Snowblack, on 15 February 2013 - 04:02 AM, said:
Meaning mechs should be equiped to be allrounder or the like. Most mech in the lore are such except the specialist. Most Brawler mech have a large laser or LRM 5-10 to hit long.
Most Fire support mechs have an ML or SRM to defend themselves in trouble.
Usually I play with this playstyle. Some long range, some hard hitting stuff, and some Medium laser to save ammo. I cant say I dish out 1500 dmg in a game with LRMS or kill 3-4 mechs with SSRM2 or SRM6. But I always have an answer to whaterver I encounter. In most ranges.
But today the most powerful mech are the boats. They max out a certain range.
Like the SRM spaltcat, which does tremendous damage close range but nothing from 300m.
Or LRM boat which is defensless under 190m. They are supperb in their range but useless in others. They are specialist.
But in the lore there are few sush mech right? But in MWO most people build such things. Its not that bad but its strange for me. If its for a lance and its role I thinks it okay.
SO mix setup mechbuild OR MIN-MAX style? Are they bad or necessity?
The fail is strong with your post.
Archer
Hunchback
Urbanmech
Those are three specialists right off the top of my tongue from lore. Most of the mixed build mechs in tabletop sucked, and sucked hard. Please play Mechwarrior Tactics. You can play tabletop and complain about the rules there and your bitching might make sense. Because for a first person shooter, you maker ZERO sense.