Cut The Engine Rating And Twist Of The Catapult
#81
Posted 26 February 2013 - 02:24 PM
...get rid of this, get rid of that, nerf this, nerf that, some of you will not be happy until basically it dosen't even resemble itself anymore, get rid of the twist, get rid of (insert any other feature of Catapult), well how about get rid of the most massive open hitbox in the whole game, the thing is literally a walking 'shoot me' sign and yet you guys still fail to deal with it.
Just because they've been around in the game for a long time now doesn't mean that the shiny newly released mech you've just earnt should now be better (but, you should be!), the Catapult like the Atlas is simply great at doing what it was designed to do.
#82
Posted 26 February 2013 - 02:27 PM
Perhaps we can direct you to a better build for what ever you have that is getting p0wned.
#83
Posted 26 February 2013 - 03:25 PM
#84
Posted 26 February 2013 - 03:41 PM
SpartanFiredog317, on 26 February 2013 - 10:24 AM, said:
If that is enough to scare you...then quit now.
The Clan Madcat (TImberwolf) will be just as bad plus will be 10 tons heavier, have 25% base better speed, and Clan Tech Weapons out the wazzoo (All of which have either better range, weigh less, or just do more damage compared to IS versions).
Yes...let's nerf a decent design so the Clans can just wipe IS mechs out easily once they arrive.
That was sarcasm BTW...
#85
Posted 26 February 2013 - 04:16 PM
#86
Posted 26 February 2013 - 04:42 PM
#87
Posted 26 February 2013 - 04:51 PM
Viper69, on 26 February 2013 - 10:44 AM, said:
stalker also has more armor than the kitty aswell as carying far more fire power
#88
Posted 26 February 2013 - 04:55 PM
SpartanFiredog317, on 26 February 2013 - 10:46 AM, said:
it doesn't have a 360 arc of fire, and the only reason the cat has so many cheese builds is because 1)the a1's many missle hardpoints that everyone throws srms in, and the K2s balistic hard points should have been mounted in the CT but the devs decided it would be brilliant to put them in the LT and RT
if they got rid of the A1 and put the K2s balistic points in its center torso there'd be no problem with Catapults
#89
Posted 26 February 2013 - 05:01 PM
ElLocoMarko, on 26 February 2013 - 02:27 PM, said:
Perhaps we can direct you to a better build for what ever you have that is getting p0wned.
to be fair it doesn't matter what build you're in when the small maps pidgeon toes you into fighting at knife range with an A1 srm cat
Biffa Buttocks, on 26 February 2013 - 02:24 PM, said:
...get rid of this, get rid of that, nerf this, nerf that, some of you will not be happy until basically it dosen't even resemble itself anymore, get rid of the twist, get rid of (insert any other feature of Catapult), well how about get rid of the most massive open hitbox in the whole game, the thing is literally a walking 'shoot me' sign and yet you guys still fail to deal with it.
Just because they've been around in the game for a long time now doesn't mean that the shiny newly released mech you've just earnt should now be better (but, you should be!), the Catapult like the Atlas is simply great at doing what it was designed to do.
somehow I doubt the catapult was ment to boat heavy balistics/SRM6s it general shape reminds me more of something that's supposed to stay "away" from the front lines, given the massive CT and Head hit boxes.
#90
Posted 26 February 2013 - 05:08 PM
#91
Posted 26 February 2013 - 05:22 PM
Omni 13, on 26 February 2013 - 04:55 PM, said:
it doesn't have a 360 arc of fire, and the only reason the cat has so many cheese builds is because 1)the a1's many missle hardpoints that everyone throws srms in, and the K2s balistic hard points should have been mounted in the CT but the devs decided it would be brilliant to put them in the LT and RT
if they got rid of the A1 and put the K2s balistic points in its center torso there'd be no problem with Catapults
Careful with the blanket statement. I used my A1 the most during the weekend and I do not have six SRM 6's or SRM 4's, nor do I have 6x Streak SRMs. Everyone is definitely NOT the case.
#92
Posted 26 February 2013 - 05:52 PM
What I do think is that it showcases 2 issues mechwarrior has always faced, 360degree torso twist and boating, because it is a boat.
The torso twist choice is interesting - specifically because it helps the catapult stay at LRM range, as well as brawl.
Overall I don't think the catapult is massively OP, but I do think that PGI needs to think about torso twist and the mechs it goes on. The Trebuchet has horrible torso twist, but in its default role is, much like the catapult a long range fire support mech. So should it too get a large torso twist? what decides which mechs get 160 degree torso twist, and which ones get only 90?
Logically you would think the large torso twists would suite brawlers, and tight torso twists like the stalker would suit fire supprot mechs, and let PGI push mechs in this direction.
The catapult is interesting in this, and it'll be interesting to see how PGI decides to address this in the future since we already see it happening on the stalker, catapult, etc.
So far I like the personality it gives mechs. But as a catapult owner who would hate to see the catapult get a torso twist nurf, I still do wonder if the torso twist is appropriate or not, especially on the A1.
Given the inherint headshot weakness that does hurt the catapult somewhat in brawling, reality is with jumpjets and 6 SRMS/SSRMS, headshots happen but just as often the headshot saves the catapult to take 1 extra CT shot. And the monster CT only benefits the catapult, it loves an XL engine because the side torsos are so rarely hit and easily protected.
Edited by Colonel Pada Vinson, 26 February 2013 - 05:53 PM.
#93
Posted 26 February 2013 - 05:55 PM
OP8, on 26 February 2013 - 03:25 PM, said:
funny because that is a wall of text and no one is going to read it.
#94
Posted 26 February 2013 - 06:08 PM
http://mwomercs.com/...36#entry1854836
apparently it shows the majority of the forum are blind idiots unable to see how merely one of these things being fielded is worse than any clan invasion.
#95
Posted 26 February 2013 - 06:12 PM
#96
Posted 26 February 2013 - 06:41 PM
Omni 13, on 26 February 2013 - 04:51 PM, said:
stalker also has more armor than the kitty aswell as carying far more fire power
What does armor and firepower have anything to do with it? The cat has more armor and firepower than cicada yet it has a larger torso twist area than a cicada. My point is their reason for giving the cat its torso range was not carried over to the other mechs with no arms. Not getting overly worked up about it but really all mechs should have the same range of motion.
#97
Posted 26 February 2013 - 06:43 PM
And no, I like them because I really like the look of them.
#98
Posted 26 February 2013 - 07:01 PM
It can be said It's currently the only damn Omnimech in the game.
#99
Posted 26 February 2013 - 07:09 PM
#100
Posted 26 February 2013 - 07:17 PM
Serapth, on 26 February 2013 - 12:58 PM, said:
See, theres the thing though... its always the Cat in the end.
The Stalker can boat too, but it pays a heavy and obvious price. It's slow as hell, has huge side torsos and the worst twist in the game. People look at the 6xPPC and realize they heavy price paid to run such a mech. Some people complain sure, but for the most part it's pretty quite.
The Cat though... no real downsides. A slightly larger head hitbox is the only thing I ever hear listed as a downside. On the upside, it's fast, good armor, best twist speed and radius in the game, most boatable mech in the game, best critical placements in the game, often best firmpoints in the game.
So maybe, just maybe, people complain about the Cat because... you know, there is a problem with the Cat???
You see here's the funny thing, I play PPC/LRM stalker, PPC/Streak Stalker, LRM Cat and SRM Cat, and somehow I actually know how to counter SRM Cats. I know, funny right? It's called looking at your map and not rushing in head first without checking what is there.
I routinely hit a SRM Cat's with 3 blasts of 4 PPC's before the cat can close. My heat is high, probably 80's, but guess what, the Cat's torso armor is gone and I've got 4 highly efficient streaks that will home in on the exposed armor and I blow the Streak cat up in seconds at 270M, before he got to 100M to fire on me.
I'm guessing you ran exclusively in groups and did not spend the majority of your time Pugging. You have a greatly elevated ELO bracket now and are feeling the pain.
Spend some time learning how to actually play the game and you'll figure out to kill SRM Cats. I'll give you a hint, don't rush into confined areas w/o scouting it fire. Don't focus exclusively on one target w/o checking your map. When you hear that audible beep look around. When you are standing there in your Stalker LRM'n away and you feel a rocket black, don't keep firing LRM's because you think its a commando, turn around and fight, its probably a better skilled player in a Cat who spent the last 2 minutes stalking you to kill you.
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