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Please Remove Kdr

Gameplay Metagame

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#381 A banana in the tailpipe

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Posted 22 April 2014 - 09:55 AM

View PostNikolai Lubkiewicz, on 17 April 2014 - 01:40 PM, said:

Players like this are in violation of our Code of Conduct by refusing to participate in the game and match in the spirit in which it was intended. Please report such players to us at Support


I'm sorry are you actually stating here you're forcing the way you intend your paying players to play the game under pentalty?

You honestly can NEVER.... EVERRRRRRRR hold a player accountable for non-participation EVER because the devs give the tools to the players to do so. That's entrapment if you ever try to enforce this and I've lost even more respect for PGI from your statement.

If you want your words to carry any weight again remove the ability to shut down and hide. Until then you're just encouraging it via bad game poicy and looking like even bigger hypocrites by trying to enforce other bad game policy.

Edited by lockwoodx, 22 April 2014 - 09:58 AM.


#382 Joseph Mallan

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Posted 22 April 2014 - 09:56 AM

View PostEglar, on 22 April 2014 - 08:40 AM, said:

He is still in Clan Smoke Jaguar. As his name suggests He is their Khan and his Bloodname is Kotare. I was stating that it does not conflict with being in the house of lords, the role-playing aspect of the Smoke Jaguars arrogance fits in well. And "LORD KOTARE/ggclose" is as much of a match opening statement as "Die Freebirth Scum" or "123123123th. DonegalSkyeNewFuckinRepublic-RangerDoubleGuards Recruiting on enjin.23123123thDonegalSkyeNewFuckinRepublicRangerDoubleGuards.com"

LOL people still do that??? :D Outside of the recruiting I don't see players bragging up units much anymore.

Glad the Jags still have him. ;) :ph34r:

#383 Eglar

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Posted 22 April 2014 - 10:00 AM

View PostBishop Steiner, on 22 April 2014 - 09:50 AM, said:

I find it makes me a better player. I can default to the meta, rather easily. But I feel that after playing exclusively to it, it's harder to loosen up and go free for all. Meta in general wins, no denying, else it would not be meta, but I think adhering too it makes one less rounded player in general, especially in situations where the Meta advantages are not as prevalent. In my experience in PUGland, you get a 4man running Meta, it can dominate. You got 1-2 guys trying to run to it, it is pretty easy to take them out, unless of course, your whole unit huddles behind a hill for slow attrition death, anyhow.

Like I said, it doesn't make you a Bad Player and not necessarily a below-average player. I have mixed feelings too when it comes to fun builds vs. Meta-Builds and casual gaming, however it makes you a worse player compared to a Player who is only focused on Play-to-Win. That's really obvious in a Competitive Online Multiplayer Game.

#384 Bishop Steiner

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Posted 22 April 2014 - 10:00 AM

View PostEglar, on 22 April 2014 - 08:40 AM, said:

And "LORD KOTARE/ggclose" is as much of a match opening statement

Naw promoting units is one thing, condescending douchery is another. Guess which one that falls under. ;)

#385 A banana in the tailpipe

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Posted 22 April 2014 - 10:04 AM

View PostEglar, on 22 April 2014 - 10:00 AM, said:

Like I said, it doesn't make you a Bad Player and not necessarily a below-average player. I have mixed feelings too when it comes to fun builds vs. Meta-Builds and casual gaming, however it makes you a worse player compared to a Player who is only focused on Play-to-Win. That's really obvious in a Competitive Online Multiplayer Game.



To put things into perspective for your argument....

I have never broken 800 damage in a "fun build".

Clan mates who regularly abuse the meta have seen 1300-1500 matches.

They stopped dropping with me when I refused to abuse it too.

This game is a joke and I play for the pretty colors.

Edited by lockwoodx, 22 April 2014 - 10:12 AM.


#386 Bishop Steiner

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Posted 22 April 2014 - 10:06 AM

View PostEglar, on 22 April 2014 - 10:00 AM, said:

Like I said, it doesn't make you a Bad Player and not necessarily a below-average player. I have mixed feelings too when it comes to fun builds vs. Meta-Builds and casual gaming, however it makes you a worse player compared to a Player who is only focused on Play-to-Win. That's really obvious in a Competitive Online Multiplayer Game.

which is probably why I find it so bloody boring. It's like taking a Menu at an amazing restaurant and tearing out 3/4 of the options. Thank god I play for fun, not comp. If there were actual REASONS to play comp in this game, I almost could stomach the atmosphere and limitations. (Yes not every team is made up of Dbags, but the percentage is noticeable. Being an itrawebz hero doesn't impress me, sorry. I guess it's why I have never understood epeen. Can't remember the last time flashing "I won a MechWarrior Online Tournament" got me laid or a pay raise, lol).

I'll continue happily being that BAD who plays for fun, and enjoying it all the more when I kill uberseriousbiznez players. Because when I get killed, I don't much notice. But boy howdy it's fun listening to the excuses a lot of the "L33Ts" have typed in about why they died in inferior PUGland.

It's all good, different strokes for different folks, but people need to recognize the two environments are distinctly different and the skill sets do not 100% cross over. To deny that would be kinda delusional itself.

#387 Joseph Mallan

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Posted 22 April 2014 - 10:06 AM

View PostEglar, on 22 April 2014 - 09:34 AM, said:

Yes, if you die you probably made an mistake. Try not to die when leading a charge and winning. Good players make mistakes too but it doesn't excuse the "dying for the greater good attitude" - and than losing which happens alot more in this game. You can state as many Case-Scenarios as you want but noone of them will beat the general idea of "DYING IS BAD"
.
There are times (Like most of Saturday it seemed) when the universe conspires against you. The majority of matches I died as I rounded a corner and found... the enemy host. By the time I die I may have killed 1-2 and/or injured 3. I did my part My part is 8% of the win.

Edited by Joseph Mallan, 22 April 2014 - 10:10 AM.


#388 Adiuvo

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Posted 22 April 2014 - 10:10 AM

View PostWolfways, on 22 April 2014 - 03:23 AM, said:

True. So it's a good job that the objective of MWO isn't just to kill things isn't it.
The objective of the game is for the team to kill things. Helping your team do that, even if not killing things yourself, is still helping your team.

Too many people see MWO as "Me, and my meatshields, against the world!".

All of the objectives in the game require killing things to complete and maintain them. You can't take a base on assault with the entire enemy team alive, nor can you hold conquest points if everyone is alive.

Killing is still the main part of the game. You can assist in getting kills, such as what an LRM spotter does, but that doesn't preclude having a KDR below 1.

That's really what the crux of the argument is. Having a KDR below 1 is poor. Any mech in any viable build should be able to have something above that. If you're getting killed more than you're killing there's a problem.

View PostJoseph Mallan, on 22 April 2014 - 03:30 AM, said:

He left the Jags???

No, he's still with them. Like I said before House of Lords is a teamspeak people hang out at. It's not a unit.

View PostFatYak, on 22 April 2014 - 04:07 AM, said:

The arrogance in this thread is amazing

With all the things working against players in terms of even having damage register a hit on an enemy mech let alone killing it, it still boggles my mind that KDR is seen to be the only gauge of a good v bad pilot

Now, i would LOVE to do competitve play, but i cant get better at MWO because the fact I'm on the wrong side of the planet from the server with crappy local telecommunications infrastructure and don't have a spare 3 grand to build a proper gaming machine. I have aping from 270-340 which i cant change, hit registration goes from ok to non existant for me MID MATCH. i cant change any of this.

So yeah, im a bad pilot, suck it up, i may end up on your team

I've never said that KDR is the only method to determine if a pilot is skilled or not. What it is is a good indicator. As for your situation, you kind of got the short end of the stick and it's limiting your performance.

#389 Bishop Steiner

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Posted 22 April 2014 - 10:11 AM

View Postlockwoodx, on 22 April 2014 - 10:04 AM, said:



To put things into perspective for your argument....

I have never broken 800 damage in a "fun build".

Clan mates who regularly abuse the meta have seen 1300-1500 matches.

They stopped dropping with me when I refused to abuse it too.

This game is a joke and I play for the pretty colors.

If your whole unit but you is doing 1300+ damage, either they are really bad shots, or you are facing all Atlases. 1300 damage a person better have 4 plus kills to brag about it. (yeah I know sometimes the kill shot gets ganked after one has done the heavy lifting). And therefore, in a premade, if the lance is averaging 4500 damage or more? Something is very fishy. Because obviously it is impossible for a 12 man to average that high.

Seriously, my proudest matches are where I average 200 or less damage per kill, but can state for a fact, I did the work and not a kill steal. 700-800 are what I consider "where I should be" matches, below means I did something wrong, and I need to evaluate, above means the other team probably did something very wrong, and they need to evaluate, lol. I've never broken 1400 damage myself, but if I did, I would bloody well expect to have 8-10 kills for it.

#390 A banana in the tailpipe

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Posted 22 April 2014 - 10:12 AM

View PostBishop Steiner, on 22 April 2014 - 10:11 AM, said:

If your whole unit but you is doing 1300+ damage, either they are really bad shots, or you are facing all Atlases. 1300 damage a person better have 4 plus kills to brag about it. (yeah I know sometimes the kill shot gets ganked after one has done the heavy lifting). And therefore, in a premade, if the lance is averaging 4500 damage or more? Something is very fishy. Because obviously it is impossible for a 12 man to average that high.

Seriously, my proudest matches are where I average 200 or less damage per kill, but can state for a fact, I did the work and not a kill steal. 700-800 are what I consider "where I should be" matches, below means I did something wrong, and I need to evaluate, above means the other team probably did something very wrong, and they need to evaluate, lol. I've never broken 1400 damage myself, but if I did, I would bloody well expect to have 8-10 kills for it.



Not the unit ugh... assuming so much yet knowing so little. That's becoming a theme to your replies. My lances trash face because I bring their ELO down and after a few weeks of not dropping with me they're begging for the chance again. It's funny how this game puts the little man in such a position of power... it's the reason for my new signature.

Edited by lockwoodx, 22 April 2014 - 10:15 AM.


#391 Wolfways

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Posted 22 April 2014 - 10:20 AM

View PostAdiuvo, on 22 April 2014 - 10:10 AM, said:

All of the objectives in the game require killing things to complete and maintain them. You can't take a base on assault with the entire enemy team alive, nor can you hold conquest points if everyone is alive.

Killing is still the main part of the game. You can assist in getting kills, such as what an LRM spotter does, but that doesn't preclude having a KDR below 1.

That's really what the crux of the argument is. Having a KDR below 1 is poor. Any mech in any viable build should be able to have something above that. If you're getting killed more than you're killing there's a problem.

"Any viable build". So if i build a mech that's not viable for killing but is viable for supporting my team is it a viable mech?
I know that which mechs/weapons i'm using make a huge difference in my KDR, but i play for fun not just to slaughter everyone i can.

#392 Joseph Mallan

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Posted 22 April 2014 - 10:27 AM

View PostEglar, on 22 April 2014 - 10:00 AM, said:

Like I said, it doesn't make you a Bad Player and not necessarily a below-average player. I have mixed feelings too when it comes to fun builds vs. Meta-Builds and casual gaming, however it makes you a worse player compared to a Player who is only focused on Play-to-Win. That's really obvious in a Competitive Online Multiplayer Game.

I have to disagree with you Eglar. If you play to win you will not be worried about the toons life. If dying is what it takes to give the team the time it needs to get in position, I will take the bullet for the chance that the team will win. It is a characteristic that the most competitive have. Its why many Medal of Honors are awarded Posthumously.

If you aren't willing to die for the win you aren't competing. Plain and simple if you aren't putting the team(W/L) ahead of yourself(KDR), you are not giving enough! Not saying you have to die every game. But How far will you go to win? If dying every game would ensure your team's victory, Would you die?

Remember I'm the guy who ran back into what looked like a restaurant on fire cause there could be people still inside. I am THAT level of competitive!

Edited by Joseph Mallan, 22 April 2014 - 10:36 AM.


#393 Adiuvo

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Posted 22 April 2014 - 10:29 AM

View PostWolfways, on 22 April 2014 - 10:20 AM, said:

"Any viable build". So if i build a mech that's not viable for killing but is viable for supporting my team is it a viable mech?
I know that which mechs/weapons i'm using make a huge difference in my KDR, but i play for fun not just to slaughter everyone i can.

What build is that?

I often see people using spotter lights as an example of one, but lets look at an actual spotter light...

http://mwo.smurfy-ne...45751ea968f1713

This Raven has a TAG, NARC, and ECM. This is the best spotting setup you can get in the game currently. For modules, let's say you put on Advance Sensor Range, Seismic Sensor, Target Info Gathering, and... idk, an arti or something. Ideally a real 'scout' will be running both arti/air but I'm assuming Mr. Scout Pilot is cheap. Anyways, this build is not going to be wracking up the damage numbers. It's going to be completely useless if your team has no LRMs, rendering it to ideally a 12man only mech. But, in the public queue due to the lack of focus fire, things live for way too long with crit side torsos, heads, etc.. In a 'scouting' mech you're going to be off in places away from the enemy team, by yourself, so you can line up good TAG shots. This also makes good ERLL shots available. There will be situations in every game where an enemy has a crit component that you will be able to take out from incredibly far away, near invisible thanks to your ECM and the Raven's hardpoint layout. Furthermore thanks to its playstyle it's not very open to dying often. You should, most often, survive the match and get a kill every other match or so at the very least. If I'm able to do that in a single ERPPC Locust that I bring out for shits and giggles, a Raven with an ERLL and infinite sustain can do that too.

#394 Bishop Steiner

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Posted 22 April 2014 - 10:33 AM

View PostAdiuvo, on 22 April 2014 - 10:29 AM, said:

What build is that?

I often see people using spotter lights as an example of one, but lets look at an actual spotter light...

http://mwo.smurfy-ne...45751ea968f1713

This Raven has a TAG, NARC, and ECM. This is the best spotting setup you can get in the game currently. For modules, let's say you put on Advance Sensor Range, Seismic Sensor, Target Info Gathering, and... idk, an arti or something. Ideally a real 'scout' will be running both arti/air but I'm assuming Mr. Scout Pilot is cheap. Anyways, this build is not going to be wracking up the damage numbers. It's going to be completely useless if your team has no LRMs, rendering it to ideally a 12man only mech. But, in the public queue due to the lack of focus fire, things live for way too long with crit side torsos, heads, etc.. In a 'scouting' mech you're going to be off in places away from the enemy team, by yourself, so you can line up good TAG shots. This also makes good ERLL shots available. There will be situations in every game where an enemy has a crit component that you will be able to take out from incredibly far away, near invisible thanks to your ECM and the Raven's hardpoint layout. Furthermore thanks to its playstyle it's not very open to dying often. You should, most often, survive the match and get a kill every other match or so at the very least. If I'm able to do that in a single ERPPC Locust that I bring out for shits and giggles, a Raven with an ERLL and infinite sustain can do that too.

if it's a spotter, UAV would be more useful. coordinating fire support is almost always more effective than tossing in smoke.

Edited by Bishop Steiner, 22 April 2014 - 10:34 AM.


#395 poopenshire

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Posted 22 April 2014 - 10:35 AM

all of the KDR problems and "ratings" is why I stopped playing solo and joined up with a team. IMO the best team ever...

They are helping me learn to pilot heavies and in return, I help spot and run cover for them.

I despise not running in a lance with my team now. My experience dropping with a lance of players I have contact with on TS is far more fun than anything I have playing solo.

Spotting for my team:

http://i62.tinypic.com/vys175.jpg
http://i61.tinypic.com/2v8j1qd.jpg (this one i got lucky with kills I was spotting in my 3M)


I got more where that came from. so I must be the worlds worst player, and kill stealer.... sorry team.

#396 Bishop Steiner

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Posted 22 April 2014 - 10:35 AM

View Postlockwoodx, on 22 April 2014 - 10:12 AM, said:



Not the unit ugh... assuming so much yet knowing so little. That's becoming a theme to your replies. My lances trash face because I bring their ELO down and after a few weeks of not dropping with me they're begging for the chance again. It's funny how this game puts the little man in such a position of power... it's the reason for my new signature.

one can only reply to the information given. If you don't want people filling in blanks, don't leave such glaring holes and omissions in your comments.

#397 Adiuvo

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Posted 22 April 2014 - 10:36 AM

View PostBishop Steiner, on 22 April 2014 - 10:33 AM, said:

if it's a spotter, UAV would be more useful. coordinating fire support is almost always more effective than tossing in smoke.

He's cheap remember ;)

If I was bringing that into 12mans for some reason my actual loadout would be sensor range, UAV, arti, and air.

#398 poopenshire

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Posted 22 April 2014 - 10:38 AM

View PostAdiuvo, on 22 April 2014 - 10:29 AM, said:

What build is that?

I often see people using spotter lights as an example of one, but lets look at an actual spotter light...

http://mwo.smurfy-ne...45751ea968f1713

This Raven has a TAG, NARC, and ECM. This is the best spotting setup you can get in the game currently. For modules, let's say you put on Advance Sensor Range, Seismic Sensor, Target Info Gathering, and... idk, an arti or something. Ideally a real 'scout' will be running both arti/air but I'm assuming Mr. Scout Pilot is cheap. Anyways, this build is not going to be wracking up the damage numbers. It's going to be completely useless if your team has no LRMs, rendering it to ideally a 12man only mech. But, in the public queue due to the lack of focus fire, things live for way too long with crit side torsos, heads, etc.. In a 'scouting' mech you're going to be off in places away from the enemy team, by yourself, so you can line up good TAG shots. This also makes good ERLL shots available. There will be situations in every game where an enemy has a crit component that you will be able to take out from incredibly far away, near invisible thanks to your ECM and the Raven's hardpoint layout. Furthermore thanks to its playstyle it's not very open to dying often. You should, most often, survive the match and get a kill every other match or so at the very least. If I'm able to do that in a single ERPPC Locust that I bring out for shits and giggles, a Raven with an ERLL and infinite sustain can do that too.



When running my CDA-3M its BAP/TAG/ECM Max Engine Max Armor. I also load up arty, air strike, and advanced sensors (sometimes UAV). I find the UAV doesn't get used as much but the advanced sensors allow me to get target info faster for communication and prioritization.

#399 Joseph Mallan

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Posted 22 April 2014 - 10:40 AM

View PostAdiuvo, on 22 April 2014 - 10:36 AM, said:

He's cheap remember ;)

If I was bringing that into 12mans for some reason my actual loadout would be sensor range, UAV, arti, and air.

A spotter can do wonders in a 4 man as well. and No he isn't cheap... well the meat bag is, but the Mech costs a lot more than a MW:O UAV.

#400 Eglar

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Posted 22 April 2014 - 11:01 AM

View PostJoseph Mallan, on 22 April 2014 - 10:27 AM, said:

If you play to win you will not be worried about the toons life. If dying is what it takes to give the team the time it needs to get in position\.

Like I said, try to do it without dying if your objective is just buying time there are many ways to realize it. I am pointing out false heroism that usually leads not only to you being dead but also your team losing. While you are correct about that deaths can not be avoided, trying not to die wether you're under fire or not generally makes you a better player.
And as unromantic is sounds I have yet to see a situation where I'd rather died to win a game than stayed alive to win a game.
Spoiler

Edited by Eglar, 22 April 2014 - 11:04 AM.






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