Its just not that interesting or profitable for the time invested?
I hope the current Itteration doesn't reflect where PGI wants it to be.
How do we improve participation and investment in CW.
I have a few ideas, good or bad.
Allow small unit warfare. When participation is low like 4 or 8 in one queue and 4 or 8 in the other for more than oh lets say 8 min allow those two groups to clash. Small unit warfare isn't unheard of, lore often has only 4 mechs taking a base. With all the backup mechs thats still alot of mechs to fight and die.
Add planetary information and assign certain CW maps to each planet so people can know what enviroments to prepare thier mechs for.
Besides Attack and Defend add:
Ingress where you have to defend the landing and departure of a active large dropship. With the goal of unloading fresh support staff and supplies for the Orbital cannon.
Preperation = 10min defend landing site, no dropship in sight
Landing = 5 min all Dropship weapons active.
Unload = 10min no Dropship weapons active.
Take Off = 5min all Dropship weapons active.
Defend dropship while it's there.
Evacuate where some kind of large dropship prepares to evacuate remaining support staff from the damaged orbital cannon. Represents the window between when a base is captured and it is manned by the enemy.
Load = 10min no weapons active,
Preflight = 10min only the dropships autocanons and LRMs active
Power Up = 5 min only the dropships auto cannons and LRMs active
Take Off = 5 min where all weapons are active.
Your team would have to defend that until it takes off or you or the other team is dead.
Hopefully this would make the game more dynamic while PGI wouldn't have to invest in a bunch in NPC vehicles with AI and hopefully addl programming. I mean they already have small drophips that are armed and come and go. Make one bigger that stays for longer and has hit points like the orbital cannon.
Attack phase starts with normal Attack/ Defend senario. If or once the attackers win it would go to defenders have to Evacuate, you succeed or you don't end result same. Attackers get switched to an ingress/defend situation. If you win your Ingress it go to the normal Attack/Defend senario again. If you don't succeed at ingress by the time attack phase is over planet is lost. If you are in Attack/defend phase normal win/lost applies. If you end up evacuating as the last game of attack phase you lose the planet.
Hopefully that makes sense.
You can expand on these, suggest changes or add your own or just cut it down.
Give reasons please. I would like to understand, saying "this is dumb" is lazy and pointless.
Added later same day as original post.
I did think that if your Faction held a planet you might get some reoccurent payment from holding it paid to the faction. as long as you held it. Maybe 40,000 cbills a day or something, nothing big.
PLEASE "LIKE" IF YOU DO.
Edited by Biclor Moban, 27 August 2015 - 10:38 PM.