Mwo Could Really Use Floating Damage Numbers.
#21
Posted 15 February 2013 - 10:20 PM
1) it's not in keeping with the theme of the game, nor would it retain the immersive qualities it currently has.
2) it doesn't fit the technology as it stands right now (again, immersion), but if you wanted a HUD counter somewhere in the corner you could turn on, turn off, that might be a nice compromise.
3) as mentioned previously, it would be distracting for most and hard to implement to boot given the way some of the weapons work.
4) c'mon man....rompy stompy robots, not guild wars 2.
#22
Posted 15 February 2013 - 10:22 PM
At the end you get numbers. It's already in there.
Why do you need instant gratification right now? God it would make the game ugly. Yes, new players would use it. And have terrible ugly looking games the rest of their lives. Its like giving people only Coke to drink. Sure its delicious, but pretty soon you can't see your own weiner.
#24
Posted 15 February 2013 - 10:24 PM
#25
Posted 15 February 2013 - 10:24 PM
#26
Posted 15 February 2013 - 10:24 PM
so when an lrm boat launches a volley, 20 little "1.8"'s pop up everywhere? and when a splatcat apha strikes, 36 "2.5"s pop up over different parts of the target? and when you rake a laser over the enemy, you get like a 0.1-0.1-0.1-0.1-0.1 across the screen as your laser covers different components?
as someone who clearly doesn't know how damage works in this game, i guess it's not surprising to see this sort of suggestion. no shooter/sim ever has floating text. action rpg's are one thing, but this isn't an action rpg
#27
Posted 15 February 2013 - 10:25 PM
gunghoblazes, on 15 February 2013 - 10:17 PM, said:
I do know I'm doing something, arms fly off and mechs sexplode.
I AM still waiting for melee. In table top you could blow something's arm off pick it up and beat them with it. Literally.
#28
Posted 15 February 2013 - 10:26 PM
#30
Posted 15 February 2013 - 10:29 PM
#31
Posted 15 February 2013 - 10:32 PM
We also need the "Finish Him" sound before we make stomp Fatalities on knocked down Raven
(after we ripped his engine out of course)
#32
Posted 15 February 2013 - 10:35 PM
it would complete the botch up along with TDM underway.
no i tell a lie just get 3rd person view to complete the joke.
#33
Posted 15 February 2013 - 10:38 PM
Edited by sokitumi, 15 February 2013 - 10:38 PM.
#34
Posted 15 February 2013 - 10:39 PM
they have addressed this in NGNG podcasts a few times...
I would however like to see percentages on my paper doll for my damage rather than colors
Edited by yashmack, 15 February 2013 - 10:40 PM.
#35
Posted 15 February 2013 - 10:42 PM
#36
Posted 15 February 2013 - 10:42 PM
#38
Posted 15 February 2013 - 10:56 PM
#39
Posted 15 February 2013 - 10:58 PM
However I would rarely use it because it would destroy what little sim feel the game still has.
Now if some of those useless cockpit screens actually had a running total of the damage you had caused - that would be cool. Out of the way but available to peek at if you are feeling that some aspect of the client-server internet deal is robbing you of hits....you can check. Or you want to roughly compare artimeis and non artemic hits with LRMs on different mechs. Etc.
#40
Posted 15 February 2013 - 11:00 PM
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