xhrit, on 01 December 2011 - 01:14 PM, said:
I was hoping the reboot and redesign would do away with the more retarded design elements that have plagued the series since its inception.
Bad enough we have blocky top heavy shot traps on legs, but come the **** on, windows and led mfd screens? I was hoping for something at least comparable to modern technology.
In a universe where we have neural interfaces, we do not even need viewscreens, but lets for the sake of argument say we have them. The cockpit should be a sealed system incased in armor at the center of the battlemech, The main screens should have the same interface and composition as the secondary screens, and be fed data from sensors covering the mech.
I used to run p&p mechwarrior game and the same kid every time would always say he aims for the glass. No, that isn't glass, battlemech's don't have windows. I don't care if the picture shows them with windows, whoever drew that is retarded, mech's don't have windows. They just don't. And even if they did they would not be made of glass.
A mech cockpit should look more like this...
or better yet, this...
One of the most important phrases to remember: battletech is not the future, battletech is the future of the 80s.
But even if we assume it's just the future, there are various reasons for not putting the cockpit buried in the core of the mech such as your describe. Many of them the same reasons that a modern bomber doesn't have the pilots buried sown somewhere beside the bomb bays, and why modern tanks still have vision slits and a single hatch between the driver and the outside world.
Electronics fail, cameras get shot, wiring shorts out, and circuit boards melt. If your entire perception of the outside world is reliant on those elements, then you're just as dead inside the mech when they get eliminated as you are if the cockpit itself gets shot. All you're really doing is costing your opponents a few more bullets to actually put you down once you can't see, dodge, or retaliate. And if you're buried in the core of the mech, and something happens where you need to eject, there's that much more material between you and the outside world to eject through. A single cockpit canopy can easily be blown away, several tons of armour plating not so much, especially if it's been damaged.
You are right in saying that a mech's cockpit is not glass. It's basically just made out of a transparent variant of the material they normally use for mech armour. It's often been depicted as having survived laser, autocannon, and even PPC blasts relatively intact.
And the "neural interfaces" you reference, I assume refers to either Clan Enhanced Imaging, or the ComStar/WoB developed Direct Neural Interface. While those do preclude the need for the standard cockpit, the procedure to give a pilot those systems has an extremely low success rate, and often results in permanent brain damage or death when the procedure fails. In addition, at least with EI, those who do survive have much shorter lifespans due to the system, and have to take a highly addictive drug just to counteract the system's negative effects on their psyche. The Neurohelmet that pilots typically wear is not a neural-control system. It's a simple bio-feedback device, comparable to the stuff that was on the news a few years ago where they had developed "a flight simulator you could run with your thoughts". It was just a biofeedback loop that would let people keep a plane level in a flight simulator based on their brain activity.
There are some developments in game that go towards what you're thinking. Torso-Mounted cockpits exist in the board game (research started 3044, first prototyped in 3053). A pilot in a torso cockpit cannot eject, his life support is in the side torsos (which get hit much more often than the head), and he actually takes damage when the mech overheats, whether his life support is intact or not, since he's so close to the engine.
Quote
get rid of stackpoleing reactors,
They actually covered the physics of how that happens very well on pages 37 & 38 of the techmanual.
Most of the time a mech "Explodes" it jsut that the reactor has had a hole punched in it, and the vacuum they keep inside the reactor sucks a bunch of air in, which kills the fusion reaction, but gets super heated in the process and shoots back out as a fireball while the mech falls over.
The only time a mech will "stackpole" is if enough of the engine's shielding has been blasted away that it can't sink the heat released by the fusion reaction anymore. (or alternately, what Kai did in the Gash, which is basically "rev up" the engine to well beyond it's rated temperatures so the reactor walls couldn't deal with it) When you get to that point the reactor walls (and often a good portion of the mech's torso) flash-vaporize, and the "Stackpole" explosion is actually just the sudden and violent escape of the gases created when that happens.
Edited by feor, 01 December 2011 - 05:01 PM.