#561
Posted 29 April 2013 - 03:34 PM
#562
Posted 29 April 2013 - 04:00 PM
I think the artillery has stopped firing, but I'm not 100% sure.
#563
Posted 29 April 2013 - 05:18 PM
Artillery is firing sporadically, but it's in the woods where we had been, seeing as the good Earl isn't directing or giving coords anymore.
Alright, just like how I've been inventing kludged/new variants of damn near everything (Cause it makes sense to me, feel free to call me out on it should I go too far). I'll invent some mobile mech support/refit units that will come out and load us with more munitions and weld on some armor plates.
Obviously it won't be anything fancy.
#564
Posted 29 April 2013 - 05:26 PM
#565
Posted 29 April 2013 - 05:50 PM
#567
Posted 29 April 2013 - 06:22 PM
#569
Posted 29 April 2013 - 06:30 PM
Edited by dal10, 29 April 2013 - 06:31 PM.
#570
Posted 29 April 2013 - 06:32 PM
dal10, on 29 April 2013 - 06:30 PM, said:
oh, thought you still had your brickbat (cannon barrel) to swat it with at close range. my bad. i'll go back to watching.
#571
Posted 29 April 2013 - 06:40 PM
Edited by dal10, 29 April 2013 - 06:44 PM.
#572
#574
Posted 29 April 2013 - 09:11 PM
#575
Posted 29 April 2013 - 09:37 PM
I would say, in the scavenger world of BattleTech salvage equipment would be very common, and it's likely the rebel forces would have mobile salvage and lifting equipment that can take care of reloading and provide support for armor replacements. The Tech Readouts really only focus on things you can shoot. I would suggest 'spawning' a coolant truck, some J-27's and a few wheeled or tracked mobile cranes with repair crews. Given the time constraints, I think a little battlefield triage is in order-- we probably don't have time to repair all our battle damage, and anything beyond armor and ammo is almost certainly going to have to wait. Each crane is only going to be able to work on one 'Mech at a time, so we may or may not want to get Virgil involved, depending on how many cranes show up and what the current tactical situation is.
#576
Posted 30 April 2013 - 06:47 AM
#577
Posted 05 May 2013 - 07:57 PM
#578
Posted 05 May 2013 - 10:10 PM
Again, sorry, will get updates rolling out ASAP.
#579
Posted 06 May 2013 - 05:50 AM
#580
Posted 06 May 2013 - 09:55 PM
dal10, on 05 May 2013 - 07:57 PM, said:
Maybe slight hit, but barely.
You, and Shepard have my permission to kill them without too much trouble, they're poorly maintained vehicles with green crews. (Translation, you two can kill them all and pound the base flat, you can decide who and what surrenders. *Note that the majority of the artillery pieces are Thumpers, and captured equipment and weapons net a bigger bonus)
Gonna get things moving again.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users