#361
Posted 25 February 2013 - 12:41 AM
I will continue doing this after every time I play this game until ELO is removed and tonnage matching is re-implimented, or I get tired of playing this ***** game cuz that's what it is now
#362
Posted 25 February 2013 - 01:18 AM
For it to work correctly, you need like a minimum of 3 fast mechs (all lights, cic, cent, bucket) to 5 assault ratio, and a best case 5 fast mechs to 3 assault ratio. It should be adjusted when you have 12v12 (like worst case 4:8 to best case 8:4 fast to slow).
Otherwise, this map becomes very.... painful to play.
#363
Posted 25 February 2013 - 01:56 AM
Void Angel, on 24 February 2013 - 04:22 PM, said:
In other words, in order to have a chance to win you need to do stupid base-camping ... so fun! ...
And btw if you actually read my original post again I never said anything about assault mode. Feel free to base-camp in conquest mode and lose.
Void Angel, on 24 February 2013 - 04:22 PM, said:
There is no fun in it whatsoever. Every single match I played for last 3 days was nothing but a hard grind for victory with clutched teeth done by the very tips of your fingernails. There is no room for mistakes. If just one member of the team makes a slight mistake team loses horribly. You need to have such matches from time to time, but when every single game turns out to be this and you know beforehands that it is gonna be such, then at some point you just stop caring ... so fun!
Also, all you see in these games is cheese, cheese and more cheese. In order to be competitive and not get stomped in these games you need to bring your own cheese, game forces you to either play mechs you don't want to play to be competitive or suck utterly ... so fun!
I am dropping against same people over and over, I know exactly what mechs they are in, exactly what weapons they have and exactly what tactics they are gonna use and even exactly which one of them is gonna kill me ... so fun!
Void Angel, on 24 February 2013 - 04:22 PM, said:
I can only speak for my ELO zone. I don't know how it is in different ELO zones. I can not play better then I am playing already and I will never suck on purpose to drop my ELO.
Void Angel, on 24 February 2013 - 04:22 PM, said:
Nothing PGI had done has improved the game for organized units. Nothing from what organized units asked and even pleaded from PGI had been done. On the other hand everything that precious PUG-whiners whined about had been changed accordingly to what those whiners wanted. So-called 'lone wolves' are the majority you see, majority that knows nothing about BattleTech / MechWarrior, majority that has no respect to BattleTech / MechWarrior, majority that will drop this game just as quick as they joined it. You may take offense from it but it is truth.
Void Angel, on 24 February 2013 - 04:22 PM, said:
So being an organized group is cheating now? Is army cheating? Is football team that playes together for several years cheating?
You joined a random team, you are part of that random team. Your random team has its limits. Accept it. Your random team might be better then some random teams and worse then other random teams. Your random team will most likely be worse then an organized team. Accept it as well. ... But you do not. You start crying about it, start complaining about it just because somebody is using comms, putting more effort into the game then you do, more effort into socializing with his teammates then you do. You call them cheaters, exploiters ...
PGI screwed the game for oranized groups. We have been pushed, but we will push back as much as we can.
Void Angel, on 24 February 2013 - 04:22 PM, said:
If PGI wanted to balance cheese it would have balanced cheese long ago. The fact that same cheese is here for half a year makes me believe that they have no intention to change it. I do not hate 'bad' players. There are bad players, and there are bad players. I hate people who start crying about the fact that there is somebody who is better then they are, somebody who puts some effort into finding others to team up with, somebody who puts a lot of effort into practicing with his unit and improving his skills. ELO is here only because of such crying babies. I have been PUG-ing a lot in closed beta. I have been dropped a lot against full 8 man premades in full-PUG teams. Not once did I cry about it. Teach 'bad' players by example and learn from 'good' players example is what I did.
But here comes the PUG-whine. Now 'elite' one play vs 'elite' ones, 'good' ones vs 'good' ones, 'bad' ones vs 'bad' ones and 'stupid' ones vs 'stupid' ones. But guess what? ... 'elite' ones will get same c-bills/exp per game as 'stupid' ones. You call it fair and fun? Is it fair and fun when a guy needs to work his @zz off to get 100k c-bills per game in high ELO zone while another guy can roflmao-noob-thorugh all his games in LRM-inside-180m ELO zone and get same 100k c-bills per game. What part of it is fair? For which one of them is it more fun? I can easily just start noobing all my games until my ELO reaches 'comfortably dumb' zone where I can get same c-bills doing stupid crap in my games. You think this is the right direction for this game?
#364
Posted 25 February 2013 - 08:05 AM
#365
Posted 25 February 2013 - 08:10 AM
Jaxass, on 25 February 2013 - 08:05 AM, said:
I guess it all depends on in what ELO zone you are. For some people the average level of players in their teams improved, for some it didn't change, for some it became worse. Now don't get me wrong, there is nothing wrong with being a 'bad' player, you can still be a top guy! I just can't image how horrible it is for those people to be stuck in ELO-Hell with all the TK'ers, AFK'ers, griefers and such.
#366
Posted 25 February 2013 - 09:40 AM
#367
Posted 25 February 2013 - 10:49 AM
Your weight matching sucks. Not the only time something like this has happened to me, either.
#368
Posted 25 February 2013 - 10:54 AM
#369
Posted 25 February 2013 - 11:06 AM
Just played a game of 1 assault and all mediums and heavies on my team, 3 ECM atlai, 2 ECM COM's and mediums on the other team.
Had many conquest games where one team does'nt get a light...
hugs
#370
Posted 25 February 2013 - 11:10 AM
Vellinious, on 24 February 2013 - 11:24 PM, said:
Didn't use any color codes, btw....not sure what you're seeing, but it looks pretty normal to me.
Hrm... The color codes are gone now, too. Which is... odd, since I haven't changed my browser or anything. Oh well, chalk it up to a glitch.
As for your objection, I hardly "ignored" the team mechanics of the game. Conversely, you continue to commit a false cause fallacy in your reasoning. Our hypothetical "really good" pug player may indeed lose matches because his teammates don't cooperate - but that's not going to be his typical experience over time. He's also going to have games where they do cooperate, and where the enemy team loses because they don't work together. Over time, he's going to move toward his "natural" Elo level. Just because he can theoretically get carried by friends also doesn't mean Elo is broken - you can raise that point to advocate using separate Elos for team and solo play, but it doesn't support your assertion that Elo is silly just because you have teammates. Likewise, you can't separate "pilot skill" from tactical skill when evaluating a player overall. Tactical judgement is just as much a part of a player's skill level as marksmanship - because this is a team game, not in spite of it.. So of course player skill affects the outcome. That's why Elo works. It's unsupportable to claim that Elo is "silly" just because of the team environment.
Jaxass, on 25 February 2013 - 12:41 AM, said:
I will continue doing this after every time I play this game until ELO is removed and tonnage matching is re-implimented, or I get tired of playing this ***** game cuz that's what it is now
[list of random screenshots deleted for brevity]
So you're going to spam the forums and rant after every game? Neat. You're ignored.
#371
Posted 25 February 2013 - 11:20 AM
Edited by Inertiaman, 25 February 2013 - 11:20 AM.
#372
Posted 25 February 2013 - 01:43 PM
#373
Posted 25 February 2013 - 01:57 PM
So the first person it has trouble with discards weight balancing and then ELO disparity starts to increase from that point.
#374
Posted 25 February 2013 - 03:10 PM
PhoenixFire55, on 25 February 2013 - 01:56 AM, said:
So close games are not fun for you? Uh, sorry you feel that way, but if you dislike competition, perhaps another game would be a better fit for your playing style.
PhoenixFire55, on 25 February 2013 - 01:56 AM, said:
PhoenixFire55, on 24 February 2013 - 10:40 AM, said:
You've been consistently criticizing the entire Elo system using various invalid arguments - including outright name-calling. This attempt to hedge your bets is invalid.
PhoenixFire55, on 25 February 2013 - 01:56 AM, said:
Oh good grief, and now you're arguing based on your elitism as a "BattleTech fan?" Do you have any proof of your outrageous claims here? No, you don't. You're assuming (insulting) things you cannot possibly know about the community simply because you think those assumptions justify your attitude. This is extremely poor reasoning - and an exercise in intellectual dishonesty.
PhoenixFire55, on 25 February 2013 - 01:56 AM, said:
Quote
You joined a random team, you are part of that random team. Your random team has its limits. Accept it. Your random team might be better then some random teams and worse then other random teams. Your random team will most likely be worse then an organized team. Accept it as well. ... But you do not. You start crying about it, start complaining about it just because somebody is using comms, putting more effort into the game then you do, more effort into socializing with his teammates then you do. You call them cheaters, exploiters ...
That's just... jaw-dropping. Could you be any more disingenuous? Obviously being in an "organized group" isn't cheating; claiming I implied such is the act of a liar. However, arranging your organized team's matches so that the other team can't be organized IS CHEATING. Synch dropping was/is an exploit - using it to force people who dropped with the expectation that they would be matched against random teams to fight a coordinated, organized 8-man team is hardly "putting more effort into the game." Just the opposite, in fact; they're deliberately arranging the game so that winning takes them substantially less effort. Telling the victims of cheaters to "accept their limitations" is unforgivably asinine. You should be ashamed of yourself.
PhoenixFire55, on 25 February 2013 - 01:56 AM, said:
You're not getting any better at poisoning the well, you know. But I suppose you have to try something when you haven't got a single valid argument to throw out. Your assertion that somehow higher-Elo players work harder for their c-bills is absurd. The effect of Elo is to match up players of all skill levels against players of like skill. This means that, once their Elo has adjusted, players will be facing off against players who are just as good as they are. This means that all levels of Elo will be working just as hard for their c-bills. There's no imbalance here. On the contrary, throwing out Elo and bringing back synch-dropping exploits will create exactly such an inequity. Apparently, you view such widespread cheating and the misery of solo droppers to be unimportant compared to what you want - I guess being a cheater is your due.
So, in answer to your question, yes. Elo is exactly the right direction for this game. It's unfortunate that measures intended to stop cheaters inconvenienced some 8-man players - as I've said elsewhere, it might well be reasonable to ask PGI to implement separate Elos for 8-man play. However, the cheaters needed to be stopped. If the introduction of Elo pushes out self-absorbed players with a false sense of entitlement, that's just icing on the cake. If Elo is too hard, there are other games out there whose demands upon your skill will not be so strenuous.
RadimentriX, on 25 February 2013 - 09:40 AM, said:
No, PGI is talking about dropping into matches solo, instead of with a premade team. When PGI has referred to "lone wolf players" it is in that context. It's just an easy way to talk about "players who enter matches without a group;" they are not talking about tactics, or faction alliance. Many people who get their kicks by being Very Angry About Things are gleefully confusing the term - but PGI is actually talking about dropping solo.
Edited by Void Angel, 25 February 2013 - 03:11 PM.
#375
Posted 25 February 2013 - 03:15 PM
CG Oglethorpe Kerensky, on 25 February 2013 - 01:57 PM, said:
I don't know how, or to what degree, the matchmaker discards weight class matching. There are a number of ways it could "widen that parameter" as matchmaking goes on. But I'm very sure that weight class is at a lower priority than Elo matching - and I think changing that would be a good thing.
#376
Posted 25 February 2013 - 06:53 PM
Void Angel, on 25 February 2013 - 11:10 AM, said:
So you're going to spam the forums and rant after every game? Neat. You're ignored.
Hey Neck beard,
Pot meet kettle, I'm new to the forums but it's abundantly clear you don't have a job or a life judging by the amount of posts you make. It's also clear you're legally ******** by the sheer amount of crap in your posts. I've been ignoring the bulk content of your posts since day one. And it looks like most of this board already is as well. Have a nice day.
#377
Posted 25 February 2013 - 08:14 PM
...our 4-man was running AHHM, AHMM, and HHMM respectively...
Listed in tonnage, weight class, difference, and how many class-position shifts it would take to balance the two.
Our Team: 420tons LLL MM HH A
Opp Team: 500tons MM HH AAAA
Down an entire Awesome in tonnage, and our 3 lights weren't even ecmRavens! 9 class-shifts to balance.
Our Team: 480tons L MMM HH AA
Opp Team: 575tons MM HHH AAA
Woah, nearly down a whole Atlas in tonnage. 4 class shifts to balance team.
Our Team: 375tons LLL MMM HH
Opp Team: 620tons HHHH AAAA
This was the kicker and early-end to my evening, one of those "are you kidding me" moments.
Down an Atlas, Awesome, and Hunchback in tonnage, 13 class-shifts to balance!
le-sigh..
--billyM
#378
Posted 25 February 2013 - 09:01 PM
This time I decided to take shots of every round just to give an idea of how many unbalanced vs balanced, I think out of 10 games 2 were not a steam roll.
#379
Posted 25 February 2013 - 11:04 PM
Maybe I should change to another game. But who cares. Wanted to give my worthless input.
Edited by Carmaga, 25 February 2013 - 11:27 PM.
#380
Posted 26 February 2013 - 01:27 AM
...
I want hear answer from dev's.
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