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2-3 Min Queues? Really?


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#1 Chemie

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Posted 19 February 2013 - 02:19 PM

First, I know they said they would work to improve but 2-3 minutes is too long even to start. It should wait 30 seconds and then widen the search and drop you by 1 minute no matter what.

Waiting 2-3 min for a 5 min game is plain stupid.

#2 HighlandCoo

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Posted 19 February 2013 - 02:21 PM

I dont think we will see any changes to the matchmaker for at least a couple of weeks until ELO scores stabalise.

Must collect data, etc, blah blah.

#3 Kyone Akashi

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Posted 19 February 2013 - 02:22 PM

Hmmh. I would rather have it this way than dropping with 6 versus 7, or other such shenanigans.

#4 Serapth

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Posted 19 February 2013 - 02:28 PM

View PostKyone Akashi, on 19 February 2013 - 02:22 PM, said:

Hmmh. I would rather have it this way than dropping with 6 versus 7, or other such shenanigans.


This...

Plus, I would rather play 5 or 6 balanced matches an hour than 15 rolls.

#5 Exilyth

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Posted 19 February 2013 - 02:29 PM

Fun fact: putting 16 players into two equal teams so that ELO ratings and mech tonnage are equal is an NP complete task.

>10000 players, exponential time... Judged by the size of the playerbase, the matchmaking is actually quite fast.


We should wait and see if this 'ELO tuning' speeds up the process. We can still grab the torches and pitchforks when it doesn't...

#6 Serapth

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Posted 19 February 2013 - 02:30 PM

View PostExilyth, on 19 February 2013 - 02:29 PM, said:

Fun fact: putting 16 players into two equal teams so that ELO ratings and mech tonnage are equal is an NP complete task.

>10000 players, exponential time... Judged by the size of the playerbase, the matchmaking is actually quite fast.


We should wait and see if this 'ELO tuning' speeds up the process. We can still grab the torches and pitchforks when it doesn't...



Um, I dont think its matching tonnage from other threads I've read.

#7 Chemie

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Posted 19 February 2013 - 02:39 PM

View PostSerapth, on 19 February 2013 - 02:30 PM, said:



Um, I dont think its matching tonnage from other threads I've read.


I think it is stupid that it no longer matches weight. A great player in a light vs a great player in an assault is no match. and 8 great players all in lights is a tough match against equal players spread out on all weights

#8 Little Nemo

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Posted 19 February 2013 - 02:41 PM

People wined about getting seperated from "premades". Enjoy! Our searches are fine. :D

#9 Jakob Knight

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Posted 19 February 2013 - 02:46 PM

Well, I have to say that this is the first time since I started playing in closed Beta that I have been denied the ability to play a game because the matchmaker continuously failed to find a match time after time.

You'd think they would have set the timer to 30 seconds to allow the player to research, rather than spending all of their time watching the little circle go around and around. That isn't Mechwarrior, and I'm disappointed that, after the continuing blindness on ECM, the devs are becoming even more distant from actually playing the game they are running.

Maybe if they actually played the game, and sat for 5-10 mins trying to get a single game going, they might have noticed there was a problem with their matchmaker before actually putting it in their game?

Edit: if they put as much effort into making their game work as they do putting in flashy items and animated icons that are utterly unneeded bling, maybe this game would work right, and we'd already have CW in.

Edited by Jakob Knight, 19 February 2013 - 02:50 PM.


#10 Voridan Atreides

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Posted 19 February 2013 - 02:48 PM

Just be patient.......gee whiz.

View PostSkinny Pete, on 19 February 2013 - 02:41 PM, said:

People wined about getting seperated from "premades". Enjoy! Our searches are fine. :D


Either way PGI is getting screwed......

Before: Complaints about steamrolls
Now: Complaints about time to find a match

Its pretty sad.

#11 Starquestman

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Posted 19 February 2013 - 02:52 PM

They could put in a cinematic of your mech being transported and hot-dropped through the atmosphere. Would be more umm.. realistic...

#12 warner2

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Posted 19 February 2013 - 02:54 PM

View PostSerapth, on 19 February 2013 - 02:30 PM, said:



Um, I dont think its matching tonnage from other threads I've read.

It doesn't have to come up with the best answer though does it, just the first one that is good enough.

I'm sure they're on it. I've got faith.

#13 KKillian

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Posted 19 February 2013 - 02:55 PM

Maybe people will be a little more cautious in matchs now?

#14 Skull Ringer

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Posted 19 February 2013 - 02:58 PM

..it's not "waiting for a match", it's NEVER getting MATCH..

And if they would just give us pug vs pug with ton and battle score matching 90% of the problem would be fixed..

#15 Jakob Knight

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Posted 19 February 2013 - 02:59 PM

View Postwarner2, on 19 February 2013 - 02:54 PM, said:



I'm sure they're on it. I've got faith.


I hate to say it, but I think you're a fool. They have betrayed every trust placed in them with ECM, and it's clear this latest 'improvement' is the just the next stage in the line of examples of just how little they rate any kind of faith.

#16 KKillian

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Posted 19 February 2013 - 03:07 PM

View PostSkull Ringer, on 19 February 2013 - 02:58 PM, said:

..it's not "waiting for a match", it's NEVER getting MATCH..

And if they would just give us pug vs pug with ton and battle score matching 90% of the problem would be fixed..


If the current system already takes too long for you, you think segregating it further would speed it up?

#17 Toe Cutter

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Posted 19 February 2013 - 03:08 PM

What does one do to get just a 2-3 min wait? That would nice.

#18 Pr8Dator

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Posted 19 February 2013 - 03:11 PM

I already predicted that ELO matchmaking will result in extremely long wait time and solves little to nothing as we have seen in all of the other shooter games so far...

#19 The Jove

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Posted 19 February 2013 - 03:16 PM

View PostExilyth, on 19 February 2013 - 02:29 PM, said:

Fun fact: putting 16 players into two equal teams so that ELO ratings and mech tonnage are equal is an NP complete task.

>10000 players, exponential time... Judged by the size of the playerbase, the matchmaking is actually quite fast.


We should wait and see if this 'ELO tuning' speeds up the process. We can still grab the torches and pitchforks when it doesn't...


<speculation>

Which is why it's almost certainly not trying to find an exact solution. It's probably determining the matches based on a heuristic with a set tolerance on ELO discrepancy, and the heuristic is not working very well.

</speculation>

#20 ZohanDisco

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Posted 19 February 2013 - 03:26 PM

This is a joke, 5 vs 8 match... So much for fixing matchmaking....Great Job Guys





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