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Imbalance During Certain Times

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#1 MechWarrior319348

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Posted 12 April 2016 - 01:22 AM

Ive changed this in case anyone comes stumbling upon it, I learned a lot since this post.



Ive noticed During certain times of the night (hard to predict the exact times), the matchmaker has to queue tier 1 players with tier 2 and 3... as is tradition. However, Occasionally It seems like the matchmaker goofs up, and puts all the tier 1 players on one team, while the tier 2 and 3 players are on the other. "One of those matches" kind of thing.

Ive been on the short end of that stick... and I've been on the thrusting end, I could be imagining it but I'm pretty damn sure I'm not.

Or maybe its doing something weird like splitting the tier 1 players across the teams, while disproportionately dealing out the 2s and 3s... so that it might look like this.

Team One: 4 tier one players, 8 tier two players.

Team Two: 4 tier one players, 8 tier three players

When I come across these matches... this is the only thing that I can imagine. And it goes beyond mere coincidence. I really think there maybe some kind of Hiccup in the design.

The only other explanation is the PGI is having fun with us, and giving a priority to founders and people with money. They would do that by supplying them with easy prey each match, which in turn keeps these players happy, which gives these players incentive to buy more stuff, thus adding to PGI's revenue stream. Now I personally dont think that is the case, but I'm putting it here because its a possibility.

Don't post those downplaying comments about "conspiracy theories" and bla bla bla. If you play often enough, you will come across these matches. Either way, I think its an interesting notion to look into, couldn't hurt right?

I mean, who are the only ones who are able to see exactly how players are being dealt out? only PGI? dont you wanna see exactly how it works for yourself?

I wouldn't want to go to a casino where the hands are dealt behind curtains. Is that an accurate analogy?

And here is my inquiry that we discussed below- here

I should also point out, that while this thread's main purpose is to investigate matchmaking issues, It also pertains to the general direction that the game is heading. Its meant to be a positive place to... have a discussion!

Edited by Gigliowanananacom, 03 May 2016 - 06:42 PM.


#2 Tarogato

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Posted 12 April 2016 - 01:49 AM

I've noticed this too and I've been collecting screenshots.

It's lovely when all the Tier 1 players are people you recognise. And they're all on one side. And the opposite team has absolutely nobody you recognise. Usually results is a predictable roflstomp.

#3 El Bandito

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Posted 12 April 2016 - 01:51 AM

Use this site, and play during the peak times. Matchmaking is better when there are more people playing at once. https://steamdb.info.../342200/graphs/

#4 MechWarrior319348

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Posted 12 April 2016 - 01:57 AM

View PostEl Bandito, on 12 April 2016 - 01:51 AM, said:

Use this site, and play during the peak times. Matchmaking is better when there are more people playing at once. https://steamdb.info.../342200/graphs/

Interesting link, I would still like to see the matchmaking process laid out though. Completely.

#5 Widowmaker1981

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Posted 12 April 2016 - 01:58 AM

Id suggest the issue is that there are too many T1s. There is a huge skill gap from the bottom level of T1 players to the top - for example 12 protons would do extremely unpleasant things to 12 of me, but as far as the matchmaker is concerned we are both the same, T1 players, and an equal asset to either team.

Tiers need more granularity, and to be skill based rather than an XP bar (not upward biased, moving goalposts such that only a small percentage of truly elite players are T1)

#6 MechWarrior319348

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Posted 12 April 2016 - 02:04 AM

View PostWidowmaker1981, on 12 April 2016 - 01:58 AM, said:

Id suggest the issue is that there are too many T1s. There is a huge skill gap from the bottom level of T1 players to the top - for example 12 protons would do extremely unpleasant things to 12 of me, but as far as the matchmaker is concerned we are both the same, T1 players, and an equal asset to either team.

Tiers need more granularity, and to be skill based rather than an XP bar (not upward biased, moving goalposts such that only a small percentage of truly elite players are T1)

hmmmm there almost does seem to be a "tier 0". Tier 1 is the people who have a solid grasp on all the concepts of the game. Tier 0 would be all the people who consider themselves "better than average," as the modest player might say, you know, the crack pilots.

Edited by Gigliowanananacom, 12 April 2016 - 02:04 AM.


#7 dario03

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Posted 12 April 2016 - 02:22 AM

View PostTarogato, on 12 April 2016 - 01:49 AM, said:

I've noticed this too and I've been collecting screenshots.

It's lovely when all the Tier 1 players are people you recognise. And they're all on one side. And the opposite team has absolutely nobody you recognise. Usually results is a predictable roflstomp.


While you can do that sometimes its not always accurate. We don't know everyones tier and sometimes you will see a player you have never heard of do good. Plus for all we know the guys that did bad in the match might be T1.

View PostWidowmaker1981, on 12 April 2016 - 01:58 AM, said:

Id suggest the issue is that there are too many T1s. There is a huge skill gap from the bottom level of T1 players to the top - for example 12 protons would do extremely unpleasant things to 12 of me, but as far as the matchmaker is concerned we are both the same, T1 players, and an equal asset to either team.

Tiers need more granularity, and to be skill based rather than an XP bar (not upward biased, moving goalposts such that only a small percentage of truly elite players are T1)


IIRC being in a tier does not mean you are equal to everybody else in that tier. We all still have a hidden player score (kind of like Elo) which is also used to make the matches. Its just now you won't see somebody thats a 500 (T5) on a team to balance out the guy that is a 2500 (T1). (numbers are just a example)

#8 Widowmaker1981

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Posted 12 April 2016 - 02:37 AM

View Postdario03, on 12 April 2016 - 02:22 AM, said:


IIRC being in a tier does not mean you are equal to everybody else in that tier. We all still have a hidden player score (kind of like Elo) which is also used to make the matches. Its just now you won't see somebody thats a 500 (T5) on a team to balance out the guy that is a 2500 (T1). (numbers are just a example)


I don't think that is correct, but regardless, its not hard to cap at the top of T1 - my progress bar has been capped since the first day tiers came out and has never moved. I would say i am 'above average' but still not in the same league as the best players.

#9 sycocys

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Posted 12 April 2016 - 02:38 AM

Personally, I've never thought the MM system worked and why I've always pushed to have ratings posted at end of match so we could confirm what is happening.

#10 MechWarrior319348

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Posted 12 April 2016 - 02:49 AM

Hmm... you know... the more I think about it, the more it smells like buffoonery.


OK, this might seem far fetched... just treat this as separate from my main point of view, a little imaginary stroll if you will, just a random scenario I have thought up, It is not intended to be slander.

These guys have enough money to launch tournaments(I dont know where the funding came from, possibly community funded?), but they can't maintain the matchmaker, let alone the servers? And they cant afford to hire more support staff? You need to wait 3-15(3 weeks, sometimes more) business days for them to get back to you, those guys are so overwhelmed I cant even think of a way to put it in context. For all we know, the people at "the head" could purposefully be cutting corners as much as possible so they can make as much money as possible. You rarely see anyone with a PGI logo helping anyone with an issue in the forums. The devs have town halls, where they sit down, relax, drink a few beers, and ponder about how successful they are. For all you know, they are having conversations off to the side about how "profitable" it is to feed off gamers who are willing to pay for something that they "want" to enjoy. I myself have put in a lot of money, because I want this game to succeed. But there seems to be a gap somewhere between quality and profit. I understand they need to feed their families, but there is a bar here that you can go over.

Anyway, that's just a random thought...... dont hold it to me.

Reading back over this, I think this might add negativity to the situation, but I'll leave it up because... ugh... I suppose I'm responsible for the things I say.

Edited by Gigliowanananacom, 12 April 2016 - 10:56 AM.


#11 kesmai

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Posted 12 April 2016 - 03:12 AM

Bah. Yer all bacon thieves.



Edited by kesmai, 12 April 2016 - 03:13 AM.


#12 Narcissistic Martyr

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Posted 12 April 2016 - 05:33 AM

View PostWidowmaker1981, on 12 April 2016 - 01:58 AM, said:

Id suggest the issue is that there are too many T1s. There is a huge skill gap from the bottom level of T1 players to the top - for example 12 protons would do extremely unpleasant things to 12 of me, but as far as the matchmaker is concerned we are both the same, T1 players, and an equal asset to either team.

Tiers need more granularity, and to be skill based rather than an XP bar (not upward biased, moving goalposts such that only a small percentage of truly elite players are T1)


That of course assumes that the actual purpose of PSR was't to keep the elite meta bitter vets from sealclubbing the steam newseals so badly that they flee in terror. It's done a pretty decent job if you assume that's the actual goal.

#13 Widowmaker1981

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Posted 12 April 2016 - 06:04 AM

View PostNarcissistic Martyr, on 12 April 2016 - 05:33 AM, said:


That of course assumes that the actual purpose of PSR was't to keep the elite meta bitter vets from sealclubbing the steam newseals so badly that they flee in terror. It's done a pretty decent job if you assume that's the actual goal.


Well, except for the fact that it has neatly and visibly corralled all the newseals in one place, so mean, nasty seal clubbing alts know precisely where to find them.

#14 Narcissistic Martyr

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Posted 12 April 2016 - 06:09 AM

View PostWidowmaker1981, on 12 April 2016 - 06:04 AM, said:


Well, except for the fact that it has neatly and visibly corralled all the newseals in one place, so mean, nasty seal clubbing alts know precisely where to find them.


Yeah but that takes effort and that's enough to greatly reduce the clubbing.

#15 MechWarrior319348

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Posted 12 April 2016 - 06:21 AM

Im lost... what are you saying is the problem?

#16 Kuritaclan

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Posted 12 April 2016 - 06:42 AM

View PostGigliowanananacom, on 12 April 2016 - 02:04 AM, said:

hmmmm there almost does seem to be a "tier 0". Tier 1 is the people who have a solid grasp on all the concepts of the game. Tier 0 would be all the people who consider themselves "better than average," as the modest player might say, you know, the crack pilots.

Better than average should be T2+ So there is that. The real problem is, that many player that play lots of games have now by time got into T1, while there actuall skill wouldn't reflect that position in a skill base match maker. And it will get worse and worse day by day.

Edited by Kuritaclan, 12 April 2016 - 06:44 AM.


#17 Sha Shou

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Posted 12 April 2016 - 07:48 AM

View PostWidowmaker1981, on 12 April 2016 - 01:58 AM, said:

Id suggest the issue is that there are too many T1s. There is a huge skill gap from the bottom level of T1 players to the top - for example 12 protons would do extremely unpleasant things to 12 of me, but as far as the matchmaker is concerned we are both the same, T1 players, and an equal asset to either team.

Tiers need more granularity, and to be skill based rather than an XP bar (not upward biased, moving goalposts such that only a small percentage of truly elite players are T1)


True but since the player population is split by servers now, Tiers of finer granularity would still get lumped together, especially in the lower population servers; Euro & Oceanic. It's as much an issue of population as it is about Tier.

#18 MechWarrior319348

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Posted 12 April 2016 - 07:53 AM

Well I think the next step is to do a little poking around, maybe dance around questions and see what they respond with.

Ive already started here

#19 Afuldan McKronik

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Posted 12 April 2016 - 07:56 AM

PGI finds this forum too toxic to really interact with the player base. Just FYI. When every other thread has someone who has a bone to pick with something that they have done, it discourages them from posting.

#20 LORD TSARKON

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Posted 12 April 2016 - 08:03 AM

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