jakucha, on 26 February 2013 - 04:34 AM, said:
You forgot something important:
Yes, it is true that you don't need exorbitant skill to charge in and kill the first enemy mech who's unlucky enough to bump into you.
But without map-awareness and patience you will then most likely be attacked (and killed) by his teammates while you are close to overheating after your kill.
And furthermore while it is no problem to hit Heavies, Assaults and most mediums, light mechs are not that easy to hit. You need to play lots of games to get used to SRM-aiming before you will be able to predict their movement, lag and flight speed of SRMS.
So the true skill to be really successful in a splatcat is to SURVIVE after your first kill. That's where most splatcat drivers i've seen so far utterly fail.
If you only trade your mech against one of theirs, you achieved nothing.
If you kill or damage a second mech before you go down then you actually helped your team but thats still far from being OP. Any decent player can do that and more with less cheesy builds.
Only when you manage to stay hidden and pick on occupied, unaware or isolated mechs, then you can use the Splatcat to it's full potential. And the only question is if a similar skilled player could carry his team equally well in another mech. If we can answer this, then we can say for sure if the splatcat is OP or not.
So my conclusion is:
Being able to easily kill a mech fast is no indicator of OP-ness.
The splatcat requires several skills to be really strong:
- Map awareness to see holes for flanking
- Patience to withstand the urge to attack easy prey right behind that obstacle you are hiding, and instead wait for your opportunity to do it SAFELY.
- Heat management because you will run hot and a shutdowned splatcat is usually a dead spaltcat.
- Aiming (to hit fast and nimble mechs)
- Jumpjetting is also quite away from being a no-brainer because when landing you are stationary and present a perfect target for anyone with some aim. And you are very predictable while airborne.
- Torso twisting is very important to survive long enough. Several games i only was able to dominate the match because i repeatedly managed to turn away my heavily damaged torso until my teammates saved me so i was able to cause lots of additional havok.
Even knowing when to deliberately sacrifice one of your valuable arms just to prevent being killed is very important.
It took me way more than 100 games in my splatcat to even be able to really contribute to my team beside only exchanging my mech with an enemy one.
And even 250+ games to reach a level of performance to be able to dominate each match i play.
So no, the splatcat is by far no easy mode if you want to do more than kill something fast and then die.
And yes, when driven by a veteran player i indeed think that it is stronger than most other mechs out there. But unless more players share my impression or PGI is able to extract some data-based evidence from their tracking this still is only my subjective impression.
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