There are two discussions here. Those that don't see a problem, at all, as in 0%. Then there are those that see the problem, but discuss to which degree it affects the situation.
If you are in the first group, the idea that is trying to be conveyed is that it doesn't matter if the mechs are all balanced and considered to have an equal chance of winning. The problem starts in that they are all unique. As with anything unique that someone may use, they will find the one they like best. The problem is that not everyone gets the same number of options without paying, so they may not be able to choose the one they like best, even if others do. If the word "like" is slipping you up, replace it with "perform best in".
Haven't you noticed you do better in one mech more than another? There is probably a mech you are able to do the most damage in a round in, on average. Or one you live longest in on average. Paying players have access to 10% more.
So the problem is
not a question of how well the mechs are balances, but that they are
all unique AND sometimes exclusive.
If you are in the group that acknowledges this problem and are considering how much of a problem it actually is, these are some points to consider.
•Natural skill vs Acquired skill.
&
•Increasing assortment of available diversity.
Perhaps it doesn't matter, it could be argued, that you may not have access to 10% of the mechs, because even if you would be more natural at performing a certain task in one of these, there are enough
secondary choices that you can get enough skill to be better with a mech with enough practice.
My thoughts are that for many this will be true. I do feel, though, there will be situations in which certain mechs are just so unique in what they do, there will be disparity from what is offered, in the eyes of the pilot, by the second choice, if there even
is one. The pilot may be able to take advantage of certain mech quirks and traits together to accomplish something, maybe perform a strategy just not truly replicated in anything else. They may be able to determine this just by examining the mech, without ever even piloting it. I see this as a problem, and worse a probable outcome, as I see it, a side effect of the uniqueness of mechs. This doesn't become an issue until you restrict their availability just to those that will pay.
•Affordability and Patronage
Maybe $10, $20, $30 for a mech isn't a lot. Maybe, some might present, is a decent contribution to a game such as this, if you really want to get everything you can possibly get out of it.
My thoughts is I would agree if I had signed up to a game that didn't claim to be entirely skill bases and entirely not pay to win. As I have proved, albiet not with numbers but with reasonable logic, the exclusivity of hero mechs does constitute a level of pay to win.
•It could be worse
Yes! And the game makers have done absolutely terrific, not just when compared to their peers. Perhaps this is why I have the confidence to bring up this issue.
tl;dr
learn2read
-Spence
Edited by Thomas Covenant, 01 June 2013 - 02:45 PM.