How Much Damage At A Minimum Should A Player Do In Order To Be Considered A Credit To The Team?
#101
Posted 14 February 2013 - 05:13 PM
Having said that, if your under 200 damage you probably didn't help your team win.
Depending on if your in a light or an assault that number changes.
If you did 60 damage and killed a light ecm mech early, you probably just won your team the game.
If your in an assault mech and did less than 400, you probably didn't help much.
Raw damage doesn't mean much, if you hit every piece of armor and got all the armor to red, then you didn't really do anything.
Now if you did 50 damage to the right rear torso of a hunchback, killing the hunch, you just helped your team out.
#102
Posted 14 February 2013 - 05:19 PM
Frozen City: one lance in tunnel ready for flank another lance on ridge ready to push forward.. of course the enemy is tightly packed, sitting still, patiently awaiting even the slightest movement to crush with all 8 focusing fire.....
Then...
In your team a somewhat stupid [but dedicated to the plan sometimes, let's not forget] assault 'mech charges the ridge and is blown up within about ooooh... 10 seconds. Well.. within that 10 seconds the lance from tunnel has significantly damaged the enemy rear, and the best part... as soon as they turn to do something... BLAMO... you do the hokey pokey! 'cos your team (thank goodness they can aim!) just wooped some seriously occupied as$.
But.. I think a minimum of 200 damage. Who knows though... I've seen spiders that are such good shots it only takes them 200 damage to kill 5 - 6 enemies through JJ headshotting. AND, in other matches I've seen lrm boats do all the work and generate 1500 or more dmg! I mean really though, the poll even varies on which weapons you're using once you get down to flat tax. Say you had an ERPPC, a couple medium lasers... you got 4 enemies torso area down to yellow did 250 dmg... but not a single kill (damn you skilled enemy pilots or my terrible aiming skills, or worse.. lag!)
Edited by M4NTiC0R3X, 14 February 2013 - 05:22 PM.
#103
Posted 14 February 2013 - 05:24 PM
#104
Posted 14 February 2013 - 05:28 PM
You can do 100 damage to each enemy mech and not hurt them... you've made 800 damage but your team still loses.
OR
You can focus fire on the damaged sections of a mech and your team kills it much quicker, then you're 8 v 7.
I often kill mechs 1v1 with less than 120 Dmg - So 240 Dmg spent killing 2 mechs definitely helps my team
BUT
Wtf is going on when my team mates get 400-500 Dmg yet no-one kills anything???
It's all in the aim.
And let's not forget that TAKING damage is as beneficial to a team as delivering it, if the team can capitalise on the distraction to focus down a mech.
#105
Posted 14 February 2013 - 05:33 PM
#106
Posted 14 February 2013 - 05:34 PM
#107
Posted 14 February 2013 - 05:39 PM
We all have off games and get splatted early sometimes for whatever reason,or spend the game going back to prevent a cap,or running to cap for our team.Whatever the case may be.It happens.
Would it be nice if every team mate took down their counterpart on the enemy team? yea,it would.Especially for lights.Med/heavy/assault I can handle taking out your counterpart if need be....but if you are a light...please be able to take down the raven 3L you just gave the enemy team
Anyways,all that said,if I can manage to do 500+ and take 3+ enemy mechs down.....is it really to much to ask that the other 7 of you try to 200 damage and kill 5 enemy mechs amongst you? lol
Yea,I don't think 200 damage is an unreasonable number to ask for from any mech.Except maybe those poor poor spiders.
#108
Posted 14 February 2013 - 05:41 PM
But also it depends where they hit. Someone could do 108 damage but get 3 kills from headshots.
Edited by Khobai, 14 February 2013 - 05:44 PM.
#109
Posted 14 February 2013 - 05:48 PM
This is just the truth. If your learning I expect you to do under but if youve played over 20 matches those are my minimum standards. You can also do under as long as you get an unassisted kill then you have done your part.
#110
Posted 14 February 2013 - 05:56 PM
Is it fair to compare LRM boat that outputs 800+ damage consistently to a skirmisher that gets ~300 but lands each shot in a critical component?
#111
Posted 14 February 2013 - 06:10 PM
#112
Posted 14 February 2013 - 06:44 PM
Jman5, on 14 February 2013 - 10:06 AM, said:
While you could perhaps argue that lights don't have very high damage, When you're in a Heavy/Assault there is simply no excuse.
Lets do the math here guys. Say you are a dual AC/20 Catapult. That's 5 shots to get 200 damage. If you can't connect on a mech 5 times over the entire course of a game, don't try to tell me how accurate your shots are. You either sat around doing nothing or missed way too much.
Now look at the assaults where you've get 80+ damage alpha strikes. 200 damage is less than 3 alpha strikes. If you can't do that trivial amount of damage, then why are you even playing an assault? All you have accomplished is giving the other team a free Assault mech.
So lets stop pretending that damage is meaningless. If you are sitting on a 40+ damage loadout and you participated at all in fighting, you should be at hitting 200 damage at a minimum.
So tell me...this anecdote fits perfectly, not that long ago I had a match with 2 1shot headshots on a heavy and an assault and a clean back core on a cataphract, I also stole the final bit of another kill. I had something around 170ish damage and the game lasted under 3 and a half minutes, was I being carried? I would like to point out I was in a Jenner, both headshots were done before the team even arrived and the cataphract was jumpsniping at them from slightly further away when they turned up.
So....why would I have been more useful if I had sprayed my lasers multiple times over a random mech, managed 200+ damage and killed an arm and a side torso in total? Yeah...
Damage is only a good indicator of worth when the whole group is not very good at hitting where they aim, so you can see who actually hit the enemy more often, no matter where it was (or who got ammo explosions). If all 8 people on your team are at the top of their game in accuracy then nobody on the whole scoreboard will break 300 dmg barring ammo explosions.
Edit: Also you would not believe the amount of times I do not even need to fire....just run up to some assault and make sure he sees me going behind him. He will turn and just get cored from the back by 2/3+ teammates, I get no damage as it would be pointless me wasting a shot (6Medpulse is hot ok) on that completely clean and fresh frontal armour yet the Atlas has just died without hitting a soul also. Am I useless? Should I have stayed infront of him and all of us got 100-200 each shooting off armour and components on the random whilst being shot back at?
Edited by Wispsy, 14 February 2013 - 06:48 PM.
#113
Posted 14 February 2013 - 06:48 PM
That damage is any kind of truly accurate measure of performance. It CAN give some of the picture. But it ignores the fact that many mechs, if doing their ROLE correctly, will cause little direct damage of their own.
#114
Posted 14 February 2013 - 06:49 PM
If you are in a mech that's supposed to do damage to the other team than I want you to do at least 100 damage. I generally get irritated at the atlases and stalkers who can't land with one or two alphas. Even surrounded and hammered, I can usually approach something like 100.
I understand there sometimes are manueverability issues with the assaults, but still, I see Atlases with sub 50 damage all the time.
#115
Posted 14 February 2013 - 06:54 PM
#116
Posted 14 February 2013 - 06:59 PM
#117
Posted 14 February 2013 - 06:59 PM
In Groups with many pinpoint accurate weapons the average damage is often as low as around 150 and in teams with much SRM or LRM it can be around 400.
#118
Posted 14 February 2013 - 07:01 PM
#119
Posted 14 February 2013 - 07:03 PM
Paul McKenzie, on 14 February 2013 - 06:54 PM, said:
So when in a cataphract 3D I headshot 2 people whilst jumping up at the ridge I was useless? (Did not get to shoot at anything else, the game was over in 2 minutes, I am often not the only jump sniper if I am playing jump sniper...). Good to know pros like you can do 200+ damage a game and kill nothing and be counted more useful then me! Of course I can also shoot once, get an ammo explosion and instant 300 damage right there! Without killing them......
#120
Posted 14 February 2013 - 07:08 PM
Simple as. It's 200 or I played like a scrub.
Anyone who says it isn't, is any mixture of these;
mostly playing easy mode, where you can do **** all and still win most games
plays a spider
thinks machine guns are critseeking!
is actually doing less than 200 damage.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users























