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Buff Lbx-10 Please


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#161 MustrumRidcully

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Posted 19 February 2013 - 01:23 AM

View PostVassago Rain, on 19 February 2013 - 12:37 AM, said:


Because it'd be a lot of work to alter every single stock mech they're gonna use, and every single gun, to have new tonnage and critical slots.

So it's better to balance them in other ways.

Also, there is no reason to believe that if they cannot balance weapns by damage, heat, cooldown and ammo consumption, that they'd be any better at it if they also varied tons and crits.

Battletech math is not that hard. It's certainly not WoW or STO hard.

Edited by MustrumRidcully, 19 February 2013 - 01:23 AM.


#162 Ravennus

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Posted 19 February 2013 - 01:36 AM

View PostVassago Rain, on 19 February 2013 - 12:37 AM, said:


Because it'd be a lot of work to alter every single stock mech they're gonna use, and every single gun, to have new tonnage and critical slots.

So it's better to balance them in other ways.


It's not hard. At all. :(

It would take very little effort. Most of us, including you, could do it in an afternoon. We could go through every single stock mech and adjust a little armor here or a heat sink there to accommodate the change in tonnage.

Hell, we all admit that the stock mechs are generally regarded as completely subpar and unoptimized for MWO.
Part of the reason is that they were based on TT values, which don't translate to this game.
I don't think there is a single stock mech in MWO that doesn't have issues with heat or ammo (unless it's a hero mech, perhaps).

Really, it's not an excuse for bad game balance. You can only tweak damage and heat so much, after all.


So this doesn't seem like the real reason to me. Is there a post or article explaining this from the developers, or no?


View PostMustrumRidcully, on 19 February 2013 - 01:23 AM, said:

Also, there is no reason to believe that if they cannot balance weapns by damage, heat, cooldown and ammo consumption, that they'd be any better at it if they also varied tons and crits.

Battletech math is not that hard. It's certainly not WoW or STO hard.


Yup, totally agree.

Edited by Ravennus, 19 February 2013 - 01:37 AM.


#163 idle crow

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Posted 19 February 2013 - 01:43 AM

A damage buff would be a nice change. Also perhaps an increase recycle time as a trade off for increase damage. We already have so many fast firing weapons as is.

I also don't know if its possible but different LBX ammo would be nice to. Solid shot until your down to internals and then scatter shot for increase crit chance.

#164 ConnorSinclair

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Posted 19 February 2013 - 03:56 AM

View Postidle crow, on 19 February 2013 - 01:43 AM, said:

Solid shot until your down to internals and then scatter shot for increase crit chance.



we don't even have that, it's a measly 1 crit damage per pellet, where about only 5 pellets may hit.

You're better off using SRMs, THE HELL IS PGI DOING?

#165 Elfman

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Posted 19 February 2013 - 03:56 AM

All the LBX needs to do is work as per TT - directly from Sarna

The most notable feature of the weapon was its ability to fire both standard HEAP rounds and a specialized anti-mech cluster round.

The cluster round fragments in flight, peppering the target with submunitions. The cannon is able to punch through an opponent's armor with standard rounds, and then fire cluster rounds to increase the chance of scoring a critical hit on a target's internal systems.

And the reason its listed as being a crit seeker in TT is in TT you roll hit location - AC10 you hit once roll once LBX/10 with cluster you hit you roll to see how many of the clusters rounds hit the target then roll that many individual damage locations therefore more likely to hit an already exposed area and get a TT crit. Crits in MWO do not work the same as TT in TT each weapon takes only 1 crit to destroy it not the 10 damage required in MWO

Edited by Elfman, 19 February 2013 - 03:59 AM.


#166 ConnorSinclair

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Posted 19 February 2013 - 04:02 AM

View PostElfman, on 19 February 2013 - 03:56 AM, said:

All the LBX needs to do is work as per TT - directly from Sarna

The most notable feature of the weapon was its ability to fire both standard HEAP rounds and a specialized anti-mech cluster round.

The cluster round fragments in flight, peppering the target with submunitions. The cannon is able to punch through an opponent's armor with standard rounds, and then fire cluster rounds to increase the chance of scoring a critical hit on a target's internal systems.

And the reason its listed as being a crit seeker in TT is in TT you roll hit location - AC10 you hit once roll once LBX/10 with cluster you hit you roll to see how many of the clusters rounds hit the target then roll that many individual damage locations therefore more likely to hit an already exposed area and get a TT crit. Crits in MWO do not work the same as TT in TT each weapon takes only 1 crit to destroy it not the 10 damage required in MWO



Careful, you're walking on hallowed ground now.

Golds don't like it when you discuss rolling in an FPS, despite the fact a non-crit system is the reason why LBX10 sucks and the fact we've got case and heat rolls right now.

#167 Elfman

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Posted 19 February 2013 - 04:38 AM

Yep I know but it does explain why in TT LBX are good weapons and why in MWO there not.

I sometimes try to use LBX10's again and yes you can get a lot of damage but you dont seem to kill diddly squat as apposed to using same mech with AC10's etc

#168 ConnorSinclair

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Posted 19 February 2013 - 04:41 AM

View PostElfman, on 19 February 2013 - 04:38 AM, said:

Yep I know but it does explain why in TT LBX are good weapons and why in MWO there not.

I sometimes try to use LBX10's again and yes you can get a lot of damage but you dont seem to kill diddly squat as apposed to using same mech with AC10's etc


You'd only ever really see LBX shine if you waited for the near end of a fight to blast an armorless atlas. and its weapons were lost.

But an AC10 does as much crit effect as an LBX10 and has no spread.

#169 Joseph Mallan

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Posted 19 February 2013 - 04:45 AM

View PostConnorSinclair, on 19 February 2013 - 04:41 AM, said:


You'd only ever really see LBX shine if you waited for the near end of a fight to blast an armorless atlas. and its weapons were lost.

But an AC10 does as much crit effect as an LBX10 and has no spread.

No I've seen LB-X10s be useful prior to that. Back when you could fire slugs and buck rounds! Yeah... those were the days.

#170 ConnorSinclair

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Posted 19 February 2013 - 05:06 AM

View PostJoseph Mallan, on 19 February 2013 - 04:45 AM, said:

No I've seen LB-X10s be useful prior to that. Back when you could fire slugs and buck rounds! Yeah... those were the days.


lmao, talking about currently on mwo.

>punching a mech and firing heap from the hand into the side torso and losing an arm

It was worth it.





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