Match Making Issues And Temporary Rollback
#41
Posted 19 February 2013 - 10:28 PM
#42
Posted 19 February 2013 - 10:53 PM
Alexander Malthus, on 19 February 2013 - 10:28 PM, said:
They have already said they will most likely be providing some type of lobby system in the future.
Also, do you really think that just because there is a lobby around, that most 4mans will use it ? Or do you think they will just group up and press the launch button ??
Yes, competitive teams etc would use the lobby, but it would not help balance the 4mans against pubbers at all as long as you can still press the launch button to join a random match.....
#43
Posted 19 February 2013 - 11:34 PM
The problem of pug vs teams imo is not about the need for elo but about the need for bigger concurrent players online. And that is solved by adding useful game features rather than increasing waiting times on "searching..." screen.
Providing instruments for organisation of competitive gaming community driven events also stimulates gamers to spend more of their time on MWO rather than on some other games. Same as custom UI in WoW. Why do you need to create an elaborate UI when you can go with some basic one and give almost infinite customisation options so players can start creating their own content? Cheap and effective way.
Give us some tools to easily arrange custom games and open global statistics and we'll create enough leagues and tournaments to make this game popular even without CW.
Edited by Alexander Malthus, 19 February 2013 - 11:42 PM.
#45
Posted 19 February 2013 - 11:46 PM
#46
Posted 20 February 2013 - 12:06 AM
#47
Posted 20 February 2013 - 01:26 AM
Roh, on 20 February 2013 - 12:06 AM, said:
So you're telling me that you were confident enough in the performance of this game to drop sixty bucks on it, but not confident enough in it to activate the premium time that increases your rewards from playing?
You have already made your entire contribution to this game and this community. You may leave now.
#48
Posted 20 February 2013 - 01:51 AM
Didn't even mind the wait times, I won't be playing the roflstomps until they fix it (again).
#49
Posted 20 February 2013 - 02:39 AM
JAFO, on 19 February 2013 - 05:39 PM, said:
I do think bigger much bigger. I think people forget about the Dedicated Battletech player base that already exists here. That group alone will expand the player base with team warfare.. Standard PUG's just wants to shoot at anything that moves then in 3 months they will go to the next new game.
Btech players will be here for 10 years and financially support this game.
Are you really that ignorant?
Not ALL of those "dedicated Battletech Players" are dropping in organized Teams all the Time. I am a solo pugger AND a dedicated Battletech/Mechwarrior Player and I am well aware that this game is about teamplay and I really enjoy when I am in a team that is able to focus fire without having to deal with that annoying chatsystem. And I appreciate the work PGI does here, allthough I was not hit by the problem yesterday.
And to be honest amongst other things it is the numerous ******** people like you from most of the groups post in here that makes me not want to be a part of your groups or go to your beloved free TS Servers because most of you come across as serious asshats that love trolling and flaming and are generally people I'd not be comfortable being around.
Just about the only group that has active posters in this forums and is seemingly a nice and sane bunch are those folks from Murphy's Law.
Edited by Jason Parker, 20 February 2013 - 02:40 AM.
#50
Posted 20 February 2013 - 02:41 AM
Fireside, on 19 February 2013 - 06:27 PM, said:
#51
Posted 20 February 2013 - 03:07 AM
#52
Posted 20 February 2013 - 03:08 AM
#53
Posted 20 February 2013 - 03:24 AM
Edited by Inviticus, 20 February 2013 - 03:34 AM.
#54
Posted 20 February 2013 - 03:48 AM
and overcome with schadenfreude for those who are so unhappy? It's sort of adorable listening to the little guys complain until their faces turn red ;]
#55
Posted 20 February 2013 - 03:53 AM
#56
Posted 20 February 2013 - 03:56 AM
I bet it was only because we asked for it that they even included mechs in this game, let alone made the leap to decide to use the same matchmaking techniques employed by every modern multiplayer game already out.
Let's keep spammin the good ol' ideas :]
Oh, PGI, please fix the bugs and release the full version.
Edit: Another reminder to please keep doing bug fixes and to continue the development process.
Edited by Fergrim, 20 February 2013 - 04:06 AM.
#58
Posted 20 February 2013 - 04:14 AM
If a slew of sub 1.0 folks are all saying.. this game isn't fun and this is why.. that'd be more persuasive to me than a bunch of 2.0's complaining about their one daily loss.
I don't see anyone here advertising their badness though.
#59
Posted 20 February 2013 - 04:20 AM
Fergrim, on 20 February 2013 - 04:14 AM, said:
If a slew of sub 1.0 folks are all saying.. this game isn't fun and this is why.. that'd be more persuasive to me than a bunch of 2.0's complaining about their one daily loss.
I don't see anyone here advertising their badness though.
Nah, i dont want new players to listen to the statpadder pugstompers with their insane high k/d. You saw how they stand against resistance yesterday.
#60
Posted 20 February 2013 - 04:26 AM
While non-organized are in a position to say how not fun it is to get beaten by an organized lance. No time to think game balance when you're getting straight rolled ;]
But no one should listen to me because I have a measly 2.5 :]
But, you know, if someone with a .5 is posting every day about the newest "OP" thing that's "ruining" the game... It'd be nice to safely disregard them ;] Or at least take their comments in context of their game experience.
I'm sure that PGI checks the stats of players when reviewing complaints and suggestions, seems like it'd only make sense, so they know who the issues are primarily affecting.
Edited by Fergrim, 20 February 2013 - 04:46 AM.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users