WolvesX, on 03 March 2013 - 03:38 AM, said:
ECM should be = decrease the range your mech is targetable by 25%, 25% slower information from you, can not be detected when you are shut down. Every mech should be able to get it.
Have to say I disagree. It doesn't have to be a complete inverse of BAP to make it balanced (and BAP could use a buff anyway).
IMO ECM should:
1- Allow LOS targeting of friendlies w/in radius by enemies at
any range, but not allow transfer of that information to their team (inclusive of the 'untargeted hostile marker')
2- Remove ECM-friendly IFF markers from hostile minimaps w/in radius, this should
only provide a 'signal jammed' message to BAP-equipped mechs (which should obviously not cover their minimap)
3- Negate the effect of Artemis IV and TAG on any homing missiles fired at friendlies w/in radius
4- Negate the effects of hostile BAP modules w/in radius
5- Negate hostile ECM units w/in radius when run in Counter Mode, at sacrifice of all other abilities
NB: I am aware that currently, 1 and 2 are essentially the same. However I think BAP needs a short-radius ability to cause hostile IFFs to appear on radar irrespective of targetted status.
In tandem with this, SSRMs need fixing (yes, it's bloody related) and BAP and AMS both need buffing. BAP as above, AMS just needs a slightly higher LRM killrate and a substantially higher SSRM killrate.
Edit for explanation:
This would mean that ECM has two distinct roles - defensive (1,3) and offensive (2,4). Counter Mode remains as is, since ECM superiority would no longer be as impactful on match result.
Edited by Gaan Cathal, 03 March 2013 - 04:15 AM.