Urbanmech Arrives On The Battlefield!
#1254
Posted 08 October 2014 - 10:34 AM
But hearing Russ talk about it, he began with that comment about a joke that wouldn't die, but then, as he kept thinking on it, he started marinading on how PGI would actually make one and balance it...
And the Urbie snags another one.
Make it so, Russ: the Call of the Urbie cannot be denied.
#1255
Posted 08 October 2014 - 10:36 AM
xeromynd, on 08 October 2014 - 06:35 AM, said:
If you think an Urbanmech for $$$ is pay-to-win, then lol @ u mate.
Pack pricing would be $30 to $40
You'd get the following:
- (3) Urbanmech Variants
- (3) Mechbays
- (1) Urbanmech Standing Cockpit Item
- 7 Days of Premium Time
right here PGI- this is how you can guarantee yourselves a holiday bonus this year...
#1256
Posted 08 October 2014 - 05:19 PM
Everyone would play this.
#1257
#1258
Posted 10 October 2014 - 02:52 AM
#1260
Posted 10 October 2014 - 04:22 PM
Revener, on 10 October 2014 - 04:33 AM, said:
Sorry. I meant that the Avalance was posted in response to my request for someone to find a medium urbie, since we already have a heavy and an assault (the 2 you previously pointed out)
Back on topic:
PGI, I can haz urbie now?
#1261
Posted 10 October 2014 - 06:47 PM
#1262
Posted 10 October 2014 - 07:09 PM
ZnSeventeen, on 10 October 2014 - 06:47 PM, said:
I believe it is going to have a 360 torso twist range. At least that seems to be something the guys at PGI do want to include with it, should it ever see the light of day. Not sure if they can implement it though.
#1263
Posted 10 October 2014 - 07:11 PM
IraqiWalker, on 10 October 2014 - 07:09 PM, said:
I believe it is going to have a 360 torso twist range. At least that seems to be something the guys at PGI do want to include with it, should it ever see the light of day. Not sure if they can implement it though.
I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.
#1264
Posted 11 October 2014 - 06:44 PM
ZnSeventeen, on 10 October 2014 - 07:11 PM, said:
I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.
No armour limit except by weight might do it.
#1265
Posted 11 October 2014 - 06:53 PM
Thought I'd leave this here .
#1266
Posted 12 October 2014 - 10:30 AM
ZnSeventeen, on 10 October 2014 - 07:11 PM, said:
I love the Urbanmech, and that will help tremendously, but it may need a little more love. The thing was a terror to other lights in cities in Battletech, I think it needs something to remain that way.
Some good weapons based quirks would help like 50-100% cool down buff on ac-10 (or whichever is the stock weapon for that variant) and a 25-50% range increase on small laser.
#1267
Posted 13 October 2014 - 06:11 PM
I encountered one a few days ago. I don't think he believed me.
#1269
Posted 13 October 2014 - 10:25 PM
Shar Wolf, on 13 October 2014 - 06:14 PM, said:
Not surprising.
Nice. To all those who have kept this thread alive, give yourselves a pat on the back!
Oh, and one more thing: whine bump! Need the urbie announced soon.
#1270
Posted 13 October 2014 - 10:30 PM
Edited by Adeptus Odren, 13 October 2014 - 10:31 PM.
#1271
Posted 13 October 2014 - 10:47 PM
wellcome in austria lol
Edited by 00BloodAsp00, 13 October 2014 - 11:10 PM.
#1272
Posted 13 October 2014 - 11:34 PM
THE TIME OF URBIE! THE TIME OF JOY! THE TIME TO TAKE OUT THE TRASH!!
#1273
Posted 14 October 2014 - 12:57 AM
Problem is, I think, not only would PGI have to do the artwork, they would have to change the calculation of the low end engines. At the moment there are no engines with a rating below 100 but the urbie has an 60 engine.
OK, you could simply put the lowest enigne i.e. 100 in, but than you would be 1,5 tons over. Changing to an xl engine would solve the problem in the tabletop, but not in MWO, since PGI deviated in the process, how engine weight and internal heatsinks are calculated.
But there is a simple solution, we have to make some ammendments and we will not get the ORIGINAL, but a urbie that is a bit faster.
Give the Urbie Endosteel and a fixed standard 100 engine (I don't want to see faster urbies) and you can equip it with the full orginal loadout. .
If this will not be done, I sincerely hope that we at least get an urbie statue for the cockpit as X-Mas present.
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