WarZ, on 17 April 2014 - 06:16 PM, said:
I see you say absolutely nothing about the a** hat team mates who died at some point in the match, and because they arent interested in waiting the extra few minutes for the last couple living teammates to finish playing, they call out the grid coordinates of living players so the enemy can zero in on their positon in force and gank them. Grid coordinate call outs happen almost 1 out of 2 matches (for one team or the other). It doesnt happen every match cause a lot of players have no trouble running in for a suicide when all is lost. However heaven forbid you make someone on your team who is dead wait a little, while you try and make "something" out of a steam roll. But the few of us who try to out maneuver the remaining enemies for a better fight (NOT engaging the entire remaining enemy at once, for example) and maybe just possibly the win (that the dead players dont think is possible) get shafted because of a** hats who call out grid coordinates, BECAUSE THEY DONT WANT TO WAIT FOR THEIR MECHS. Hell, if someone is the last remaining player and wants to go off and shutdown somewhere, thats valid too. Cause you know what, I've gotten HUNDREDS of kills because I shutdown, let the enemy spread out to hunt me down, then one or two go walking by my shutdown position or area, I power up, and come out swinging (often with a free shot at their back armor), and take down the hunters. Some punk a** hat should not have the right to take that option away from me because they are butt hurt about their failure. Maybe you could talk about that as well eh ? I hear devs have commented that players shouldnt do that and it can be reported. I HAVE NEVER SEEN OR HEARD OF ANYONE GETTING A TEMPORARY BAN BECAUSE OF IT. *** To Fix: Dead players should not be allowed to broadcast in "all" chat UNTIL the match is over. PERIOD. This is a fairly simple fix that is definately needed. Added thought: If you are in the camp that think that last player on your team who is dodging the enemy is somehow taking away your time (for one you SHOULD NOT be playing a multiplayer game in that case), why dont you give some thought to the enemy team that has the option to cap your base in assault, CHOOSES not too. They are just as guilty of extending the game as is the last guy on your team running for this life and or hiding. In conquest, its only a minute or two to lose by caps at that point, so you are losing nothing. And again if a strong enemy team is ignoring the remaining caps to hunt a solo player, they are guilty of "wasting" your time as well. So dont act like an arse that its your team mates always wasting your time. The enemy team has a choice as well. They want that last kill player to pad their stats, and are MORE than happy to make YOU sit there and wait while they ignore cap conditions and spend 8 minutes hunting for ONE lone mech. So maybe that last player could be thought to be protecting a KDR, but what about the enemy team that is trying to PAD their KDR. Same problem. But those guilty of calling out grid coordinates "GRIEF" their teammates. And that should never be done.
This morning I had a nice reaction to the shut down tactic on Terra Therma, assault. We got 5 kills and I was the last guy left in a Raven 3L. I tried my best to support the team and had around 500 damage and 3 kills by the end of the game. Anyways, when it was down to 3 other guy and me trying to stop a charging DDC I saw the rest of the team coming in. I typed in RTB, but our team got eaten up. Shortly before the last guy dies I decide to take off towards our base. A couple were beat up and I was hoping that the turrets might take them out or leave them weak enough for me to get in a final kill or 2.
Off I go and find a nice place to shut down near the base where I can see the guys walking past towards the base. I shut down and type into the team chat that I am going to try to get a good kill or two. The enemy went walking towards the base, I counted off all the mechs they had alive, powered up, and snuck up behind a stalker. 2 Alphas in the back and he was just about ready to drop. He turns around and starts hunting me so I run around the corner, hide, and shut down again. The stalker walks past me, not 30 meters away and my team is "LOLing" the whole while. When the stalker is past me again I power up and 1 more alpha kills him. Another raven sees me and I take a pot shot, then run again, just to power down around another corner. The raven walk past, even closer than the stalker was and did not notice me. Again the team "LOLs". Unfortunately the rest of the team capped us out, but I got a final kill and entertained the rest of the team doing it.
On KDR; KDR is not the whole story for skill, nor is ELO (e.g. W/L) either. Both are a fair indication of skill and give a nice "rough estimate". The better you do personally, the higher your ELO (barring the 4-man ELO mod) and most often the better your KDR. Sure, people will get in a "lucky shot" now and again and kill something by accident, but that is exceedingly rare compared to actually having the skill to hit the right spot and kill your enemy. I can't count how often I have spectated someone who just could not aim and hitting ANYTHING was a matter of luck. Luck matters more when you are less skilled than when you are more skilled, because you make your own "luck" when skilled.
I doubt that, even were KDR to be removed, those that shut down when cored or whatever, will somehow magically stop when there is no fictitious stat to be protected. Yes, it does provide some form of numerical motivation that is more meaningful to some and less to others, but I doubt that it is the only reason for hiders. Some people hide at the beginning of the match because they "know they are going to loose" as you mentioned. Being a team player in an actual team motivates you to "work harder" and "soldier on", so instead of removing KDR it would be more constructive to improve on team building in this game. You tend to be more loyal to REAL team mates than 11 randoms.