Mc Compromise
#41
Posted 16 February 2013 - 08:02 AM
#42
Posted 16 February 2013 - 08:03 AM
An Ax Murderer, on 16 February 2013 - 06:11 AM, said:
This got me thinking about the prices of MC, and how PGI could cut a deal with the F2P players.
Here's my thinking: What if you gave a MC bonus, say, 150 MC per day? Every game you win, you get 25 or 50 MC (Or whatever amount you wanted), up to a total of 150 for the day. You could even make this 150 per 2 days. This would allow F2P players to purchase a new 'Mech Bay, without having to throw money into a game that isn't costing them anything.
Now before you founders jump on your soapbox and start ranting about "It isn't that much to pay" and "Just man up and throw down a few dollars", here are some variables that PGI can control.
- Total amount of MC to be earned in a week (Maximum of 450 or something)
- Amount earned per day (If they wanted you to only earn 50, so be it)
- The requirements to earn it (Winning, doing x amount of damage)
- The cap on the amount of "free" MC you can have, (preventing you from saving up and buying a mech with it). 1000 maybe? This would allow you to save up, unlock a pattern for your mech, paint it, but not enough to buy yourself a spider.
"I've never learned anything from a man who agreed with me"
Feel free to tell me your thoughts, and why you feel that way. "No" doesn't tell me why you think it isn't a good idea. If you don't agree, explain why, and put some logic behind it.
I don't want to hear you whine about how "unfair" it is because you're a founder and how PGI is stealing your "rights"
Flame away. (:
Personnally I dont have a complaint with what you are asking PGI to consider although as has been mentioned I believe you are setting the bar waaaay to low and essentially as a reward for what players are going to be doing anyway. Doubt thats in PGIs interest long term but open to debate. I think the upcoming achievement system might take care of sone of this in a smarter fashion.
What I do dislike is your snarky pissant tone regarding a demographic that chose to support the game. Over generalizing and insulting an entire group of people as you ask people to consider your pov is childish and frankly invites more nasty rhetoric instead of civil discourse. Grow up. It just clouds the issue and doesnt ned to happen. Makeyour case without snide bs and people are more likely to actually consider it.
#43
Posted 16 February 2013 - 09:02 AM
You obviously already decided you like this game. So, if you want more mechbays, buy the 1250 package, get four new bays for 7 $. Support this game you like so it can get better. 7$ is definitely not much, compared to the number of hours of entertainment you get in return.
Compared to other forms of entertainment, gaming is usually cheap even including hardware upgrades
#44
Posted 16 February 2013 - 09:14 AM
$15 - Ten mechbays
For $15, you'd have enough mechbays to have a master-proficiency variant of every mech chassis in the game including the one that is released on Tuesday. I think that's a pretty good deal.
By all means pay for free but don't take the mick.
#45
Posted 16 February 2013 - 09:18 AM
You want people to be motivated to play. So this needs to be a slow grind. This also encourages people to spend some actual money to top up the MC they've earned instead of having to buy it all.
#46
Posted 16 February 2013 - 09:19 AM
Get paid to play a free game? Madness.
Edit:
Telling the OP to get a job isn't likely to work. I have a couple friends that are as "thrifty" as the OP and their net worth is very high. Yet they will still walk 3 blocks to save $1 on parking.
Edited by toxx1790, 16 February 2013 - 09:21 AM.
#47
Posted 16 February 2013 - 09:20 AM
#48
Posted 16 February 2013 - 09:46 AM
#49
Posted 16 February 2013 - 10:00 AM
I think War Thunder's example is better. Create a training mission and an achievment system. Award 1 mech bay at the completion of the training as an acheivement and another at the end of the cadet bonus system. 6 Mech bays should be plenty for someone to play with... maybe go to 8 with some other acheivments, but anything beyond that needs to cost something. Data is not free to host. The goal of any F2P game is to encourage F2P players to occasionally throw money at the developer for content while the whales regularly do so. If you are 100% unwilling to spend any money on the game ever, you can really only ask PGI that what content you do get to access is fair and balanced, which it is now.
Livewyr, on 16 February 2013 - 08:02 AM, said:
Agree 100%, for that kind of money...
#50
Posted 16 February 2013 - 10:01 AM
#51
Posted 16 February 2013 - 10:03 AM
#52
Posted 16 February 2013 - 10:04 AM
#53
Posted 16 February 2013 - 10:09 AM
In one week, you'd be opening a threads crying about them.
#54
Posted 16 February 2013 - 10:11 AM
#56
Posted 16 February 2013 - 10:21 AM
An Ax Murderer, on 16 February 2013 - 06:59 AM, said:
Lots of things to control, I just don't want to drop $7 into the game every time I want to buy another 'Mech with C-bills.
I hope PGI never makes a dime then and the game fails because they can't make money. That's what I am hearing.
#57
Posted 16 February 2013 - 10:23 AM
#58
Posted 16 February 2013 - 10:23 AM
#59
Posted 16 February 2013 - 10:24 AM
An Ax Murderer, on 16 February 2013 - 06:59 AM, said:
Lots of things to control, I just don't want to drop $7 into the game every time I want to buy another 'Mech with C-bills.
IF you only drop $7 you get 4 mech bays with 1/6th of one left over. That's half the cost of a traditional subscription and frankly if you're playing so much that you are getting 8+ new mechs per month you're clearly getting plenty of value out of this otherwise free to play game.
#60
Posted 16 February 2013 - 10:29 AM
STOP BEING CHEAP!
Thank you.
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