blinkin, on 03 April 2013 - 08:50 PM, said:
I have posted that It is "broken" in the sense that I explained (which is clear even in your OWN post); all gaming systems at some point have to stop adding rules.
I have not posted that it is "broken" in the way that I presumed you meant when you used the word "broken" - "does not work at all," and I even covered the possibility that said presumption might not have been true.
Quote
http://www.merriam-w...ictionary/break
none of the other definitions seem to relate in any way but feel free to look.
I defined exactly and clearly what I meant by "broken." You even quoted said definition in your post that I'm replying to here.
Quote
Zelda was not built with the purpose in mind of simulating sword play.
----
I see you're still copping out and refusing to discuss what parts of the TT system are broken ... and apparently by ANY definition of broken.
I suppose that's easier than having to admit you don't know what you're talking about and having everyone realize that they shouldn't listen to you on the topic.
----
Quote
--so it isn't perfect but it never fails
Nowhere in your quote of me here have I said that "it never fails," either explicitly or by good and necessary consequence of my words.
I suppose you could try and stuff that meaning into this quote, though, even though it doesn't fit.
Quote
... and even where I posted with the presumption that you might have meant that the TT was completely broken, I STILL left the option open that you might not have meant it that way.
"parts we don't like" ... Moving the goal posts? "Some parts of it are broken" now becomes "some parts we don't like?"
Quote
Ok, so, you think they should have never built any bad mechs on purpose, for any reason... and if something's actually better than something else... that's broken too... because, I guess, being better at something is "bad" ,,,?
Quote
The to-hit rolls represent the battlemech's ability to handle whatever conditions are occurring when the pilot pulls the trigger and they are knowable by intuition and contribute to good gameplay and fun.
"scatter dice" - There is no "scatter dice" rule or roll in TT. What are you making reference to?
I already said beforehand that the PSRs for movement shouldn't be in the game.
"Anything that includes dice" ... Why? In fact, do you even know what the various dice rolls are there for, such that you can know if including them would be bad?
Or are you proceeding on the ignorant and broken notion that any use of percentage mechanics MUST remove any human skill from the equation?
Quote
So, you think that good gameplay is where nothing bad ever happens to you? No matter what happens or what kind of stupidity is engaged in?