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3Rd Person :: Its Coming

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#781 Kalthios

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Posted 14 November 2012 - 12:18 PM

View PostJAFO, on 14 November 2012 - 12:16 PM, said:

Just Say "NO" to 3rd Person


#782 miscreant

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Posted 14 November 2012 - 12:18 PM

3rd person view is for MechAssault and console games - NOT a true mechwarrior simulation.

#783 Kalthios

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Posted 14 November 2012 - 12:19 PM

View PostJAFO, on 14 November 2012 - 12:17 PM, said:

Just Say "NO" to 3rd Person!


#784 Grugore

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Posted 14 November 2012 - 12:19 PM

I would be in favor of TPV if, and only if, you could set the option BEFORE the match. That way, people could agree before the drop whether or not they want to use it.

#785 LogicSol

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Posted 14 November 2012 - 12:20 PM

Where is the "no, go die in a fire" option?

#786 Scratx

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Posted 14 November 2012 - 12:20 PM

I hate to make an apparently emotional post.

But I am staying in my cockpit. If I feel I have no choice but to get out of it to stay competitive, there are other games I own and can play instead.

And right now I can't see how third person can be implemented (other than maybe spectator mode) without giving a significant advantage. Even just showing your mech's back is already a huge advantage vs someone sneak attacking you from behind, as you can actually see what's hitting you.

#787 Shaddock

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Posted 14 November 2012 - 12:20 PM

That would suck for lights that like to back cap heavies and get away with a lot of shots before being seen

#788 Mancu

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Posted 14 November 2012 - 12:21 PM

Well, it looks like everything I could have said about how bad an idea this is has already been said. So instead I will just say...

NONONONONONONONONONONONONONONO!

#789 Martini Henrie

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Posted 14 November 2012 - 12:21 PM

I will add my thoughts to the no pile. I haven't read the full thread, and am not going to.

I feel it would be a bad idea, as it would split the community and provide a distinct advantage to the players that took advantage of the feature. Most 3rd person view give a wider arc of vision, which would eliminate a great many of the tactical advantages and gameplay types that are available currently. Especially being able to see impacts on rear armor that would otherwise be missed.

Currently we have a fantastily emersive experience that is only going to get better as the code is optimised and new maps and mechs are added. Do we really need this? Are these the players that we need? Should these players that demand this not attempt to enjoy the experience that we have? What we have currently demands expansion, not gimmicks.

I am all for change for the better, but this is not one of those changes. It is a distraction from the main thrust of the game. We need a training package for new starters and switchable tooltips for the weapons in mechlab.

#790 Xantha

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Posted 14 November 2012 - 12:22 PM

View PostJAFO, on 14 November 2012 - 12:16 PM, said:

Just Say "NO" to 3rd Person


#791 TruePoindexter

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Posted 14 November 2012 - 12:22 PM

View Postgregsolidus, on 14 November 2012 - 12:13 PM, said:

If you're smart enough to play Metal Gear Solid and can deal with the tank like controls that have been a part of the Resident Evil franchise for years the concept of your legs moving in one direction and your chest pointing in another should be something that takes maybe half an hour to get a feel for. Beyond that, there are so many more complex systems an nuances involved that if your wife needs an entirely separate perspective just to move I can't imagine her coming up with a properly balanced loadout or managing heat intelligently. There are some definite flaws with the New Player Experience but a 3rd person camera the devs have said no to multiple times is not the right place to start.


I'm going to be polite and simply point out that comments like this are why hardcore player comments should never ever be counted when considering the play experience of the new player. It's dismissive and missing the point that these are all third person experiences and different in nature entirely. The experience in piloting a mech is very different and complex. You have to be able to understand spatially where your mech is in relation to your view. This is where the depth of Mechwarrior comes through. The ability to peak just my Hunchback's head and shoulder out from cover is awesome but for most just getting around the corner is a chore. Go watch some youtube videos of new players trying to play MWO. It's rough - really rough.

#792 Fuzzyhead

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Posted 14 November 2012 - 12:22 PM

HERESY!

#793 MaddMaxx

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Posted 14 November 2012 - 12:22 PM

Remember what the "Penny Arcade" episode about Forum Goers taught us!

In my best Jedi voice...

"We are not the gamers the Dev are looking for!"

We are already here. We will gripe, **** and moan but likely remain. The folks they seek are out there... looking in.

Take a deep breath, relax and let's see what happens. If they can do 3rd, perhaps we can get a "Rear View" camera angle as well for all the 1st person playing folk. :P

#794 Kavoh

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Posted 14 November 2012 - 12:22 PM

View PostThe Herrick, on 14 November 2012 - 04:26 AM, said:

I don't mind 3rd person for spectator mode but whenever you are in control of your mech it should be in 1st person. Yes, even when you fall over in collisions with other mechs (if they ever add it back in). I don't wanna see my Jenner faceplant the ground, I want to be in the mech watching my pilot brace himself during the fall, get shaken about in the impact and then fumble with the controls in a blind panic as he struggles to get the mech back on it's feet.

WHERES MUH IMMERSUNS?


#795 miscreant

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Posted 14 November 2012 - 12:24 PM

I think the poll shows overwhelming support for NO.

Russ might be the pres., but he's not a true Mechwarrior / BT purist, and perhaps doesn't understand the meaning of a SIMULATION EXPERIENCE.

View PostMaddMaxx, on 14 November 2012 - 12:22 PM, said:

Remember what the "Penny Arcade" episode about Forum Goers taught us!

In my best Jedi voice...

"We are not the gamers the Dev are looking for!"

We are already here. We will gripe, **** and moan but likely remain. The folks they seek are out there... looking in.

Take a deep breath, relax and let's see what happens. If they can do 3rd, perhaps we can get a "Rear View" camera angle as well for all the 1st person playing folk. :P


I'd like the ability to pull up a monitor on my screen that shows BEHIND ME, if the console kiddies get their 3rd person view!

#796 Ravigne

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Posted 14 November 2012 - 12:23 PM

View PostKalthios, on 14 November 2012 - 12:15 PM, said:

Ravigne you wont be able to see that dash mounted EASY button then,

How about a dash mounted model of your mech on a stick that moves in the same way as your own mech, could help new players, offer it free to new subscribers.


I was thinking we push the EASY button to get into 3rd person view
Posted Image

#797 SendMyRegards

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Posted 14 November 2012 - 12:23 PM

View PostTheAquired, on 14 November 2012 - 12:01 PM, said:

I'm sure people will be upset with me for saying this, but alot of people on this site are the diehard fans that Russ was talking about when he said, the first version of the Open Beta was for them. Now I am a new fan, this game introduced me to the whole Idea of BattleMechs, and because I enjoyed it so much, I showed my brother it, trying to get him interested. I listened to the podcast that Russ was on, and I agree with him completely. My brother lost interest immediately and this is exactly what he said:
"The Controls are too complicated, I cant have fun if I dont know how to do anything"
While I learnt the hard way, and it definitly paid off, many many many new users are being put of in the same way. Lets face it, as Russ said, PGI is a business, and they want to see MechWarrior Online run strong for years. You cant expect not to have any new customers. It just wont work. AND they never said that 3rd person would even be something that would be an advantage. He specifically said they'll make sure its not going to have an advantage, and I personally believe the ebst thing to do is create a tutorial which starts off in 3rd person, and then gradually moves on to be first person, so that the person can understand all the basics. If necessary, introduce a matchmaking system where 3rd person can battle 3rd person. I think you'll never find an experience like 1st person though.. So I like the idea of the tutorial. DEVS, please, your a business, dont only listen to the diehard fans. As a new player, I have the perspective to see exactly where you are coming from with this.


This is a gigantic wall of text but I parsed through it and I have a reply:

The controls of MWO are no more complitcated that most other games. To understand how to move, interact with your enviornment, use powers and kill enemies in any popular MMO takes a lot of practice. Alot more than MWO. Think of all the key bindings required for something like GW2, along with all of the keys required to interact with everything around you, then there are all the menu hotkeys. It's a complicated UI. MWO's functions are comparitively simply. It is obviously more complicated than something like COD, but nonetheless once you have a fit mech the controls are not difficult to get used to and there is a lot less to remember. In fact, if you can figure out how to bind your weapon groups all you need are the mouse and w,a,s, and d keys.

The answer to solving how to get users used to the MWO setup isn't to give a whole new view that brings MWO back to the dark ages of Mech Assault and MW4 JJ snipers. It's to provide a tutorial learning area where the user can run around in an environment and shoot stuff without having to worry about getting shot at. In fact, I know that a lot of users new and old would apprciate a "free roam" area to launch to with their mechs. However, instead of developing this functionality (and maybe they are and haven't told us) they want to add in 3rd perdon view. It's just a major disconnect from this game. I am absolutely for a very very robust newbie learning experience full of tutorials, explanations and information and this game does not yet have that stuff. I am not for 3rd person view.

#798 Dr Warp Effect

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Posted 14 November 2012 - 12:23 PM

Not much interested in 3rd person because it breaks immersion.

Would much prefer many, many other things in game be fixed or implemented rather than 3rd person. Best example of this would be minimap showing enemy mechs that are behind you. While I understand visibility of mechs in front of cockpit, surely in the distant future vehicles have sensors to indicate the presence of enemy vehicles in a 360 degree sphere around vehicle. It is ridiculous that I lose position indicator for mechs behind me at less than 100 meters. We have had such devices since the jet age.

#799 John MatriX82

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Posted 14 November 2012 - 12:24 PM

ABSOLUTELY NO.

Seriosly guys we need a rear view camera. You need to teach new ppl how to move and play? No video tutorial will ever help them.

You need to create an online/offline map/room where newbies can move freely without getting leveled to the ground by entering a match as it happens now, using horrible trial mechs and not understanding what to do.

Instead of a "launch" put a nice "test room/tutorial". This would be of real help even for experienced players, that may get in there to try their builds, to see if you overheat or to find better weapon grouping.

3rd person view is absolutely useless, I hated it in MW4 and thank god there were server side commands to disable it..

Edited by John MatriX82, 14 November 2012 - 12:24 PM.


#800 TruePoindexter

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Posted 14 November 2012 - 12:24 PM

View Postmint frog, on 14 November 2012 - 12:15 PM, said:

Maybe, but the vocal minority in this case is very likely the group actually funding the game development.

Possibly, but possibly not. We only know founder tags anymore. Only PGI knows the numbers on real MC purchases.

View PostPablocampy, on 14 November 2012 - 12:15 PM, said:


Only if they're badly designed.

All polls have bias. It's not possible to design a truly unbiased poll.





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