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Cad Mad Cat Mk.ii Arm General Concept


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#1 CK16

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Posted 25 February 2016 - 06:16 PM

I was just brain storming a bit today so in a bit of free time I modeled a general concept of how the Mad Cat Mk.II's arms should go when it comes into the game. As there seriously seems to be a lack of weapon housing mechs in the game. Mainly Ballistic weapons that the barrels are usually very exposed. FOr some this looks good, but for such Mech's like that Mad Cat Mk.II they are suppose to be in the arm, in a housing.

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Keep in mind this is concept of how the Systems should mount not very artistically driven but pure geometry and function of the arm's with the hard points.

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Edited by CK16, 26 February 2016 - 02:41 PM.


#2 Khobai

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Posted 25 February 2016 - 06:42 PM

Kindve jumping the gun since theres no evidence the MK2 will ever be in the game.

And hopefully it wont be added ever. Because then people might STFU about it.

#3 FupDup

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Posted 25 February 2016 - 06:43 PM

Inb4 Imperius.

#4 NephyrisX

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Posted 25 February 2016 - 06:50 PM

View PostKhobai, on 25 February 2016 - 06:42 PM, said:

Kindve jumping the gun since theres no evidence the MK2 will ever be in the game.

And hopefully it wont be added ever. Because then people might STFU about it.

This statement is so wrong it's funny. People will keep talking about the MKII until they add it. Have you seen anyone talking about the Urbie once it's added?

#5 Khobai

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Posted 25 February 2016 - 06:56 PM

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This statement is so wrong it's funny. People will keep talking about the MKII until they add it. Have you seen anyone talking about the Urbie once it's added?


actually no one was talking about the madcat MK2 till imperius started this whole sh*tstorm.

#6 Dr Mlem

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Posted 25 February 2016 - 06:57 PM

View PostKhobai, on 25 February 2016 - 06:42 PM, said:

Kindve jumping the gun since theres no evidence the MK2 will ever be in the game.

And hopefully it wont be added ever. Because then people might STFU about it.


No clue how NOT adding something will make people stop talking about it.

That logic jump....

#7 Khobai

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Posted 25 February 2016 - 06:58 PM

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No clue how NOT adding something will make people stop talking about it.


because no one was talking about it before when they didnt think there was a chance it could be added.

the kodiak being added from 3060s and imperius not STFU is what started this whole madcat mk2 thing.

#8 Dr Mlem

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Posted 25 February 2016 - 07:01 PM

View PostKhobai, on 25 February 2016 - 06:58 PM, said:


because no one was talking about it before when they didnt think there was a chance it could be added.

the kodiak being added from 3060s and imperius not STFU is what started this whole madcat mk2 thing.


And how does one thread talking about a mech somehow get you so worked up? If you dislike a thread, you could.. You know not look at it. Some people like certain mechs, just how it is really. Therefore they will keep making threads every so often about adding it in.

(Could care less if it's in personally)

Edited by KariLP, 25 February 2016 - 07:02 PM.


#9 Khobai

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Posted 25 February 2016 - 07:01 PM

cuz its not just one thread

its like multiple threads about the madcat MK2 every week

its pretty irritating

#10 NephyrisX

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Posted 25 February 2016 - 07:03 PM

View PostKhobai, on 25 February 2016 - 06:58 PM, said:


because no one was talking about it before when they didnt think there was a chance it could be added.

the kodiak being added from 3060s and imperius not STFU is what started this whole madcat mk2 thing.

No? The MKII had always been requested alongside favourites like the Bushwacker and Uziel. Imperius is most certainly not the pioneer for MKII's inclusion into MWO.

And again, NOT adding it will simply make the masses louder, especially with the relaxed time line restrictions.

#11 Khobai

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Posted 25 February 2016 - 07:06 PM

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No? The MKII had always been requested alongside favourites like the Bushwacker and Uziel. Imperius is most certainly not the pioneer for MKII's inclusion into MWO.


but there were multiple posts a week about it. there might have been like one post every few months.

#12 Tavious Grimm

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Posted 25 February 2016 - 07:20 PM

They should just nix the whole timeline bit, PGI already messed it up. Let's add, IS omnimechs, the Imp the Devastator and the rest of the IIC collection. Seriously let's just open the whole damn thing. Screw the maps and any sort of balance, and lets not worry about CW at all. Because apparently some players just want more mechs.

#13 Moldur

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Posted 25 February 2016 - 07:22 PM

I feel it

#14 Gas Guzzler

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Posted 25 February 2016 - 07:25 PM

View PostKhobai, on 25 February 2016 - 06:42 PM, said:

Kindve jumping the gun since theres no evidence the MK2 will ever be in the game.

And hopefully it wont be added ever. Because then people might STFU about it.


Russ did hint to Imperius during a town hall to "hang in there" or something along those lines, and as it has in timeline tech, it is possible.

#15 MauttyKoray

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Posted 25 February 2016 - 07:44 PM

View PostKhobai, on 25 February 2016 - 06:56 PM, said:


actually no one was talking about the madcat MK2 till imperius started this whole sh*tstorm.

This actually...and there are MANY MORE mechs that should come into the game before the Madcat MkII.

My personal choice would be the Hammerhands, aka the Warhammer's daddy. Bigger, badder, more durable, AND WITH JUMPJETS. Too bad MWO has hoverjets... -_-

#16 80sGlamRockSensation David Bowie

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Posted 25 February 2016 - 07:52 PM

Looks good to me.

#17 Nightshade24

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Posted 25 February 2016 - 08:11 PM

View PostKhobai, on 25 February 2016 - 06:42 PM, said:

Kindve jumping the gun since theres no evidence the MK2 will ever be in the game.

And hopefully it wont be added ever. Because then people might STFU about it.

Well PGI is aimming to add as many mechs in game that fits the criteria for MW: O. Which as it was for a long time was...
Is a mech by current year
3 variants by current year.
Have equipment by current year. [extinct/ still lostech / prototype does not count]
Is a bipedal mech [No Tripod, Quad, Quadvee. And LAM's do not count]

That is the common criteria for a long time but has changed slightly. It removed the 2nd rule and has allowed PGI made up variants to be added. Example:The additional Enforcers [only 1 variant by timeline], The Shadowcat P [based on the Shadowcat J], etc.

BUT The rule has been changed even more recently after the announcement of the kodiak. Which had 2 variants by timeline (the Kodiak 5 barely scraped on in as 3052- the current year). PGI could have made up variants but for some of the earlier mechs (ie Shadowcat P) but than PGI has a problem: Literally all Kodiaks even the 3100 variants have the tech and weapons of this time period and Isn't OP... if they make up variants they will have the same hardpoints and more or less same weapons so they modifide the 2nd rule and to an extent the first rule...

You can have mechs in the game that are out of timeline but have the tech and equipment of our era.
This means the Argus... Thanatos... Cougar... Mad Cat II, Mad dog II, Mad dog III, Mad dog IV (not the main variant), Osiris, Owens, Bloodasp, etc could be added now...

So with these new rules- Mad Cat II is just as likely to be the next mech in game as the Argus. However there may be a bit of bias at play in mech selection, 2 things specifically: 1) does it offer anything new to the game? [is it more or less identical to another mech? if so than let's leave it for later...], 2) mechs within timeline are more likely to be added (hence why no Kodaik II's are being added).

Mad Cat II does offer many new things for a clan assault however it is out of timeline meaning we MIGHT see the Stone Rhino, Kraken, etc before it... however Mad Cat II is a beloved mech from MW4 and icon of the 3060's.. a symbol of how the clans changed and adapted to the new battlefields.
So many people want it in game as well as the Cougar and a few other mechs. This is why it may come early.


The other main supporting evidence of the Mad Cat II being added is that MW: O timeline moves in a 1:1 scale to IRL, last year was 3051, this year is 3052, next year is 3053 ,etc... meaning when we do hit the year for Mad Cat II it'll be added most likely.

So PGI has the intention on adding it. The problem is we do not know how early we'll get it (ie by 3066? aka 2030?)
Possibly. We are running out of mechs to add, all mechs in timeline for assault clans are like... 5? 7? That's enough to last 2 and a half years and one of them has a hardwired STD engine... the other one will make the Direwolf look UP as well...
Mad Cat II is also the least OP option from the list of post 3052 mechs... for eg the Bloodasp has twin gauss up top and ECM as well as able to carry laser vomit (I know it has heavy lasers stock but it's only 4 years till we'll get it in 1:1 relation and even BT itself break it's own rules as some mechs have weapons before the weapon was even produced widly even though that variant is... what?)

There is quite a bit of evidence to say PGI will add it as it fits many criteria: uses tech of our era. is a biped, etc... it's also a bit biased towards as it's an icon, fave of many people, and lastly but not least: it isn't an OP and easier to ballance than the normal Timberwolf.

However I personally wish more people want these guys in first...

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I mean here we got a famous heavy mech (due to the toy / mw4)
An ECM heavy mech that's up to date for IS that requires no inflations to make it unique
The most famous heavy mech to counter the clanners and an omnimech (first heavy omni?)
A slower adder made to make people cry by sheer firepower.
Possibly the most OP light the IS will ever get
And Duncan Fishers fave mech... I will have so much fun in this thing you can not comprehend.

Wish more people raised awareness of this and/or made a thread to show all the possible mechs that could be added due to the new rules... maybe the Ultimate Battlemech Dicusion thread already started that, let me check...




View PostNephyrisX, on 25 February 2016 - 06:50 PM, said:

This statement is so wrong it's funny. People will keep talking about the MKII until they add it. Have you seen anyone talking about the Urbie once it's added?

Quite a bit, however the discussions died down a little bit when the classic mechs came in. I mean more people talk about the urbie than the vindicator.

View PostKhobai, on 25 February 2016 - 06:56 PM, said:


actually no one was talking about the madcat MK2 till imperius started this whole sh*tstorm.

I am pretty sure people always been talking about it and it was the news Russ said we can have mechs with tech outside of timeline if they got tech in our timeline can be added. Imperius is just the first one to say it. He wasn't the igniter or catalyst...

View PostKhobai, on 25 February 2016 - 06:58 PM, said:


because no one was talking about it before when they didnt think there was a chance it could be added.

the kodiak being added from 3060s and imperius not STFU is what started this whole madcat mk2 thing.



They have. Even back in 2012...
http://mwomercs.com/...no-madcat-mkii/
http://mwomercs.com/...cat-mkii-canon/

A few threads closest to wanting it in game, the rest is just discussing it or are threads mentioning multiple mechs. (ie Argus)





I am rather neutral on the whole idea of the Mad cat II. I do want it in game but would like mechs in timeline and around timeline sooner.

#18 Khobai

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Posted 25 February 2016 - 08:22 PM

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The other main supporting evidence of the Mad Cat II being added is that MW: O timeline moves in a 1:1 scale to IRL, last year was 3051, this year is 3052, next year is 3053 ,etc... meaning when we do hit the year for Mad Cat II it'll be added most likely.


madcat mk2 is 3066

#19 CK16

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Posted 25 February 2016 - 08:37 PM

View PostKhobai, on 25 February 2016 - 08:22 PM, said:


madcat mk2 is 3066


3061/2......

#20 Khobai

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Posted 25 February 2016 - 08:42 PM

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3061/2......


sarna says production year 3066





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