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Mwo Is Now A Niche Game


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#41 FallguySoldier

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Posted 06 December 2012 - 01:39 PM

View PostMack1, on 06 December 2012 - 01:00 PM, said:

It's not fun anymore for me, it's becoming far too technical and reliant on lances. Take the ECM, it's probably fine if you have 7 buddies on voip with a nice premade loadout. But for PUG's it's just a huge disaster, it wipes out loads of peoples Mechs. I have a garage full of useless metal, it forces me to be a brawler which I don;t really enjoy. I was a Guass sniper and an LRM boat in my PUG matches but now it's just pointless. My Guass is a time bomb and my LRM's are just cheap fireworks.

I blame myself here so no need to have a go at me, I never did my research properly, I bought into Beta, had a laugh but had no idea it would be turning into this kind of game where you totally depend on having the correct setup of team mates who are coordinated by voip.

Looks like am getting back in my Lowe where I can actually have some fun for the most part of my evening and will only be doing 2 or 3 MWO battles now and then to see what is happening.

Totally gutted ;)


Caveat emptor. I hate to say it, but this is why I don't invest in "founder packs" for any MMO, regardless of how much I'm into the game. I prefer to test the waters first, so to speak, and see how things go. Once the game goes live and if I see that it's pretty much what I expected it to turn out, then I'll throw in my hard-earned cash.

On the other hand, it seemed like MW:O was going to cater to a niche group from the beginning, especially if you know the history behind MechWarrior's games. It's a tactical mech shooter and as what some people have said it does require teamwork, it's almost imperative that you join a premade clan somewhere. I, on the other hand, prefer to PUG because sometimes it's fun, especially when we're lucky enough to actually beat a premade. (Don't know how this has shifted since the latest patch, though.)

#42 Asseri

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Posted 06 December 2012 - 01:43 PM

Lately I've seen a lot crying about game getting too complicated. How long would you be interested in the husk of a MW game MWO was/is at the moment and enjoy it with only current weapons minus GECM and just more mechs added?

For me it would start to get repetitive. I like it that there will be more and more modules, more to think about, more to counter and more ways to make or break your day.

There's still a lot work to do balancewise... But I cant wait for more complex modules and mechs to be added. I didnt enjoy MW as much month ago when it was just LRM/Laser/Gauss fest.

#43 Mason2501

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Posted 06 December 2012 - 01:44 PM

Well have fun back in WoT where your Tier 8 "Lowe" is a subpar tier 8 tank, that's point is grinding for money due to its money bonus and cheap repair and rearm. Enjoy be destroyed by better Tier 9 and 10, who spend "Gold(cash) on Boosts and Ammo. What there isn't player on VOIP in WoT, hmm using teamwork. Yea right. Synced launches, 4 man groups. Yep.

Missiles work just fine with the right builds(TAG) and play style even though ECM. Better with "teamwork play".
Gauss builds still rip through Mechs and constantly get high damage scores. ECM does little to stop that. Hell helps certain sniper builds.

Must be your play style. Battletech has always been a "Niche Game" with a complex set of rules, builds, and tactics that award team play. Sorry its not BF3/CoD/MW3 etc. It's not at all close to the design of WoT.

No tiers, other then size/weight class. Same weapons have same effect on any class of Mech. Do the same damage on any Mech and to any Mech. All Mechs have the same space via critical spots regardless of size. Yes for now certain items are limited to certain Mechs. There an idea of Mech "Role in team" warfare. Each Mech variant has its own limits which the player can then customize any way within that limit. Skill unlocks are minor bonus equal on any mech and not required. Players can buy Any Mech in Any Class without grinding through tiers and tiers, and force weapons which have little play style effect.

Yes MWO much much better game. Many more options. Yes PGI has much to do improve the game. Will take months and years. But it's so much more fun.

I say that it would be nice to have a new player game match that only pit trail mech vs each other. Along with a Forced Default Variant game match mode, that ignores any customization made by players and lands them in the default Mech load out.
These should be options for game matches. Brings an option for more balanced battles for those who want that.

Someday a greater game of community warfare matches, maps, territory, game match modes, maps, chat, VoIP, guilds, etc.

Give it time. Spend some MC buy a Hero Mech to support the game. You get a better game down the road.

#44 Taemien

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Posted 06 December 2012 - 01:44 PM

View PostMack1, on 06 December 2012 - 01:00 PM, said:

It's not fun anymore for me, it's becoming far too technical and reliant on lances. Take the ECM, it's probably fine if you have 7 buddies on voip with a nice premade loadout. But for PUG's it's just a huge disaster, it wipes out loads of peoples Mechs. I have a garage full of useless metal, it forces me to be a brawler which I don;t really enjoy. I was a Guass sniper and an LRM boat in my PUG matches but now it's just pointless. My Guass is a time bomb and my LRM's are just cheap fireworks.

I blame myself here so no need to have a go at me, I never did my research properly, I bought into Beta, had a laugh but had no idea it would be turning into this kind of game where you totally depend on having the correct setup of team mates who are coordinated by voip.

Looks like am getting back in my Lowe where I can actually have some fun for the most part of my evening and will only be doing 2 or 3 MWO battles now and then to see what is happening.

Totally gutted ;)


MechWarrior always has and always will be a baptism by fire. As for voice communication, we've been using it since the option was available in MechWarrior 3 with Roger Wilco and BattleCom. Your best bet is to get three friends and run in a lance together or find a unit that can offer the same. Currently I do the former and have a blast when we play.

As I have stated in another thread, there is three things that garner success in this unique genre:

1. What you know.
2. What you do with what you have.
3. Who you know.

What you know involves finding a role you wish to play and knowing how to accomplish that.

What you do with what you have is how skilled you are with the loadouts you are using.

Who you know is the people you play with that will compliment your role and loadouts.


Missing one of those three will bring down everything you are trying to do. If you run a missile boat in a PUG and everyone has mechs that require going the tunnel/valley, means you're gonna get hosed, you're missing number 3. Running a brawler Atlas with an XL engine means you're missing 1. And of course getting out manuevered because you have issues running one way and torso twisting another means you're missing number 2.

Though admittedly enough, number 2 is the easiest to remedy, just playing the game will fix that. Number 1 can be difficult without using online resources. And of course number 3 can be the hardest for those anti-social types. Saying you have a job, wife, kids, ect. isn't an excuse. Back in the days of MW2 and early MW3, players with jobs, wives, and kids created units to organize games and league play with like minded and like scheduled players. Many of those units are still around to this day, and have the same standards as they did in 1995. Join one of those if RL has major priority shifts for you.

The only ones that should really be pugging solo are the ones without jobs, or responsibilities and are online playing at crazy times, or those with crazy schedules (though they could easily hook up with a EU or AU timezone group).

#45 Ilwrath

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Posted 06 December 2012 - 01:44 PM

View PostJade Kitsune, on 06 December 2012 - 01:36 PM, said:


There's like, 1-2 guys working on netcode... oh by the way, the guys working on the netcode, aren't getting paid either... did you know that? They're working FOR FREE to unscrew this netcode.

Also all the "Added" stuff we've been getting, different departments are still working and getting stuff done.

Do I wish netcode was fixed RIGHT NOW. yes I do. but there's a ton of stuff going on that I think many are just, un-aware of.


Netcode is kinda important for an online shooting game. If they have such a hard time getting it to work
they could at least put up some servers in EU to lessen the impact of the bad code. When I check pings
I see that there is a huge part of the player base that is EU based.

#46 IceSerpent

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Posted 06 December 2012 - 01:44 PM

View PostMack1, on 06 December 2012 - 01:33 PM, said:

Sorry for upsetting some of you guys.


I don't think you have really upset anybody. Every game is a niche game if you think about it, as each one tries to cater to a specific crowd. For example, from my perspective WoT is a niche game because I try my best to avoid P2W games and will never be playing it. That doesn't mean that WoT is bad or unsuccessful, it's just something I personally don't like. To each their own and all that.

#47 Alskari

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Posted 06 December 2012 - 01:50 PM

I PUG all the time and although about 1 in 5 games is painfully bad I don't understand why you're crying. I've played with and against 4 man premades and generally find them to be only marginally talented. I win more than I lose. Just get better at the game, or leave for a few months. It is in beta after all. Give it time.

#48 Randall Flagg

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Posted 06 December 2012 - 02:00 PM

16 player deathmatch! no teams, no weight restrictions, just killing. problem solved.

#49 Jello2142

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Posted 06 December 2012 - 02:10 PM

View PostMack1, on 06 December 2012 - 01:00 PM, said:

It's not fun anymore for me, it's becoming far too technical and reliant on lances. Take the ECM, it's probably fine if you have 7 buddies on voip with a nice premade loadout. But for PUG's it's just a huge disaster, it wipes out loads of peoples Mechs. I have a garage full of useless metal, it forces me to be a brawler which I don;t really enjoy. I was a Guass sniper and an LRM boat in my PUG matches but now it's just pointless. My Guass is a time bomb and my LRM's are just cheap fireworks.

I blame myself here so no need to have a go at me, I never did my research properly, I bought into Beta, had a laugh but had no idea it would be turning into this kind of game where you totally depend on having the correct setup of team mates who are coordinated by voip.

Looks like am getting back in my Lowe where I can actually have some fun for the most part of my evening and will only be doing 2 or 3 MWO battles now and then to see what is happening.

Totally gutted ;)

MWO has always been a niche game as you probably suspected from the jump. That is why so many people handed out cash to PGI for the "cause" hoping MWO would be as bad *** as whatever version of MW they played from their childhood.

I agree that MWO to a certain degree has some level of FOTMism, honestly what online game doesn't? Certain weapons and load outs work better than others and can be seen as a bit OP at times. ECM may need some tweaking but currently with the game play mechanics we have it turns into hide and seek most of the time, but remember there are other game modes to come.

It is unfortunate to see so many people get all but t pained over your post and come at you but you will have that in these big jobs.

View PostJade Kitsune, on 06 December 2012 - 01:36 PM, said:


There's like, 1-2 guys working on netcode... oh by the way, the guys working on the netcode, aren't getting paid either... did you know that? They're working FOR FREE to unscrew this netcode.

Also all the "Added" stuff we've been getting, different departments are still working and getting stuff done.

Do I wish netcode was fixed RIGHT NOW. yes I do. but there's a ton of stuff going on that I think many are just, un-aware of.

Have a source on that Jade? If this is true why are they doing it for free, shhh I wouldn't time is money!

Either way I don't think it will be accepted as a good excuse for having a terrible bug for such a long time, game breaking for some!

PGI can afford to toss programmers at skins, bobble heads, hero mechs, and other stupid crap but they can't be troubled to pay a couple more people to fix something that actually makes the game work.. Sorry lame excuse is still lame. (if it is fact)

#50 Kyrie

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Posted 06 December 2012 - 02:13 PM

OOooh. I like it. Call it the "Hunger Games" drop mode. :-)

View PostBDU SKINLESS, on 06 December 2012 - 02:00 PM, said:

16 player deathmatch! no teams, no weight restrictions, just killing. problem solved.


#51 Jello2142

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Posted 06 December 2012 - 02:15 PM

View PostKyrie, on 06 December 2012 - 02:13 PM, said:

OOooh. I like it. Call it the "Hunger Games" drop mode. :-)

I swear to whatever you consider holy if I ever see anything hunger games related in MWO I will curse the pillow you lay on with 10,000 fleas!

Edited by Jello2142, 06 December 2012 - 02:15 PM.


#52 The Cheese

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Posted 06 December 2012 - 02:15 PM

I think the OP has a valid point. There needs to be a place for the casual player to have some fun with this game, or it will, as he says, become a niche game.

#53 Soy

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Posted 06 December 2012 - 02:18 PM

Of course it's a niche game.

On a related note... Don't you find it ironic though, how the hardcore players think this game is the epitome of skill, when in reality it's difficult to quantify who is really skilled when you're only playing with a few thousand players instead of a few million. Not really a lot of golden wonderboy gamers in that small of a pool. So while this game may take skill to play because it's very sim-ish, it's not like this is the locus of gaming skill cuz there simply aren't hordes of pro gamer wannabes around.

Edited by Soy, 06 December 2012 - 02:19 PM.


#54 Kyrie

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Posted 06 December 2012 - 02:18 PM

View PostJello2142, on 06 December 2012 - 02:15 PM, said:

I swear to whatever you consider holy if I ever see anything hunger games related in MWO I will curse the pillow you lay on with 10,000 fleas!


Alas, no chance of seeing it with the name as such; PGI would get sued into oblivion. But I can dream...

roflol.

#55 Jello2142

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Posted 06 December 2012 - 02:25 PM

View PostThe Cheese, on 06 December 2012 - 02:15 PM, said:

I think the OP has a valid point. There needs to be a place for the casual player to have some fun with this game, or it will, as he says, become a niche game.


MW is already a niche game the problem look at how closely (or not) PGI is trying to be to BT/tt lore and rules into the game as is, while at the same time try to appeal to a larger more diverse player base. I mean let's be honest here the majority of players who were drawn to MWO at the jump were probably all in the 30's looking to relive some game they used to play when they were kids.

I am sure it is hard to pull off a game that keeps all the hard core fanatics happy while draw in the younger crowd. The game has a steep learning curve and compared to say Hawken.

MWO has its work cut out for them if they are looking to draw in millions. Also founders shoudl consider that the more people that play this game the longer it will be around to play!

So rather than poopoo everyone who feels like the game is hard or they aren't having fun because xyz perhaps see it from their side?

#56 Mathmatics

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Posted 06 December 2012 - 02:30 PM

A niche game with giant robots, sim and table top roots in a sci fi setting? You dont say?

#57 The Crow2k

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Posted 06 December 2012 - 02:32 PM

View PostMack1, on 06 December 2012 - 01:11 PM, said:


-SNIP-
I have no option other than PUG's.
-SNIP-

Oh and I have plenty skill, MWO I find very easy to play, I have a very good win/loss record,
-SNIP-


No offense intended but if all you do is PUG then I am afraid you cant take credit for having a good win/loss ratio. Since PUGS are random and MWO is built so that 1 Mech cannot win an entire fight on its own then saying you have a good win loss ratio playing all PUGs is akin to saying "I have a great win loss ratio at Roulette" its all just luck and nothing to do with skill. In a match you are one mech of 8, so you make up only 12.5% of that team.

Kill Death Ratio might be a better indicator to some extent except then players who enjoy scouting will look bad since their job is to spot/tag enemy mechs for others and to recon their positions, harrass them and ideally get them to scatter or turn their weaker backs to your teammates, thus the scout is not going ot have a great K/D Ratio.

In any case my point was having a good win loss Ratio in PUGS speaks more about your luck in getting decent teams (probably often containing at least 1 group) and nothing about your individual skill

#58 Ilwrath

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Posted 06 December 2012 - 02:38 PM

View PostMathmatics, on 06 December 2012 - 02:30 PM, said:

A niche game with giant robots, sim and table top roots in a sci fi setting? You dont say?


Hawken is the same right? Yesterday I installed the latest Nvidia drivers. Guess what game Nvidia choose
to promote while the driver installed...

#59 Kraven Kor

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Posted 06 December 2012 - 02:40 PM

View PostJello2142, on 06 December 2012 - 02:25 PM, said:

So rather than poopoo everyone who feels like the game is hard or they aren't having fun because xyz perhaps see it from their side?


Nobody should be poo-pooing anyone over anything when it comes to that; not PUG vs. Premade, not LRM vs. Direct Fire, not House Marik vs. House Kurita, etc.

Jerks gonna jerk, but ignore them.

Reasonable human beings on either side of this issue do try to see it from the other guy's point of view. Reasonable Founders that play in Premades want Casual Players to enjoy the game, and offer much advice on how to do so, get better, etc. Reasonable Lone Wolf players read said advice and, if they don't follow it, at least consider it or appreciate the attempt.

Raging Internet Jerks see every piece of advice as an insult, and/or anyone asking a question as an *****, and are just looking for the next chance to flame, troll, insult, offend, or complain.

But, at the end of the day, if you sit down to play a game of Chess, do not get angry when the pieces don't move like in Checkers and demand Chess be made more similar to Checkers.

#60 CMDR Sunset Shimmer

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Posted 06 December 2012 - 02:41 PM

View PostIlwrath, on 06 December 2012 - 01:44 PM, said:


Netcode is kinda important for an online shooting game. If they have such a hard time getting it to work
they could at least put up some servers in EU to lessen the impact of the bad code. When I check pings
I see that there is a huge part of the player base that is EU based.


With what money?

The larger playerbase is Northern America... it makes sense to locate the servers in America.

European servers are something they've been looking into since Closed Beta. but guess what, money's an issue in a F2P game.

You want to spend a few thousand on MC to pay for those servers, feel free ;)





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