts.Plus how can you drop and train? like the old PC mechwarrior games you cant we dont even have a chat lobby.WHY? becouse PGI are control freaks and dont want leagues to form for 3rd party play.

#76 Xyroc

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Posted 13 February 2013 - 08:49 AM

View PostJoseph Mallan, on 13 February 2013 - 08:27 AM, said:

if you get bored in 3 minutes... you have a problem. it is an embarrassment, it is a let down, but 3 minutes... You don't have time to get bored.


... why try to pick apart the comment and use one word for a needless comment when you get what I am saying? .............. Obviously PGI agreed to some extent when they removed the cap win bonus. The game type is flawed and you know it so people talk about it. It wont stop being talked about until there is no issue.

Edited by Beliall, 13 February 2013 - 08:50 AM.


#77 Cache

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Posted 13 February 2013 - 08:49 AM

View PostGoManGo, on 13 February 2013 - 08:43 AM, said:

Everyone knows the game modes =SUUCKK ASSSS nomatter what stratagy you or your team playes the maps are too small and you cant defend your beacon with 1 or 2 players period you always get ganked.So whats the point in defending a spawn point?=none.

Wrong.

The game modes don't suck. Players who can't handle the simplest of strategies suck. You seem to be in that camp. To improve your play, learn to: 1) Work together 2) Use scouts properly, and 3) Read a map.

#78 Mackman

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Posted 13 February 2013 - 08:52 AM

View PostSI The Joker, on 13 February 2013 - 08:11 AM, said:


Hey, good on ya for wanting to fight. You are a minority.

Read the thread... read the responses. Underlying all the anger about capping is the simple fact that no one likes to lose.

How does one not lose when one of (technically listed as the first objective of Assault on the screen btw) the objectives is to assault a base? Well, as many have already stated... taking up position near your base until you know the enemy intentions is always a wise move.

Would you move your bishops or castles forward blindly in a game of chess or would you be informed as to the strategy of your opponent before deciding your move?


This is a fine strategy in a pre-made. In a PUG, where you have an excellent chance of having a few of your allies wander off to die alone, and an even better chance of your "scout" deciding that his time is best spent finding the enemy ASAP, then harassing them for the 15 seconds it takes for him to die (and then leaving before telling you anything about the enemy), it's a less fine strategy.

#79 Wildstreak

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Posted 13 February 2013 - 08:57 AM

I think Esplodin has some point here and he should play more Conquest.

I had a match recently where it got down to 2 Lights and 1 Heavy on my team vs a Jenner but the enemy team had reached 650 points while we lagged about half that much. I chatted that the living members should get some caps to prevent the point win but one guy said, "Or we can just kill the last man."

I spectated as the fastest team member closest to the Jenner chased him firing a pair of Streaks when he could. The Jenner pilot used terrain, speed and JJ to advatage until the enemy points reached 750.

I strongly resisted the urge to say anything.

Sometimes I think people get so caught up in Mech destruction they think nothing else matters. Well create a new match type for such people called Annihilation or whatever where the only win condition is complete destruction of the enemy team. Then all the Mech destroying fans can play that and leave others to play formats where you have to, among many things, prevent the other team from winning through different win conditions.

#80 Bashars

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Posted 13 February 2013 - 09:00 AM

Cap is part of the game, but nothing sucks more then

1- You are in a big fight 2-3 left on both sides (not counting the cap guy) fighting having a good time and the game ends because someone stayed out and capped.

2- You are in a big fight and it comes down to 1 (not the cap guy) on your team and 2 on the other side. They kill you then head to the cap and kill him. If the cap guy would have fought it might have come out as a win (maybe.... you will never know since he took off to cap)

Thats why I dont like to cap.





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