Bryan Ekman, on 19 February 2013 - 12:41 PM, said:
Your Light and Assault Elo scores are in the 98th percentile. AKA you are going to be matched against the best players.
This is the entire problem with ELO in a team game. Each player is assumed to pull their weight, and bring their "A" game every match.
When your ELO gets past the newbie stage:
1 - You are punished for taking new players under your wing. The MWO matchmaker takes the average of the ELO scores. However 1 newbie and 1 elite pilot don't equal two average pilots. The Newbie gets stomped and the average pilots then get to gang up on the elite pilot. I refuse to ever be the guy that says "Get out newbie, your ELO must be this high to enter"
2 - You are punished for taking sub-optimal mechs and or trying to level up other variants. I'm really tired of using my Raven 3L. Absolutely sick of it. Yet now I'm back to taking it again because I have to pull my weight (e.g. ELO). A team never needs a Machine Gun spider, it always needs an ECM Raven.
3 - You are discouraged from trying new things; in both variants and tactics. I got a new catapult variant I'd like to try, but If I want to help my team at the best of my ability, I need to bring the "Try-Hard" variants like the Gausscat. This issue is especially compounded when everyone on the team is bringing similar variants. The result is everyone kitted out to use the tactics they have grown accustomed to.
4 - You face very little variety of opposition. Your enemy has the same problems listed above, so they too will be bringing the same top tier mechs each match. The game grows stale when all you fight are the same 6 to 8 builds of the popular variants.
























