1. With this next patch, both the new matchmaker and some anti ECM mechanics will be introduced. So this is a wait and see as to what effect this will have.
2. I put forward the question about an antihack program like punkbuster in Ask the Devs so we will see what the word on that is.
3. The question has been covered but I can't remember what the reply was concerning limiting crit slots on hard points or otherwise putting some kind of restriction on what can be put onto them on a 'as mech' basis.
Adapt? I got your adaptation right here, to bad you can't see it from your monitor.
Teams consist of 2 ECM Lights, 2 ECM Atlas and the rest consist of...
Duel Gauss Cats or Catas
Duel AC20 of the same
4 or 6 PPC Stalkers
Splat Cat and Splat Stalker
But the mech isn't as important as the weapons. An over abundance of SRM 6, PPC, Gauss and AC20. The lights run streak heavy. Anything "less" and you are selling your team short.
That is what this game has been reduced to. If "adapting" is to be forced into a specific build/team config then this game is fail. Don't even bother with the "human factor" that is 'team work'. Of course the better player / teamwork will do better. That is something that is somewhat out of the Devs hands except for the new match maker. What IS within the control of the Devs is to do their best to balance the weapons and mechs.
Edited by Deamhan, 17 February 2013 - 10:36 PM.