assaults > all
#41
Posted 30 June 2012 - 07:40 PM
#42
Posted 30 June 2012 - 07:40 PM
Quit your *******'
#43
Posted 30 June 2012 - 07:41 PM
madheuhl, on 30 June 2012 - 07:30 PM, said:
#44
Posted 30 June 2012 - 07:43 PM
Ranek Blackstone, on 30 June 2012 - 07:24 PM, said:
K2's mount dual MGs, so using the hardpoint system and an XL engine, you could probably mount dual torso mounted AC/20s in a K2.
No, cause in TT you have 12 crit spaces in the torso.
XL's take three. AC/20's take ten. 10+3 = nope.
It should mean that you'll see only 'Mechs with no hand or lower arm actuators packing an XL + AC/20, until/unless they allow you to split crits between two locations like TT does.
#45
Posted 30 June 2012 - 07:44 PM
#46
Posted 30 June 2012 - 07:46 PM
wanderer, on 30 June 2012 - 07:43 PM, said:
No, cause in TT you have 12 crit spaces in the torso.
XL's take three. AC/20's take ten. 10+3 = nope.
It should mean that you'll see only 'Mechs with no hand or lower arm actuators packing an XL + AC/20, until/unless they allow you to split crits between two locations like TT does.
Good sir, you have forgotten about crit-splitting for Autocanons of caliber "20".
#47
Posted 30 June 2012 - 07:47 PM
Jack Burton says:
#48
Posted 30 June 2012 - 07:48 PM
TyrialRetribution, on 30 June 2012 - 07:38 PM, said:
in merc my mech of choice for the solaris champs was a black knight heavy mech with 3 er ppcs and a clan light guass plus a few other bits, and yes i could SLAUGHTER with it, often getting 10+ of the 15 possible kills.
my friend and i loved to go the 2 of us in atlas and dashi vs 3 teams of 4. we got to the point where we could win vs assult 75% of the time, the fight we never won however was making them all ravens.
finally some non personal experience, if you go to the video section and watch the breakdown videos on each of the 4 classes one of them (i dont recall which) shows a point where an atlas shoots a jenner or a huntchback with a full barrage and the indicated health display for the hit mech shows some damage but is still very able to take many more such hits, supporting the arguments and the statements of the devs that things have been drastically re balanced from classic games.
i will admit that this is something i have still had some concern over and is part of the reason i haven't preordered yet (as well as not having funds), but i am very optimistic that the devs have delivered as promised here.
#50
Posted 30 June 2012 - 07:48 PM
#51
Posted 30 June 2012 - 07:48 PM
madheuhl, on 30 June 2012 - 07:30 PM, said:
So tell me again where you got this fact from, what vid have u seen(provide link) what article u read(link also) because u cant jsut spout things out as fact without having anything to back u up
#52
Posted 30 June 2012 - 07:50 PM
Light Tank = Light Mech
Medium Tank = Medium Mech
Heavy Tank = Heavy Mech
Tank Destroyer = Assault Mech
And we know Tank Destroyer aren't always the best tank in WoT game.... Gotta have teamwork and tactic to win.
#53
Posted 30 June 2012 - 07:50 PM
Carlton1228, on 30 June 2012 - 07:44 PM, said:
#54
Posted 30 June 2012 - 07:50 PM
madheuhl, on 30 June 2012 - 07:48 PM, said:
How can we convince you otherwise when the game is not released?
It's like trying to argue with a brick wall.
Edited by Shiinore, 30 June 2012 - 07:50 PM.
#55
Posted 30 June 2012 - 07:52 PM
The only Mechwarrior game that has focused on multiplayer, is the Living Legends mod. And while an Atlus will never be beaten by a lone Owens, a few medium-weight or even lightweight mechs working together can slaughter it.
Also, the developers have expicitly said that they are focusing on making any type of mech able to be useful in battle.
Also, it's free to play, so just wait til it comes out, then try it out. There's no harm in it.
#56
Posted 30 June 2012 - 07:53 PM
madheuhl, on 30 June 2012 - 07:48 PM, said:
Watch the gameplay videos out there the devs have been posting. Atlases have some serious trouble keeping target on faster 'Mechs, who then end up putting shots into their back or head.
I think assaults without a buddy to cover them will find themselves chewed up by inches- and the best buddy is someone fast enough to keep a bead on those backstabbing lights. In other words, another light (or maybe medium) 'Mech.
#57
Posted 30 June 2012 - 07:53 PM
Nacon, on 30 June 2012 - 07:50 PM, said:
Light Tank = Light Mech
Medium Tank = Medium Mech
Heavy Tank = Heavy Mech
Tank Destroyer = Assault Mech
And we know Tank Destroyer aren't always the best tank in WoT game.... Gotta have teamwork and tactic to win.
#58
Posted 30 June 2012 - 07:55 PM
madheuhl, on 30 June 2012 - 07:09 PM, said:
1. they do not have enough missles, and the missles do not do enough damage to destroy an assault mech im sorry but no just no.
2. those stupid lil scouts that are "spotting" for your lock on are going to die in 2 hits from an ac20 im sorry if that hurts ur feelings because u wanna be a scout but thats just how it is.. then boom no more lock on for mr. catapult.
People seem to think that everyone piloting an assualt mech has had a stroke right before the match and wont be able to turn around and alpha strike you once and watch you die. The fact is that assualt mechs will always destroy everything else they come across. period.
There are no if ans or buts about it. there is no way around it. If you are in anything under an assault mech you are inferior. period.
This is the part where everyone starts posting **** like "omg nooo they will be able to outmaneuver and out play them" but the fact is its not going to happen. sorry. Go onto m4 m3 m2 idc what ever ur favorite mech game is and get in a medium mech and try to beat an assault mech that isnt retarded i dare you. Role warfare will never exist in this series... the only other mechs that are worth anything are the scouts but even then the knowledge of where they are for missle lock ons nd such will matter very VERY little.
Oh you might say "WELL THEN THEY WILL CAP THE BASE LOL WHILE LOL U LOL ARE LOL AWAY LOL AND LOL UR LOLOLOL TO TROLOL SLOW LOL" well im sorry but they will leave like what 1 maybe 2 assaults at the base? what then? game over guys.
Im sorry if this upsets all you people out there that are trying to find justification to pilot heavies and mediums but you will always lose to assualts. End of story.
sorry sir but in my opinion heavies are the most useful of all mechs as they fit just as many guns and are more flexible speed and armor wise
#59
Posted 30 June 2012 - 07:55 PM
madheuhl, on 30 June 2012 - 07:48 PM, said:
You are aware that many beta testers are still replying to the forums and may even be in this thread while you are making a fool of yourself and trying to tell them (if any of them are here) something they may already know is not going to happen or may not happen... such as your Assault IS GOD theory?
Edited by Yoseful Mallad, 30 June 2012 - 07:56 PM.
#60
Posted 30 June 2012 - 07:56 PM
Matches are 12v12
Lets say the devs want a drop limit imposed, so maybe a team will be restricted to 3 lights 4 mediums 3 heavies and 2 assaults.
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