

2-3 Min Queues? Really?
#1
Posted 19 February 2013 - 02:19 PM
Waiting 2-3 min for a 5 min game is plain stupid.
#2
Posted 19 February 2013 - 02:21 PM
Must collect data, etc, blah blah.
#3
Posted 19 February 2013 - 02:22 PM
#5
Posted 19 February 2013 - 02:29 PM
>10000 players, exponential time... Judged by the size of the playerbase, the matchmaking is actually quite fast.
We should wait and see if this 'ELO tuning' speeds up the process. We can still grab the torches and pitchforks when it doesn't...
#6
Posted 19 February 2013 - 02:30 PM
Exilyth, on 19 February 2013 - 02:29 PM, said:
>10000 players, exponential time... Judged by the size of the playerbase, the matchmaking is actually quite fast.
We should wait and see if this 'ELO tuning' speeds up the process. We can still grab the torches and pitchforks when it doesn't...
Um, I dont think its matching tonnage from other threads I've read.
#7
Posted 19 February 2013 - 02:39 PM
Serapth, on 19 February 2013 - 02:30 PM, said:
Um, I dont think its matching tonnage from other threads I've read.
I think it is stupid that it no longer matches weight. A great player in a light vs a great player in an assault is no match. and 8 great players all in lights is a tough match against equal players spread out on all weights
#8
Posted 19 February 2013 - 02:41 PM

#9
Posted 19 February 2013 - 02:46 PM
You'd think they would have set the timer to 30 seconds to allow the player to research, rather than spending all of their time watching the little circle go around and around. That isn't Mechwarrior, and I'm disappointed that, after the continuing blindness on ECM, the devs are becoming even more distant from actually playing the game they are running.
Maybe if they actually played the game, and sat for 5-10 mins trying to get a single game going, they might have noticed there was a problem with their matchmaker before actually putting it in their game?
Edit: if they put as much effort into making their game work as they do putting in flashy items and animated icons that are utterly unneeded bling, maybe this game would work right, and we'd already have CW in.
Edited by Jakob Knight, 19 February 2013 - 02:50 PM.
#10
Posted 19 February 2013 - 02:48 PM
Skinny Pete, on 19 February 2013 - 02:41 PM, said:

Either way PGI is getting screwed......
Before: Complaints about steamrolls
Now: Complaints about time to find a match
Its pretty sad.
#11
Posted 19 February 2013 - 02:52 PM
#13
Posted 19 February 2013 - 02:55 PM
#14
Posted 19 February 2013 - 02:58 PM
And if they would just give us pug vs pug with ton and battle score matching 90% of the problem would be fixed..
#15
Posted 19 February 2013 - 02:59 PM
warner2, on 19 February 2013 - 02:54 PM, said:
I'm sure they're on it. I've got faith.
I hate to say it, but I think you're a fool. They have betrayed every trust placed in them with ECM, and it's clear this latest 'improvement' is the just the next stage in the line of examples of just how little they rate any kind of faith.
#16
Posted 19 February 2013 - 03:07 PM
Skull Ringer, on 19 February 2013 - 02:58 PM, said:
And if they would just give us pug vs pug with ton and battle score matching 90% of the problem would be fixed..
If the current system already takes too long for you, you think segregating it further would speed it up?
#17
Posted 19 February 2013 - 03:08 PM
#18
Posted 19 February 2013 - 03:11 PM
#19
Posted 19 February 2013 - 03:16 PM
Exilyth, on 19 February 2013 - 02:29 PM, said:
>10000 players, exponential time... Judged by the size of the playerbase, the matchmaking is actually quite fast.
We should wait and see if this 'ELO tuning' speeds up the process. We can still grab the torches and pitchforks when it doesn't...
<speculation>
Which is why it's almost certainly not trying to find an exact solution. It's probably determining the matches based on a heuristic with a set tolerance on ELO discrepancy, and the heuristic is not working very well.
</speculation>
#20
Posted 19 February 2013 - 03:26 PM
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