arghmace, on 23 February 2013 - 05:30 AM, said:
I don't think it's MM's job to balance this out. Just fix ECM so that it is not OP.
ECM does not need fix. It's not op. It's op for LRM and Streak boats. Communication, focus-fire and tagging is the key. And now we have also PPC's and (fixed) narcs to counter ECM - thought they are not good enough for LRM usage. They just reveal the enemy position if it's flanking. And ECM is definitely not op if MM3 puts it to your team to counter enemy ECM.
Problem is that MM3 puts usually the ECM to one team while other team has none. Or even better, MM3 puts LRM boats and ECM on one team. But 4x ECM builds vs non ECM team is a bit OP. ECM team should go against ECM team. I'm sure there is enough ECM builds out there that MM3 could balance and put them against each other.
MM's job is to find balanced gameplay. If ELO finds a good raven pilot, put him against another light mech who has the same level of skill. It should put head-shot-golden-hand poptarts to fight each other, not to fight on same team against the enemy. Put those IDKFA gamers to fight each other. Put 4-mech premade teams fight each other. In MM2 if we had a light mech, enemy had one. If there was centurion, enemy probably had one too: Implement ELO to MM2. That I would call balanced.
And put me back in a normal MWO drop to fight normal games we had in MM2! Put me in a drop where enemy does not have k/d ratio over 2.0 (eliminates the cheesy build k/d grinders).
Atm. team who has biggest guns wins. It's not about the skills, it's about the firepower -- excluding chicken runs.
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Actually Cicada is a medium. Anyway if you add up the tonnages, the battle is very even. As I said earlier, it's quite impossible to match weight classes along with player skill and groups of up to 4 players. It would require millions of simultaneous players most likely. The best thing would be to even out team tonnage.
Then go back to MM2 where I had a lot of fun. Don't implement ELO in-to the game if MWO does not have enough players.
And my bad calling Cicada as a light mech. In the battle it's stuck to me that everything dwarf and fast is 'light'. Everyone knows what we are against.
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Now this especially is not MM's job. You think a mathematical algorithm is capable of evaluating build performance? The amount of skills unlocked on a chassis could be part of MM, but not builds. If cheesy one-shotters are a problem, the solution is to nerf them, not make impossible demands on MM.
The solution is to put them fight against each other while -- we who are having normal builds are fighting our own fights.
Edited by Carmaga, 23 February 2013 - 12:05 PM.