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The Chronicles Of Vega's Havoks - Sign Ups

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#921 Sparks Murphey

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Posted 30 June 2014 - 08:56 PM

Overseer: "Rejoice, citizens, you have been given a day off to think about how lucky you are to live in our great nation!"
Workers: "Yay!"
Overseer: "Because we know you would never want to disappoint that great nation, you have all volunteered for mandatory 18-hour work shifts until then! Isn't it great to live in the land of the free?"

#922 Janitor101

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Posted 30 June 2014 - 09:46 PM

Ugh, **** like that sucks hardcore.

#923 The Shepherd

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Posted 01 July 2014 - 02:28 PM

View PostThom Frankfurt, on 30 June 2014 - 08:48 PM, said:

Update: Work gave us the 4th off and are now working us like dogs to make up for the lost time. I'll try to squeeze a post in.



Boooooo! :ph34r:

Apologies Janitor, I think I posted right after you edited your own post in this thread to include a map of unit locations.
I've made some minor adjustments to my post to more accurately reflect the positions you've given. Hopefully I haven't thrown people off too much :lol:

#924 Thom Frankfurt

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Posted 05 July 2014 - 10:04 PM

I figured that someone was going to say that quote sooner or later, so why not me? Also don't know if I'm overstepping my bounds by issuing a command, (which may or may not be done) it just seriously looks like the biggest threat is those dug in tanks with the firepower they can dish out at range... I would say some ASF's going in to soften them up but that Partisan kind of ruins that plan. So artillery seems like the best course of action, if we could only get them to focus their fire onto those tanks and with us charging forward and dropping the remaining mechs... I may be being optimistic, something I'm not too familiar with, but I think we could crush the defenders with the despot ruler fleeing aboard a dropship behind the capitol. I dunno, thoughts?

#925 The Shepherd

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Posted 06 July 2014 - 02:25 PM

Sounds like as good a plan as any. Though I do very much agree, The tanks are the key point in the hostile line. Once they're disposed of, we can tie up the mechs in an engagement off the flanks and allow our own tanks and mobile infantry to push into the centre and split the loyalist forces. Divide and conquer :)

Another thought, If we can push our heavier hitters up the side of the mall, maybe using some of the surrounding buildings as cover, we could knock out the Partisans and give our air forces superiority, allowing them to make passes at the tanks and soften them up as you suggest. A combined artillery/air strike on the entrenchments would damage them, if not rattle them enough for the aforementioned infantry to charge their static defence line and plant charges on the tanks and emplacements.

Would take some co-coordinating though. Something perhaps a brilliant young commander could make a name for himself doing? :wub:

#926 Spokes

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Posted 07 July 2014 - 02:20 PM

I've set aside some time tomorrow (figure, 24 hours from this post or so) to sit down and figure out what I want to do here. Li is at least temporarily down to her SRM-6 launcher in terms of firepower, so we'll see what happens.

EDIT: Trying to get something written and posted now. . .I have been having a heck of a time staying connected to the internet over the last few days. The current theory is that it's some sort of electrical problem (loose grounding wire?) that's beyond my ability to fix.

Edited by Spokes, 10 July 2014 - 01:38 PM.


#927 Thom Frankfurt

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Posted 12 July 2014 - 03:30 PM

Wow... I didn't see that coming. Nicely done, Spokes.

#928 Janitor101

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Posted 13 July 2014 - 07:59 AM

Well, I just learned that I never posted the frakking map I made of the mall, or if I did, I've forgotten about it.
Sorry about derping on the mall map. I'll allow some time for edits before I move us forward.
Spokes, I am a very big fan of your post, but the Arch is at least one klick away from our position, SRMs wouldn't have been able to have reached it.

#929 The Shepherd

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Posted 13 July 2014 - 03:54 PM

Hesitating on contacting the Artillery per Bones' suggestion to pound the tanks while the rest of us hopefully move up the side of the mall to flank the emplacements.
Not sure what will happen if Spokes has to adjust the last post. If it stands as it is, Li will have made James sob/fly into a protective rage with the poignancy of her statement.
Please continue to astound me with the gravity of your writing Spokes :P

Edited by The Shepherd, 13 July 2014 - 03:54 PM.


#930 Spokes

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Posted 13 July 2014 - 04:04 PM

On mobile here, can't stay connected long enough on computer to post.

Sorry Janitor, I didn't see the map before I put that up. Was working off the description of the infantry dug in around the arch from the main story thread.

I don't see a good way to edit my post without gutting it completely...any chance I could play the creative license card and move the arch forward? Symbolism and story bits aside, knocking it down isn't going to seriously hamper the main loyalist combat units, though it will hopefully blind the "ancient tech" field guns and mortars long enough to help our infantry advance a bit. VTOLs with ICE turbines might not do well in the dust cloud either.

If you have some plans for that Arch down the road I can remove that, but...if it's going to get blown up in a symbolic, "things can never go back to the way they were" cloud, I'm not sure its specific location on the map matters that much.

Sorry again for the confusion. Let me know, either way and I'll do what I can. This up/down/up/down internet nonsense is getting really old.

#931 Janitor101

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Posted 13 July 2014 - 05:43 PM

Is it possible Li could get done with one last cough of a PPC shot?

#932 Spokes

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Posted 13 July 2014 - 07:57 PM

Yes, though paradoxically that will have the effect of bringing the PPC back online. Li would never fire the weapon if there was a risk of further damaging it, absent an immediate threat to either her life or her BattleMech. The cannon itself is fine, it's the field inhibitor housing that's warped. I have it in my head that it will take either some love from a sledge hammer or a pretty significant blow to the 'Mech to pop it back into place. Using the PPC in this situation will mean the problem is not as severe as I had intended it to be.

I was kind of saving that for a dramatic moment, but I think I can make it work here. Give me until tomorrow evening to skim back over my previous posts and verify what state I left the weapon in.

The thing is going to arc like crazy though. . .is it okay to assume there are no infantry units or open topped vehicles within about 50 meters of our position?

Apologies again for the foul up.

#933 Janitor101

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Posted 13 July 2014 - 09:01 PM

If the PPC is out of commission, that's fine, I can't fudge the distances enough to make the SRMs viable.

No infantry are in the area, only one or two stragglers, most are dead.

Will just need to collapse it with artillery or something.

#934 Spokes

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Posted 14 July 2014 - 10:51 PM

Edit complete. I kind of miss Li flicking the trigger cover open, but other than that I'm happy with it. Let me know if the new post is okay.

I've always regretted leaving Virgil's security pass-phrase untranslated-- glad to have a chance to go back and correct that. :)

#935 Janitor101

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Posted 15 July 2014 - 08:22 AM

Spokes, the original variation of the post was good, but I think I like the way this one flows more. Not sure why.

Will get a post along shortly.
The Mall is one of the few remaining locations where I am planning to thin out the herd, so to speak. So if there are really inactive people, I'm likely to either kill your character, or at the least kill your mech.

#936 The Shepherd

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Posted 15 July 2014 - 03:51 PM

Awesome stuff Spokes, wish I could like the post again a second time around.
I want to have James respond to her right away, as her statement really strikes a chord with him. However if Janitor is posting soon with a bit of situation progression, I don't want to compromise his plans.
A heads up if it helps Janitor, where he was attempting to be cautious before, James will now fight particularly hard in this battle.
I'd very much like him and his mech to make it through for the next chapter though :P

#937 Janitor101

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Posted 15 July 2014 - 06:23 PM

If you're posting, then your character is probably fine. Mechs need to get shot up though or else it'd feel like a cakewalk.
With the frequency that you've been posting Shepard, James will most likely make it to the end, and the Raven will likely make it to the end in a state that is repairable. :P

#938 Sparks Murphey

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Posted 15 July 2014 - 07:31 PM

I'll try to get something up soon. My PC has thrown in the towel (again) and I'm down to my phone and a part-time laptop.

#939 Thom Frankfurt

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Posted 16 July 2014 - 03:06 PM

I'm just waiting for someone to do something... Loved the post BTW Spokes.

Methinks that the Wolverine is in decent shape. It's biggest issue is the freezer leaking corrosive liquid all over the place and it playing havoc with the mech's sensors, otherwise it's pretty much armor damage.

Figuring on it having 1/2 armor across the entire rear and missing some from that took that AC round down by the river, oh and also some light damage from Bones belly flopping the mech into that department store/adult shop.

Was planning on putting some hurt on that Enforcer, it's gotta be running low on ammo by this point, correct?

#940 The Shepherd

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Posted 16 July 2014 - 04:16 PM

That sounds about right on all counts Thom. Only really weak point would be the mighty gouge wherever the auto cannon burst hit him while rescuing James *swoon*

And unless the Enforcer has a re-supply station in the fortifications,he'd also be either dry or very low on ammo given the state of our friendly forces.
It should be noted that having a field supply station specifically for the Enforcer isn't that far fetched. The Enforcer's ammo bins are easily loadable and removable clips. All they need is a truck to transport the single ton reloads and a crane to slap them into the loading port.





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