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Mc Compromise


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#41 Livewyr

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Posted 16 February 2013 - 08:02 AM

I do think a mechbay should come with a hero mech.

#42 Lukoi Banacek

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Posted 16 February 2013 - 08:03 AM

View PostAn Ax Murderer, on 16 February 2013 - 06:11 AM, said:

I'm a F2P, and up until a week ago, I hadn't put a single dime into this game. I filled up my 4 mech bays, had to make some sacrafices in order to get new chassis, but I finally hit the wall. I couldn't advance any further without additional 'Mech Bays.

This got me thinking about the prices of MC, and how PGI could cut a deal with the F2P players.

Here's my thinking: What if you gave a MC bonus, say, 150 MC per day? Every game you win, you get 25 or 50 MC (Or whatever amount you wanted), up to a total of 150 for the day. You could even make this 150 per 2 days. This would allow F2P players to purchase a new 'Mech Bay, without having to throw money into a game that isn't costing them anything.

Now before you founders jump on your soapbox and start ranting about "It isn't that much to pay" and "Just man up and throw down a few dollars", here are some variables that PGI can control.
  • Total amount of MC to be earned in a week (Maximum of 450 or something)
  • Amount earned per day (If they wanted you to only earn 50, so be it)
  • The requirements to earn it (Winning, doing x amount of damage)
  • The cap on the amount of "free" MC you can have, (preventing you from saving up and buying a mech with it). 1000 maybe? This would allow you to save up, unlock a pattern for your mech, paint it, but not enough to buy yourself a spider.
This is just my thoughts, and I don't think it is an unreasonable thing to consider.

"I've never learned anything from a man who agreed with me"

Feel free to tell me your thoughts, and why you feel that way. "No" doesn't tell me why you think it isn't a good idea. If you don't agree, explain why, and put some logic behind it.

I don't want to hear you whine about how "unfair" it is because you're a founder and how PGI is stealing your "rights"

Flame away. (:


Personnally I dont have a complaint with what you are asking PGI to consider although as has been mentioned I believe you are setting the bar waaaay to low and essentially as a reward for what players are going to be doing anyway. Doubt thats in PGIs interest long term but open to debate. I think the upcoming achievement system might take care of sone of this in a smarter fashion.

What I do dislike is your snarky pissant tone regarding a demographic that chose to support the game. Over generalizing and insulting an entire group of people as you ask people to consider your pov is childish and frankly invites more nasty rhetoric instead of civil discourse. Grow up. It just clouds the issue and doesnt ned to happen. Makeyour case without snide bs and people are more likely to actually consider it.

#43 LT Kinslayer

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Posted 16 February 2013 - 09:02 AM

No.

You obviously already decided you like this game. So, if you want more mechbays, buy the 1250 package, get four new bays for 7 $. Support this game you like so it can get better. 7$ is definitely not much, compared to the number of hours of entertainment you get in return.

Compared to other forms of entertainment, gaming is usually cheap even including hardware upgrades ^_^

#44 Wizard Steve

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Posted 16 February 2013 - 09:14 AM

$7 - Four mechbays
$15 - Ten mechbays

For $15, you'd have enough mechbays to have a master-proficiency variant of every mech chassis in the game including the one that is released on Tuesday. I think that's a pretty good deal.

By all means pay for free but don't take the mick.

#45 Woska

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Posted 16 February 2013 - 09:18 AM

I think this is a fairly good idea. Two things I would suggest. Don't have an upper limit on the MC you can earn. Let people save up for a mech. But, you make the free MC very slow, and attach fairly difficult conditions to it.

You want people to be motivated to play. So this needs to be a slow grind. This also encourages people to spend some actual money to top up the MC they've earned instead of having to buy it all.

#46 toxx1790

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Posted 16 February 2013 - 09:19 AM

The OP has to be trolling.

Get paid to play a free game? Madness.

Edit:

Telling the OP to get a job isn't likely to work. I have a couple friends that are as "thrifty" as the OP and their net worth is very high. Yet they will still walk 3 blocks to save $1 on parking.

Edited by toxx1790, 16 February 2013 - 09:21 AM.


#47 RG Notch

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Posted 16 February 2013 - 09:20 AM

How about this compromise.. cough up some money to fund the develop of the game and stop being a leech? Sounds reasonable to me, you get what you want, PGI gets money, we all get more game. Oh I forgot crazy idea of asking free riders to actually pay anything for their entertainment is lunacy. ^_^

#48 Ter Ushaka

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Posted 16 February 2013 - 09:46 AM

I know ths sounds farfetched, but the cost of not eating a fast food meal 2-3 times a week would likely be enough to puchase $20 in MC. Not only that, but it would be healthier. This is all coming as a shock, I know. ^_^

#49 Jetfire

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Posted 16 February 2013 - 10:00 AM

I agree sort of, it has to stop somewhere. If you can unlock unlimited mech bays over time without paying anything then you are really asking a lot of PGI.

I think War Thunder's example is better. Create a training mission and an achievment system. Award 1 mech bay at the completion of the training as an acheivement and another at the end of the cadet bonus system. 6 Mech bays should be plenty for someone to play with... maybe go to 8 with some other acheivments, but anything beyond that needs to cost something. Data is not free to host. The goal of any F2P game is to encourage F2P players to occasionally throw money at the developer for content while the whales regularly do so. If you are 100% unwilling to spend any money on the game ever, you can really only ask PGI that what content you do get to access is fair and balanced, which it is now.

View PostLivewyr, on 16 February 2013 - 08:02 AM, said:

I do think a mechbay should come with a hero mech.


Agree 100%, for that kind of money...

#50 Gregory Owen

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Posted 16 February 2013 - 10:01 AM

I'm so tired of these threads. this company has to make money some how, if you're too stingy to pay 1.50 for a mech bay in a game you are allowed to play for free, go somewhere else. most of us are more than willing to pay a few dollars a month to play a game we thoroughly enjoy. only to have whiners like you complain you're not getting enough for free.

#51 Xorak

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Posted 16 February 2013 - 10:03 AM

I would make plenty of suggestions for making it more economical to own more paid content. Mech bays aren't one of them. Right now it feels like they are targeting 5 or 10% of there customer base to spend $100, and maybe 1-5% (really pulling these numbers out of my rear) to spend well over $100. I think it should feel more like they are targeting 60+% of the player base to spend $50 or $60 hand have a really full experience. I've spent $80 so far, but I'm really hoarding my MC for something important now that I've done my part to support the game. I think there must be many more people in my position who would spend more if it went a little further.

#52 Trev Firestorm

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Posted 16 February 2013 - 10:04 AM

No, quit being cheap, if you enjoy the game then support its further development.

#53 Chavette

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Posted 16 February 2013 - 10:09 AM

This would only make farmers and afk-disconnecters skyrocket.

In one week, you'd be opening a threads crying about them.

#54 Pan

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Posted 16 February 2013 - 10:11 AM

/not signed

#55 PlzDie

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Posted 16 February 2013 - 10:13 AM

View PostLivewyr, on 16 February 2013 - 08:02 AM, said:

I do think a mechbay should come with a hero mech.


This I agree with.

#56 Ngamok

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Posted 16 February 2013 - 10:21 AM

View PostAn Ax Murderer, on 16 February 2013 - 06:59 AM, said:

Key word: Consider

Lots of things to control, I just don't want to drop $7 into the game every time I want to buy another 'Mech with C-bills.


I hope PGI never makes a dime then and the game fails because they can't make money. That's what I am hearing.

#57 Aym

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Posted 16 February 2013 - 10:23 AM

I could see 5 MC per win up to 30 MC per day and 150 MC per week maximums. That encourages a lot of players to play at a lot of different times (Like the old WoW dailies or STO dailies...) and that keeps an active and diverse player base w/out giving away the house...

#58 fil5000

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Posted 16 February 2013 - 10:23 AM

It seems fair to sum up the thread so far by saying that while a few people share your view, OP, the vast majority a ) don't think shelling out for content is actually that big a deal and b ) that giving people free money is not a good business model. I hope that answers your post.

#59 Aym

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Posted 16 February 2013 - 10:24 AM

View PostAn Ax Murderer, on 16 February 2013 - 06:59 AM, said:

Key word: Consider

Lots of things to control, I just don't want to drop $7 into the game every time I want to buy another 'Mech with C-bills.

IF you only drop $7 you get 4 mech bays with 1/6th of one left over. That's half the cost of a traditional subscription and frankly if you're playing so much that you are getting 8+ new mechs per month you're clearly getting plenty of value out of this otherwise free to play game.

#60 Riogar Daylighter

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Posted 16 February 2013 - 10:29 AM

I could make a wall of text. Unfortunately I don't have the time and I am short on Pepsi so I will be to the point.


STOP BEING CHEAP!


Thank you.





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