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Stop The Hacks


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#101 Mercules

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Posted 26 February 2013 - 10:23 AM

View PostNgamok, on 26 February 2013 - 10:15 AM, said:

Yes, the first two shots were my fault for standing there. The third shot I had moved around the building coming to stop...


You stopped. His view line clears before his weapons do. He can see and start the targeting process before he can shoot and actually has to hold his shot till sure he is clear.

#102 Ronstar

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Posted 26 February 2013 - 10:38 AM

View PostMechsniper, on 21 February 2013 - 06:59 PM, said:

Sooo, for those claiming 0 hackers. Explain this. Singular jump ppc sniper having NOT looked over the horizon comes over just enough to clear guns and ct's you immediately at the begging of a match. You relocate while watching and he pops back up 30 sec later repeating this with you in an entirely different location. Dead in 3-4 salvos. Sometimes one of his buddies, also not having taken a prior peak does the same after you move. Now, said individual(s) is 1)luckiest player in the game( luck happens with a little skill I accept that). as well as a hell of a shot. 2)hacking a 3rd person point of view? or 3) has a wall hack or/and aimbot. This has happened on several occasions. If you don't move and poptarts kill you thats one thing. If you are on the move(not directly at the poptart) with no other spotters, I submit that something is reeking in the trash can. Tell me how you can accomplish this legitimately if not. Maybe I just need to L2P , lol, educate me. High jumpers who miss occasionally but hit mostly are not suspects to me, they are just annoying :).


This is exactly what happend to us on River City. Only the PPCs were also going through the walls.

#103 xenoglyph

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Posted 26 February 2013 - 10:49 AM

First off, shooting through walls is just not possible with any hack. Fact.

Secondly, the aimbot is real, though it's not very effective. During the holidays I bought it, analyzed it in a VM, and reversed it. It's packed with a recent version of Themida + XBundler, the protection isn't trivial.

I made notes on the memory it allocates, the code it injects, and the hooks it installs. PGI wasn't interested in hearing about it or my recommendations. I haven't looked into it further since then.

#104 Ngamok

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Posted 26 February 2013 - 10:52 AM

View PostMercules, on 26 February 2013 - 10:23 AM, said:


You stopped. His view line clears before his weapons do. He can see and start the targeting process before he can shoot and actually has to hold his shot till sure he is clear.


It's fine, you can believe that people can get to the apex of a jump, realize you are no longer in the previous positions snap their mech to your new position and still hit torso as you are falling down and consistantly do it. I don't. I will still call it fishy.

View Postxenoglyph, on 26 February 2013 - 10:49 AM, said:

First off, shooting through walls is just not possible with any hack. Fact.

Secondly, the aimbot is real, though it's not very effective. During the holidays I bought it, analyzed it in a VM, and reversed it. It's packed with a recent version of Themida + XBundler, the protection isn't trivial.

I made notes on the memory it allocates, the code it injects, and the hooks it installs. PGI wasn't interested in hearing about it or my recommendations. I haven't looked into it further since then.


FGJ.

#105 Ronstar

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Posted 26 February 2013 - 11:01 AM

View Postxenoglyph, on 26 February 2013 - 10:49 AM, said:

First off, shooting through walls is just not possible with any hack. Fact.

Secondly, the aimbot is real, though it's not very effective. During the holidays I bought it, analyzed it in a VM, and reversed it. It's packed with a recent version of Themida + XBundler, the protection isn't trivial.

I made notes on the memory it allocates, the code it injects, and the hooks it installs. PGI wasn't interested in hearing about it or my recommendations. I haven't looked into it further since then.



well I wish I had video captured that moment, but yes the PPC shots were in fact going through the walls of the buildings. My whole team witnessed it happening to them as well. the enemy team didnt even set foot off their base and killed every single one of us.

#106 Joanna Conners

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Posted 26 February 2013 - 03:08 PM

View PostRonstar, on 26 February 2013 - 11:01 AM, said:



well I wish I had video captured that moment, but yes the PPC shots were in fact going through the walls of the buildings. My whole team witnessed it happening to them as well. the enemy team didnt even set foot off their base and killed every single one of us.


Sounds like more of a glitch than a hack. Did you report it to PGI?

#107 yerDEAD

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Posted 27 February 2013 - 08:42 AM

View PostMercules, on 26 February 2013 - 08:19 AM, said:

With BAP and Extended Range module I can target people who do to draw distance can't even see my mech. ;)


I get that, but can someone confirm BAP and Advanced Sensors penetrate cave, say in Frozen city?

#108 Ghogiel

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Posted 27 February 2013 - 08:46 AM

View PostyerDEAD, on 27 February 2013 - 08:42 AM, said:


I get that, but can someone confirm BAP and Advanced Sensors penetrate cave, say in Frozen city?

In normal play, no that is not possible.

But I have had it happen to me, being magically targeted while in the cave. No one was there.

I typed it into team chat, and someone said that the betty sound of; you have been targeted. is bugged. Not sure what to believe.

#109 yerDEAD

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Posted 27 February 2013 - 08:52 AM

View PostRonstar, on 26 February 2013 - 11:01 AM, said:

well I wish I had video captured that moment, but yes the PPC shots were in fact going through the walls of the buildings. My whole team witnessed it happening to them as well. the enemy team didnt even set foot off their base and killed every single one of us.


I can confirm weapons firing through both river city buildings and frozen city buildings. We noted the River City issue a while back. Frozen city issues appeared last night during 8 man drops. I could see the weapon fire going through the building and hitting a team mate - one of the buildings in D5.

View PostGhogiel, on 27 February 2013 - 08:46 AM, said:

In normal play, no that is not possible.

But I have had it happen to me, being magically targeted while in the cave. No one was there.

I typed it into team chat, and someone said that the betty sound of; you have been targeted. is bugged. Not sure what to believe.


I have heard that too. Would love to know if this is how the xray hack may function though. As I have mentioned before, dev commenting on this subject is deafeningly silent.

#110 Kraven Kor

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Posted 27 February 2013 - 09:44 AM

View PostRonstar, on 26 February 2013 - 11:01 AM, said:



well I wish I had video captured that moment, but yes the PPC shots were in fact going through the walls of the buildings. My whole team witnessed it happening to them as well. the enemy team didnt even set foot off their base and killed every single one of us.


That may be just due to server side auth and lag.

The server basically says "you got hit with that PPC before you ducked behind that building" but by the time you get that confirmation you are already visibly behind the obstacle. So you see the PPC hit you "through the building" while the guy shooting you sees it land "just before you duck under cover."

Just a thought.

Still, though, why PGI (and, really, most other game developers) just refuse to even listen to those giving them details on the existing hacks and whatnot does bother me on a fundamental level.

#111 yerDEAD

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Posted 28 February 2013 - 12:00 PM

It's not that they refuse to listen - guaranteed they are listening. Hacking is bad publicity for any mulitplayer game - and sometimes companies will not publicly acknowledge an issue like this. They could also be planning a way to tackle the issue and do not want it publicized. I just feel that approach is outdated.

#112 Coolant

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Posted 28 February 2013 - 12:04 PM

I guess if the MWO population is huge, and from the solo tournament last weekend it appears to be so, maybe I just haven't encountered a hacker yet. But, I been playing for awhile and I've never encountered anything strange that I would call a hack. I think it probably more someone faced a really good veteran than a hack. If there are hacks they aren't very effective because they certainly aren't game changing or they would be very noticeable.

#113 Velba

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Posted 28 February 2013 - 12:17 PM

I've seen nothing but good players and bad decisions.

#114 MadFred26

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Posted 28 February 2013 - 12:28 PM

So everyone that thinks no one hacks, is unaware that there are aimbot programs out there that people sign up for and pay for to use? And that there are MWO specific programs and hacks out there too? I am sure it's against the rules to post links, nor do I wish to promote it in any way, but they are out there. You can find them easily if you bother to do research before assuming something to be true. :angry:

And the very exsistance of these websites and programs that they sell is proof that people hack in this game, otherwise these people would not be in business. If no one bought them, they'd stop offering. And yet, they don't. Stick your head in the sand all you like, but you're wrong no matter what, if you think ANY game is without cheaters.

Having said that, MWO is rather clean compared to the more mainstream games and 90% of claims towards hacking are just sore losers who don't understand that some things are just skill based or great builds. :wub:

#115 Zerstorer Stallin

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Posted 28 February 2013 - 12:31 PM

View Postxenoglyph, on 26 February 2013 - 10:49 AM, said:

First off, shooting through walls is just not possible with any hack. Fact.

Secondly, the aimbot is real, though it's not very effective. During the holidays I bought it, analyzed it in a VM, and reversed it. It's packed with a recent version of Themida + XBundler, the protection isn't trivial.

I made notes on the memory it allocates, the code it injects, and the hooks it installs. PGI wasn't interested in hearing about it or my recommendations. I haven't looked into it further since then.



This makes me sad and angry....

#116 NKAc Street

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Posted 28 February 2013 - 12:37 PM

And when they die they will say the anti-hack programs are crap. Cheating is possible in any game i would think, but I've headshotted people and their first comment is "nice hacks". Many while walking right towards my ac/20's. LOL.

#117 Baler

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Posted 28 February 2013 - 04:09 PM

View PostyerDEAD, on 28 February 2013 - 12:00 PM, said:

It's not that they refuse to listen - guaranteed they are listening. Hacking is bad publicity for any mulitplayer game - and sometimes companies will not publicly acknowledge an issue like this. They could also be planning a way to tackle the issue and do not want it publicized. I just feel that approach is outdated.


I strongly agree with this ^
The dev's are aware that there is an issue but telling all the legitmate players about it would only scare off players, potential players, and potential microtransaction sales.

Now i'm not saying it's a wide spread issue or that there is truely anything they can really do about a few bad eggs.
Yet I wish they would work on some way to track down the few bad eggs that give legitmate players a bad name for playing well.
Though that is a hurdle all upon it self. I would not want them wasting time on that insteed of making new mechs and maps for us to enjoy.

hackers will never go away from online gaming no matter the game. ;)

#118 YouMadQuiaff

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Posted 28 February 2013 - 04:20 PM

my aim is so good it should be considered a hack.

#119 IceSerpent

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Posted 28 February 2013 - 04:44 PM

View PostMadFred26, on 28 February 2013 - 12:28 PM, said:

So everyone that thinks no one hacks, is unaware that there are aimbot programs out there that people sign up for and pay for to use? And that there are MWO specific programs and hacks out there too? I am sure it's against the rules to post links, nor do I wish to promote it in any way, but they are out there. You can find them easily if you bother to do research before assuming something to be true. ;)


No, we simply realize that aimbot in MWO is about as useful as a legged Commando. And, yes, we know that some folks sign up for and even pay for trojans installed on their rigs, but you can't cure stupid, so we don't care much about all this stuff.

Quote

And the very exsistance of these websites and programs that they sell is proof that people hack in this game, otherwise these people would not be in business. If no one bought them, they'd stop offering. And yet, they don't. Stick your head in the sand all you like, but you're wrong no matter what, if you think ANY game is without cheaters.


There are a lot of business models based on general stupidity of human population (i.e. credit card companies get most of their income from people too dumb to pay their bills on time).

#120 von Pilsner

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Posted 28 February 2013 - 05:23 PM

View PostIceSerpent, on 28 February 2013 - 04:44 PM, said:

No, we simply realize that aimbot in MWO is about as useful as a legged Commando. And, yes, we know that some folks sign up for and even pay for trojans installed on their rigs, but you can't cure stupid, so we don't care much about all this stuff.


I think it is the radar hack that is most concerning. Dismissing hacking out-of-hand seems like a bad strategy, hopefully PGI does not feel the same way...





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