JAFO, on 14 November 2012 - 12:16 PM, said:


#781
Posted 14 November 2012 - 12:18 PM
#782
Posted 14 November 2012 - 12:18 PM
#784
Posted 14 November 2012 - 12:19 PM
#785
Posted 14 November 2012 - 12:20 PM
#786
Posted 14 November 2012 - 12:20 PM
But I am staying in my cockpit. If I feel I have no choice but to get out of it to stay competitive, there are other games I own and can play instead.
And right now I can't see how third person can be implemented (other than maybe spectator mode) without giving a significant advantage. Even just showing your mech's back is already a huge advantage vs someone sneak attacking you from behind, as you can actually see what's hitting you.
#787
Posted 14 November 2012 - 12:20 PM
#788
Posted 14 November 2012 - 12:21 PM
NONONONONONONONONONONONONONONO!
#789
Posted 14 November 2012 - 12:21 PM
I feel it would be a bad idea, as it would split the community and provide a distinct advantage to the players that took advantage of the feature. Most 3rd person view give a wider arc of vision, which would eliminate a great many of the tactical advantages and gameplay types that are available currently. Especially being able to see impacts on rear armor that would otherwise be missed.
Currently we have a fantastily emersive experience that is only going to get better as the code is optimised and new maps and mechs are added. Do we really need this? Are these the players that we need? Should these players that demand this not attempt to enjoy the experience that we have? What we have currently demands expansion, not gimmicks.
I am all for change for the better, but this is not one of those changes. It is a distraction from the main thrust of the game. We need a training package for new starters and switchable tooltips for the weapons in mechlab.
#791
Posted 14 November 2012 - 12:22 PM
gregsolidus, on 14 November 2012 - 12:13 PM, said:
I'm going to be polite and simply point out that comments like this are why hardcore player comments should never ever be counted when considering the play experience of the new player. It's dismissive and missing the point that these are all third person experiences and different in nature entirely. The experience in piloting a mech is very different and complex. You have to be able to understand spatially where your mech is in relation to your view. This is where the depth of Mechwarrior comes through. The ability to peak just my Hunchback's head and shoulder out from cover is awesome but for most just getting around the corner is a chore. Go watch some youtube videos of new players trying to play MWO. It's rough - really rough.
#792
Posted 14 November 2012 - 12:22 PM
#793
Posted 14 November 2012 - 12:22 PM
In my best Jedi voice...
"We are not the gamers the Dev are looking for!"
We are already here. We will gripe, **** and moan but likely remain. The folks they seek are out there... looking in.
Take a deep breath, relax and let's see what happens. If they can do 3rd, perhaps we can get a "Rear View" camera angle as well for all the 1st person playing folk.

#794
Posted 14 November 2012 - 12:22 PM
The Herrick, on 14 November 2012 - 04:26 AM, said:
WHERES MUH IMMERSUNS?
#795
Posted 14 November 2012 - 12:24 PM
Russ might be the pres., but he's not a true Mechwarrior / BT purist, and perhaps doesn't understand the meaning of a SIMULATION EXPERIENCE.
MaddMaxx, on 14 November 2012 - 12:22 PM, said:
In my best Jedi voice...
"We are not the gamers the Dev are looking for!"
We are already here. We will gripe, **** and moan but likely remain. The folks they seek are out there... looking in.
Take a deep breath, relax and let's see what happens. If they can do 3rd, perhaps we can get a "Rear View" camera angle as well for all the 1st person playing folk.

I'd like the ability to pull up a monitor on my screen that shows BEHIND ME, if the console kiddies get their 3rd person view!
#796
Posted 14 November 2012 - 12:23 PM
Kalthios, on 14 November 2012 - 12:15 PM, said:
How about a dash mounted model of your mech on a stick that moves in the same way as your own mech, could help new players, offer it free to new subscribers.
I was thinking we push the EASY button to get into 3rd person view

#797
Posted 14 November 2012 - 12:23 PM
TheAquired, on 14 November 2012 - 12:01 PM, said:
"The Controls are too complicated, I cant have fun if I dont know how to do anything"
While I learnt the hard way, and it definitly paid off, many many many new users are being put of in the same way. Lets face it, as Russ said, PGI is a business, and they want to see MechWarrior Online run strong for years. You cant expect not to have any new customers. It just wont work. AND they never said that 3rd person would even be something that would be an advantage. He specifically said they'll make sure its not going to have an advantage, and I personally believe the ebst thing to do is create a tutorial which starts off in 3rd person, and then gradually moves on to be first person, so that the person can understand all the basics. If necessary, introduce a matchmaking system where 3rd person can battle 3rd person. I think you'll never find an experience like 1st person though.. So I like the idea of the tutorial. DEVS, please, your a business, dont only listen to the diehard fans. As a new player, I have the perspective to see exactly where you are coming from with this.
This is a gigantic wall of text but I parsed through it and I have a reply:
The controls of MWO are no more complitcated that most other games. To understand how to move, interact with your enviornment, use powers and kill enemies in any popular MMO takes a lot of practice. Alot more than MWO. Think of all the key bindings required for something like GW2, along with all of the keys required to interact with everything around you, then there are all the menu hotkeys. It's a complicated UI. MWO's functions are comparitively simply. It is obviously more complicated than something like COD, but nonetheless once you have a fit mech the controls are not difficult to get used to and there is a lot less to remember. In fact, if you can figure out how to bind your weapon groups all you need are the mouse and w,a,s, and d keys.
The answer to solving how to get users used to the MWO setup isn't to give a whole new view that brings MWO back to the dark ages of Mech Assault and MW4 JJ snipers. It's to provide a tutorial learning area where the user can run around in an environment and shoot stuff without having to worry about getting shot at. In fact, I know that a lot of users new and old would apprciate a "free roam" area to launch to with their mechs. However, instead of developing this functionality (and maybe they are and haven't told us) they want to add in 3rd perdon view. It's just a major disconnect from this game. I am absolutely for a very very robust newbie learning experience full of tutorials, explanations and information and this game does not yet have that stuff. I am not for 3rd person view.
#798
Posted 14 November 2012 - 12:23 PM
Would much prefer many, many other things in game be fixed or implemented rather than 3rd person. Best example of this would be minimap showing enemy mechs that are behind you. While I understand visibility of mechs in front of cockpit, surely in the distant future vehicles have sensors to indicate the presence of enemy vehicles in a 360 degree sphere around vehicle. It is ridiculous that I lose position indicator for mechs behind me at less than 100 meters. We have had such devices since the jet age.
#799
Posted 14 November 2012 - 12:24 PM
Seriosly guys we need a rear view camera. You need to teach new ppl how to move and play? No video tutorial will ever help them.
You need to create an online/offline map/room where newbies can move freely without getting leveled to the ground by entering a match as it happens now, using horrible trial mechs and not understanding what to do.
Instead of a "launch" put a nice "test room/tutorial". This would be of real help even for experienced players, that may get in there to try their builds, to see if you overheat or to find better weapon grouping.
3rd person view is absolutely useless, I hated it in MW4 and thank god there were server side commands to disable it..
Edited by John MatriX82, 14 November 2012 - 12:24 PM.
#800
Posted 14 November 2012 - 12:24 PM
mint frog, on 14 November 2012 - 12:15 PM, said:
Possibly, but possibly not. We only know founder tags anymore. Only PGI knows the numbers on real MC purchases.
Pablocampy, on 14 November 2012 - 12:15 PM, said:
Only if they're badly designed.
All polls have bias. It's not possible to design a truly unbiased poll.
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