My current internal todo list
* BUG - If you buy an other omnipod for a clan mech, the price should be displayed/added for each extra omnipod
* FEATURE - Show JJ count based on quirks at the listing
* FEATURE - Show sale price in listing too (popover because of space)
* FEATURE - Revamp Weapon lab
* FEATURE - Revamp mechbay list
* BACKEND - Parse omnipod set bonus quirks
* FEATURE - List / Display of Clan mech quirks
* FEATURE - manually collect all pricing infos of the clan mechs
* FEATURE - Fancy up the omnipod dropdown, also show the quirks provided
* FEATURE - Mark fixed weapon hardpoints differently (needs testing what if there are 2E hardpoints, one is fixed on isn't)
I also just deployed a new version, with some fixes.
* Fixed clan mech price calculation
* Added missing Maddog mech icons
* Showing missile tubes in mechlab for omnipod missile hardpoints
* Showing popover on omnipod selection displaying hardpoints (quirks still a todo)
Deathlike, on 24 September 2014 - 11:43 AM, said:
smurfy, you haven't updated the Nova's C-bill cost at all yet...
Also, I would suggest posting the C-bill/MC costs of the other mechs... assuming you've gotten the data from the most recent/last PTS with all the mech costs listed there. You probably need a "tentative" pricing feature (just something to show to everyone that info but inform them it isn't "official" yet) because we actually do know the pricing structure (of the hero and champion mechs) and it's up to PGI to make numbers official. The only time I recall that PGI changed the pricing was with the Nova+Summoner price "adjustments" from some patches ago (you can find it mentioned in the patch notes).
Edit: The "tentative" pricing feature would just be a box over the C-bill/MC value with a hoverover element that says "tentative/projected price".
I will add sales pricing to the list too, with that i probably recheck all missing prices and add them as-well.
About the prices of not yet released mechs, the price is not in the game files. It seams that the price gets loaded via runtime from the server.
Catalina Steiner, on 24 September 2014 - 12:14 PM, said:
Yes, to be precisely:- KFX-Prime: no jumpjets possible
- KFX-S: 6 jumpjet possible
- KFX-D: no jumpjets
Yes, JJ display in the listing is still a todo. Problem here is, that the jj count is added via quirks.
The display will change a bit because the KFX-D can use other omnipods for example and then get JJ as-well
A bit different is it with the timberwolf. All Timberwolfs can have at least 4 JJ and the TBR-S can have 5.
I think i will do something like add the JJ count for the other variants which can gain the JJ by switching omnipods in parentheses .