MischiefSC, on 13 February 2013 - 04:00 PM, said:
Okay. Again.
Pugs. They don't follow orders if they don't want to. At no way and in no form, other than only playing in lights or fast mediums myself, can I ever actually be sure someone will respond to a base cap.
Also, if most of my team HATES the capping mechanic in Assault (and they typically do) then they just ignore it. They would rather lose but get some fighting in. They're not running for the enemy base they're looking for the enemy to fight.
So, once again. To clarify. Again. If you go cap. And nobody on the other team responds. It is not. IS NOT. Because. They don't understand. How capping works. How to do it. How to stop it. They do it. Because. They. Don't. Care. They are playing. To fight. Other mechs. Win/Loss. No longer. Means ANYTHING. To them. They. Would rather. LOSE. Than. Play. To a mechanic. They HATE.
It's the same reason you see 3Ls with no Streak missiles. They'd rather play at a disadvantage than participate in a mechanic they don't like.
The point is that they shouldn't be playing Assault. They should be playing Conquest, it's just counter-intuitive. You'd assume Assault was focused on fighting but it's not. Conquest is.
In assault though I still say you are wrong. Scouting is pointless. Yes, in River City you can see which way the other team went and decide to go meet them (bad idea unless you leave someone behind) or skirt them the other way and go for the cap rush.
The whole point I'm trying so hard to get through to you is that many people have absolutely no desire to win by capping. They'd rather lose. So when they chose to go the direction the other team goes to fight and someone still rushes for the cap they can either A) quit fighting which is what they're doing for fun and go do something un-fun or B ) ignore it and get some fighting in before the utterly irrelevant (to them) win/loss screen pops up to interrupt their having fun before they drop into another match to go fight again.
Lots of players would rather lose than win by capping or play to capping at all. It's not fun. They don't want to do it. They don't want to be forced to do it. So what you've accomplished is to make people apathetic to win/loss.
Hence, we need another game mode. I expect one is already on the way.
My point, as I've said before, is simply to point out that winning by capping is not some tactical master stroke. It is exploiting apathy. If the other team digs the cap/block cap tactics of Assault and sends people back or whatever, great. You guys play and have fun. I want you to. If they don't though it's because they didn't care. Not because you outwitted them.
I would believe you if it were 10 or more years ago.
Today's breed of online gamer is casual, touchy feelie, liberal, and has some sort of identity problem. The reason they rather lose isn't because they hate a mechanic, they want to fight only if it is on their terms. When you draw a line in the sand, they call you a bully rather than take up the challenge.
The reason I go for a cap isn't to avoid a fight, but to fight on MY terms. Its to pull the enemy out of their little fuzzball and actually go for a tactical battle rather than a random brawl, or a stand off akin to how wars were fought before the 20th century.
I don't give a damn if you want to fight me in a certain way. You only get two choices when I am on the opposing team. Fight me outside that 'perfect' position you set up, or quit/lose. I am not here to entertain you. I'm not here to make the game fair for you. I'm here to kick the crap out of you and win.
Its not my job to make the game fun for PUGs, soloists, casuals.
For those of you that pull the same stunt on me, I applaud you. If you win, you won fair and square. If I respond quickly enough and demolish you, you are still an honored kill, good try and good game.
To the rest of you that whine and moan about me capping. Go flush yourself down a toilet or man up and face the challenge I am presenting. Or call me a bully again, that seems to be the easy way out of these arguments. But I know one thing. Whining and moaning won't help you keep your worlds in Community Warfare.