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F2P Players Need A Way To Acquire 'mech Bays Without Buying Mc.


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#281 pencilboom

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Posted 15 February 2013 - 10:37 AM

I pick my nose..Voila!!! I found 7 dollars..

#282 Khobai

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Posted 15 February 2013 - 10:43 AM

Quote

There are at least a couple free to play games out there that sell more expensive things than MWO's hero mechs... And how is basically giving new players 8 million Cbills unfriendly?


The fact they have to use trial mechs to earn those 8 million c-bills is whats unfriendly. I wouldnt wish using a trial mech on my worst enemy.

Quote

As for player retention... All indications from people who actually know the actual player retention is that MWO's playerbase is "skyrocketing"


Player retention is the number of "active" players at any given time. Back when they actually showed us how many players were online, that number was trending downward. So I'm not so sure that the player base is skyrocketing. In fact a lot of the people I used to play with don't even play anymore... except when a new patch comes out they might play for like 1-2 days before they get bored.

Edited by Khobai, 15 February 2013 - 10:46 AM.


#283 Sug

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Posted 15 February 2013 - 11:10 AM

View PostKhobai, on 15 February 2013 - 10:43 AM, said:

The fact they have to use trial mechs to earn those 8 million c-bills is whats unfriendly. I wouldnt wish using a trial mech on my worst enemy.


You can give a new player 100 millions cbills, every mech, every module, every xp slot unlocked, and hell, a magic button that lets them kill 1 enemy mech per match, and they will still end every match with 1 kill and 10 damage done.

Things will be fine once new players are matched against similarly skilled/equipped players.

#284 Commander Kobold

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Posted 15 February 2013 - 02:06 PM

View PostStone Profit, on 14 February 2013 - 09:35 PM, said:

No they don't. If they desire to refuse to contribute to MWO financially, let them be stuck at 4 mech bays. It is completely fair.


and how exactly does them not wanting to sink money into a "beta" mean they should be stuck with four (two mastered tops)mechs?

View PostSug, on 15 February 2013 - 11:10 AM, said:


You can give a new player 100 millions cbills, every mech, every module, every xp slot unlocked, and hell, a magic button that lets them kill 1 enemy mech per match, and they will still end every match with 1 kill and 10 damage done.

Things will be fine once new players are matched against similarly skilled/equipped players.


I wouldn't hold my breath on that once chief.

#285 Stone Profit

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Posted 15 February 2013 - 02:13 PM

View PostOmni 13, on 15 February 2013 - 02:06 PM, said:


and how exactly does them not wanting to sink money into a "beta" mean they should be stuck with four (two mastered tops)mechs?



I wouldn't hold my breath on that once chief.

If "beta" is the issue, come back when its not "beta" or dont cry about. "Beta" issues making you refuse to support the game. Herp de derp!

#286 SnuggleBug

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Posted 15 February 2013 - 02:32 PM

I participated in 3500+ battles in WOT. I never spent a dime on it. Not one. I refused to based on the fact that it is pay to win. I just couldn't justify supporting a pay to win system. In this game you don't have to buy anything if you wish. You have a game here that is just as even if you have premium or not. There are no magic shells that are twice as likely to work if you pay for them. I don't see how you can complain about paying seven dollars for 4 OPTIONAL mech bays. It's seven dollars. For a game that allows everyone reguardless of fiscal disposition the same opperatunity of victory. Seven dollars. Thats four 20 oz. cokes. Six big grab bags of chips. Stop being cheap. It's seven dollars.

#287 Carnivoris

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Posted 15 February 2013 - 02:46 PM

Free to play basically means that you can play all you want for free... but you're not going to get all the advantages you'd get if you paid money. I don't have an issue spending some money on MWO. It's damn well earned it, in my opinion. I play more than anyone should and have been doing so for quite some time now. I'm still not burned out.

I gladly threw some money PGI's way last week. I'd run out of mech bays and I NEEDED more mechs. All the mechs I had were tricked out and the way I wanted them. No more selling at that point. Time to pay up.

What the hell kind of ******* are you that you don't want to pay these devs for their time? What, you think they should just work for free? Come on, man, get some sense.

#288 AC

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Posted 15 February 2013 - 03:03 PM

Not burnt out? I think my mechs have stomped on every square inch of every map twice now. I am getting map blahs.....

#289 Vechs

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Posted 15 February 2013 - 03:04 PM

Sometimes I wonder if the very prevalent hostility towards free players is a self-esteem issue for these paying players. Does it make you guys feel better to point at the free player and sneer and laugh and think how much more awesome you are because you spent some money on a videogame?

Heh.

Free players are:
- game content
- potential future paying players (this point seems lost on many of you)
- providers of ancillary benefits (maintaining wikis)
- potential social marketers (anytime a free player mentions anything about MWO to anyone, it's advertising for PGI)

As someone who has spent 160 USD on this game so far, I want PGI to cater to free players. I want PGI to go out there and get as many players as they possible can, free or paid, into this game. As many as they can build servers for. That's how you grow a game.

Try this.

Go through all your arguments and replace the phrase "free player" with the phrase "potential customer and multiplayer content for my paying customers".

It will make for awkward sentences, but you might start looking at things a little different.

:P

#290 Zerstorer Stallin

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Posted 15 February 2013 - 03:06 PM

View PostVolume, on 14 February 2013 - 01:00 PM, said:

I understand that PGI needs to make money. I realize that someone who has acquired four of their own well-equipped and upgraded battlemechs has probably gotten many hours of enjoyment out of MWO, and maybe therefore "should" pay for the entertainment.

However, I find it unfair that players can hit a F2P wall and be unable to progress without heavy compromise.

I feel that there needs to be a way to let F2P players explore all the elements of the game without forcing them to essentially backtrack in terms of Battlemechs.

I don't think a player should need to sell the one he has been using to try a new 'Mech. It's not that they can't make a choice, it's that that choice simply shouldn't have to be made, because it's not a sensible choice to impose on players.

Like I said, I don't expect PGI to give everything away for free to players. I would think that allowing slots to be purchased with C-Bills could be a mistake, but perhaps if a player is capable of getting a few extra slots from pilot rank ups or GXP, he would have a fair degree of wiggle room.

What I find hardest here is that the number of available 'Mechs to play has more than doubled, but F2P slots remain locked at 4. It takes three of the same 'Mech to even get a Chassis to Elite/Master, and having three variants of the same 'Mech and one other seems like a strong limit, leaving the player having only two different 'Mechs to play (3 variants of the same one, one variant of another) unless you count the abhorrent trial 'Mech loadouts with no pilot skills (Which are very, very gameplay-affecting).

Don't push away the players who want to play your game - empower them to earn the items they want, even if they have to grind for them. Otherwise they may not play at all. I think pushing away free players is a scary idea and obviously not what we want to do. It's a good thing that you keep XP even if you sell a chassis, but at the same time, it is a hefty c-bill loss if you decide you want to pick up that chassis again - one that is unfair to a player without a founder's bonus and premium account.

I just don't want to be losing players over this.



I really dont think you understand that PGI needs to make money. You want pretty much everyt thing via CBills which means no way would ANYONE pay for anything. Sounds like a great way to go broke.

#291 Vechs

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Posted 15 February 2013 - 03:10 PM

View PostZerstorer Stallin, on 15 February 2013 - 03:06 PM, said:



I really dont think you understand that PGI needs to make money. You want pretty much everyt thing via CBills which means no way would ANYONE pay for anything. Sounds like a great way to go broke.


League of Legends.

#292 JudgeDeathCZ

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Posted 15 February 2013 - 04:18 PM

View PostVechs, on 15 February 2013 - 03:10 PM, said:


League of Legends.

But in LoL you have to grind a WAY MORE to get what you want...

#293 Ivanzypher

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Posted 15 February 2013 - 06:01 PM

Just pony up and buy some slots you stingy git.

#294 The Warspite

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Posted 15 February 2013 - 06:06 PM

Spend some cash on the game if you like it. The game won't be here for long if nobody paid PGI's bills...

#295 Demoned

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Posted 15 February 2013 - 06:09 PM

i believe it was said at some point, that when achievements are implemented, that free slots can be obtained without MC funding.
but i think it might only be one mech bay slot,i can't remember the post area,
but it was in a Ask The Devs topic.
one that got answered also.

#296 Sug

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Posted 15 February 2013 - 06:10 PM

View PostVechs, on 15 February 2013 - 03:04 PM, said:

Free players are:

- potential future paying players (this point seems lost on many of you)
- potential social marketers (anytime a free player mentions anything about MWO to anyone, it's advertising for PGI)


You guys are really overestimating the money brought in by "potential customer and multiplayer content for my paying customers".


http://en.wikipedia....areto_principle

#297 FrostPaw

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Posted 15 February 2013 - 06:11 PM

if you need more mech bay slots, what that is telling you is that you are enjoying the game, which means maybe you could spend some money and enjoy it even more.

#298 Pihb

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Posted 15 February 2013 - 06:16 PM

View PostVechs, on 15 February 2013 - 03:04 PM, said:

Sometimes I wonder if the very prevalent hostility towards free players is a self-esteem issue for these paying players. Does it make you guys feel better to point at the free player and sneer and laugh and think how much more awesome you are because you spent some money on a videogame?

Heh.

Free players are:
- game content
- potential future paying players (this point seems lost on many of you)
- providers of ancillary benefits (maintaining wikis)
- potential social marketers (anytime a free player mentions anything about MWO to anyone, it's advertising for PGI)

As someone who has spent 160 USD on this game so far, I want PGI to cater to free players. I want PGI to go out there and get as many players as they possible can, free or paid, into this game. As many as they can build servers for. That's how you grow a game.

Try this.

Go through all your arguments and replace the phrase "free player" with the phrase "potential customer and multiplayer content for my paying customers".

It will make for awkward sentences, but you might start looking at things a little different.

:)

I have no ill will for any free player of this game. I know life is tough sometimes and video games should not be a priority in a persons budget. I save my hate for people who come onto the forums and try to demonize people who contribute to this game. I have spent money on this game because I enjoy playing it and giving someone money is a great way of showing a buisness you appreciate their efforts. I want the devs to have a job. I want them to have the best equipment. I want them to be able to focus on making this game better. The more money you give them, the faster this game gets maps, mechs, game modes, community warfare and so on. If you choose, you could play this game for totally free and thats a gift. There are very few truths in this world, one of them being You get what you pay for.

#299 FupDup

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Posted 15 February 2013 - 06:20 PM

View PostSug, on 15 February 2013 - 06:10 PM, said:


Posted Image

Edited by FupDup, 15 February 2013 - 06:26 PM.


#300 Sug

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Posted 15 February 2013 - 06:33 PM

No matter how hard I google I can't find an explanation for that.



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