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Cut The Engine Rating And Twist Of The Catapult


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#81 Biffa Buttocks

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Posted 26 February 2013 - 02:24 PM

Not this again, each and every month it's nerf the Catathis or the Catathat...

...get rid of this, get rid of that, nerf this, nerf that, some of you will not be happy until basically it dosen't even resemble itself anymore, get rid of the twist, get rid of (insert any other feature of Catapult), well how about get rid of the most massive open hitbox in the whole game, the thing is literally a walking 'shoot me' sign and yet you guys still fail to deal with it.

Just because they've been around in the game for a long time now doesn't mean that the shiny newly released mech you've just earnt should now be better (but, you should be!), the Catapult like the Atlas is simply great at doing what it was designed to do.

#82 ElLocoMarko

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Posted 26 February 2013 - 02:27 PM

Mkay original poster... fess up... What mech are you running that these are so terrifying for you?

Perhaps we can direct you to a better build for what ever you have that is getting p0wned.

#83 OP8

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Posted 26 February 2013 - 03:25 PM

I'm not even gonna read everyone's posts here but I can already kinda say horse crap to all the catapult hating. Many players that drive cats have had all sorts of odd irritations and sufferings like all the rest of you. They fill their role pretty fairly. I bet all the whiners that ***** about SSRM A1s cat probably have a 3L with ecm that can completely nullify all the missiles but still complain. I've done all 4 cats but currently own a C1f and an A1 as masters but sold the C4 &K2. I own several master chassis in every weight class, so it's safe to say I've experienced the strengths and weaknesses of most of the mechs. I've played enough of this game to know that every mech and load out has an Achilles heel against some other mech and no one is invincible. Problem is more that every player has a certain play style and battlefield understanding level and everybody gripes about whatever type of battle they get their ***** kicked in most. The weak willed pilots ***** about the most things because they don't understand how to adapt their strategies to overcome the enemy. Some random factor will always seem overpowered in a game to a player that can't comprehend what they need to change in their tactics to level the playing field against a target. Some people hate PPCs. Some people hate ECM. Some hate atlas's, some hate ravens, some hate LRMs, some hate SRMs, some hate laser boats, some hate any boats, some hate this map or that one, yada yada yada- and it's usually just cause that player dies against that stuff most often and wont adapt their strategy. Here's a funny bit- it's not that CATS are particularly unbalanced- it's that they're symmetrical and the guns are mounted high; and really intelligent players tend to be slightly neurotic about perfectionism and are drawn to using even pairs in their loadouts- So you can guess that most cat pilots are more practiced and **** retentive about how well their machine is built- and that they probably have all the upgrades- and probably know how to out maneuver an atlas just as easy as a 3L but in reverse throttle. You might also guess that the CAT pilot in question might also have enough experience to jump in his master Cicada 3M with ECM and smoke any CAT A-1 or any other build just as easily. I guess my point ends with "If catapults keep kicking your ***, build yourself any one of the dozen other configurations that are good anti cat builds- stop playing victim and don't let em get so close to you separated from your team,... duh."

#84 Felix Dante

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Posted 26 February 2013 - 03:41 PM

View PostSpartanFiredog317, on 26 February 2013 - 10:24 AM, said:

...Cut the engine rating down to a 250, and the twist down to about 70 degrees, and SRMS/SSRMS will be completely balanced. Its not even the fact that Catapults can boat every weapon in the game, the problem is they can do so better than just about any mech in the game. LRMS AC20s PPCs SRMS/SSRMS.... all with close enough to a 360 arc of fire, max armor, and the speed of a medium. Cutting their speed and fire arc will give them enough disadvantage to be in line with everyone else, but still let the payload be deadly if they can get position.


If that is enough to scare you...then quit now. :mellow:

The Clan Madcat (TImberwolf) will be just as bad plus will be 10 tons heavier, have 25% base better speed, and Clan Tech Weapons out the wazzoo (All of which have either better range, weigh less, or just do more damage compared to IS versions).
:wacko:

Yes...let's nerf a decent design so the Clans can just wipe IS mechs out easily once they arrive. :P

That was sarcasm BTW... :rolleyes:

#85 ElLocoMarko

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Posted 26 February 2013 - 04:16 PM

As far as I can tell the original poster has at least an Ilya Muromets, a Centurion, and affection for Stalkers.

#86 Muffinator

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Posted 26 February 2013 - 04:42 PM

The other day I dropped in my C1 cat and a raven 3L on my team started berating me for using a cat with srms. Oh how we laughed.

#87 Commander Kobold

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Posted 26 February 2013 - 04:51 PM

View PostViper69, on 26 February 2013 - 10:44 AM, said:

I dont understand why the stalker doesnt have remarkable twisting ability like the catapult. The reason the catapult was given fast twisting and a high twist arc was because of it not having functional arms. Well the Stalker is in the same boat yet its twist is reduced to a craptastic amount and its twist speed is lacking. So in my opinion either reduce the catapults twist or increase the stalkers degree of twist.


stalker also has more armor than the kitty aswell as carying far more fire power

#88 Commander Kobold

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Posted 26 February 2013 - 04:55 PM

View PostSpartanFiredog317, on 26 February 2013 - 10:46 AM, said:

....86 Kmph is faster than almost all assaults, most heavies and many mediums.... combined with the 360 arc of fire. cover is easy. And its silly that the Catapult is the only mech in the game that has so many cheese builds.


it doesn't have a 360 arc of fire, and the only reason the cat has so many cheese builds is because 1)the a1's many missle hardpoints that everyone throws srms in, and the K2s balistic hard points should have been mounted in the CT but the devs decided it would be brilliant to put them in the LT and RT

if they got rid of the A1 and put the K2s balistic points in its center torso there'd be no problem with Catapults

#89 Commander Kobold

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Posted 26 February 2013 - 05:01 PM

View PostElLocoMarko, on 26 February 2013 - 02:27 PM, said:

Mkay original poster... fess up... What mech are you running that these are so terrifying for you?

Perhaps we can direct you to a better build for what ever you have that is getting p0wned.


to be fair it doesn't matter what build you're in when the small maps pidgeon toes you into fighting at knife range with an A1 srm cat

View PostBiffa Buttocks, on 26 February 2013 - 02:24 PM, said:

Not this again, each and every month it's nerf the Catathis or the Catathat...

...get rid of this, get rid of that, nerf this, nerf that, some of you will not be happy until basically it dosen't even resemble itself anymore, get rid of the twist, get rid of (insert any other feature of Catapult), well how about get rid of the most massive open hitbox in the whole game, the thing is literally a walking 'shoot me' sign and yet you guys still fail to deal with it.

Just because they've been around in the game for a long time now doesn't mean that the shiny newly released mech you've just earnt should now be better (but, you should be!), the Catapult like the Atlas is simply great at doing what it was designed to do.


somehow I doubt the catapult was ment to boat heavy balistics/SRM6s it general shape reminds me more of something that's supposed to stay "away" from the front lines, given the massive CT and Head hit boxes.

#90 Chou Senwan

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Posted 26 February 2013 - 05:08 PM

By rights, 36 SRMs should be terrifying. But 12 Streak SRMs shouldn't be quite so horrifying. I hope 'State Rewind' will let us have Streaks function properly.

#91 Nostram

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Posted 26 February 2013 - 05:22 PM

View PostOmni 13, on 26 February 2013 - 04:55 PM, said:


it doesn't have a 360 arc of fire, and the only reason the cat has so many cheese builds is because 1)the a1's many missle hardpoints that everyone throws srms in, and the K2s balistic hard points should have been mounted in the CT but the devs decided it would be brilliant to put them in the LT and RT

if they got rid of the A1 and put the K2s balistic points in its center torso there'd be no problem with Catapults


Careful with the blanket statement. I used my A1 the most during the weekend and I do not have six SRM 6's or SRM 4's, nor do I have 6x Streak SRMs. Everyone is definitely NOT the case.

#92 Corvus Antaka

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Posted 26 February 2013 - 05:52 PM

I have the K2, the C4 and the C1. The catapult is a great mech, most certainly not massively OP.

What I do think is that it showcases 2 issues mechwarrior has always faced, 360degree torso twist and boating, because it is a boat.

The torso twist choice is interesting - specifically because it helps the catapult stay at LRM range, as well as brawl.

Overall I don't think the catapult is massively OP, but I do think that PGI needs to think about torso twist and the mechs it goes on. The Trebuchet has horrible torso twist, but in its default role is, much like the catapult a long range fire support mech. So should it too get a large torso twist? what decides which mechs get 160 degree torso twist, and which ones get only 90?

Logically you would think the large torso twists would suite brawlers, and tight torso twists like the stalker would suit fire supprot mechs, and let PGI push mechs in this direction.

The catapult is interesting in this, and it'll be interesting to see how PGI decides to address this in the future since we already see it happening on the stalker, catapult, etc.

So far I like the personality it gives mechs. But as a catapult owner who would hate to see the catapult get a torso twist nurf, I still do wonder if the torso twist is appropriate or not, especially on the A1.

Given the inherint headshot weakness that does hurt the catapult somewhat in brawling, reality is with jumpjets and 6 SRMS/SSRMS, headshots happen but just as often the headshot saves the catapult to take 1 extra CT shot. And the monster CT only benefits the catapult, it loves an XL engine because the side torsos are so rarely hit and easily protected.

Edited by Colonel Pada Vinson, 26 February 2013 - 05:53 PM.


#93 Skizzak

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Posted 26 February 2013 - 05:55 PM

View PostOP8, on 26 February 2013 - 03:25 PM, said:

I'm not even gonna read everyone's posts here but I can already kinda say horse crap to all the catapult hating. Many players that drive cats have had all sorts of odd irritations and sufferings like all the rest of you. They fill their role pretty fairly. I bet all the whiners that ***** about SSRM A1s cat probably have a 3L with ecm that can completely nullify all the missiles but still complain. I've done all 4 cats but currently own a C1f and an A1 as masters but sold the C4 &K2. I own several master chassis in every weight class, so it's safe to say I've experienced the strengths and weaknesses of most of the mechs. I've played enough of this game to know that every mech and load out has an Achilles heel against some other mech and no one is invincible. Problem is more that every player has a certain play style and battlefield understanding level and everybody gripes about whatever type of battle they get their ***** kicked in most. The weak willed pilots ***** about the most things because they don't understand how to adapt their strategies to overcome the enemy. Some random factor will always seem overpowered in a game to a player that can't comprehend what they need to change in their tactics to level the playing field against a target. Some people hate PPCs. Some people hate ECM. Some hate atlas's, some hate ravens, some hate LRMs, some hate SRMs, some hate laser boats, some hate any boats, some hate this map or that one, yada yada yada- and it's usually just cause that player dies against that stuff most often and wont adapt their strategy. Here's a funny bit- it's not that CATS are particularly unbalanced- it's that they're symmetrical and the guns are mounted high; and really intelligent players tend to be slightly neurotic about perfectionism and are drawn to using even pairs in their loadouts- So you can guess that most cat pilots are more practiced and **** retentive about how well their machine is built- and that they probably have all the upgrades- and probably know how to out maneuver an atlas just as easy as a 3L but in reverse throttle. You might also guess that the CAT pilot in question might also have enough experience to jump in his master Cicada 3M with ECM and smoke any CAT A-1 or any other build just as easily. I guess my point ends with "If catapults keep kicking your ***, build yourself any one of the dozen other configurations that are good anti cat builds- stop playing victim and don't let em get so close to you separated from your team,... duh."


funny because that is a wall of text and no one is going to read it.

#94 GalaxyBluestar

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Posted 26 February 2013 - 06:08 PM

please don't make me do another one of these

http://mwomercs.com/...36#entry1854836

apparently it shows the majority of the forum are blind idiots unable to see how merely one of these things being fielded is worse than any clan invasion.

#95 GoManGo

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Posted 26 February 2013 - 06:12 PM

Here is my answer to you OP=HELLLLLL NO leave my C4 alone it is hard enough trying to stay alive in it already. If anything I would say fix the huge hitboxes on the Cats and other mechs and fix all the lack of back and head armor on cats and all mechs they all die to easy

#96 Viper69

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Posted 26 February 2013 - 06:41 PM

View PostOmni 13, on 26 February 2013 - 04:51 PM, said:


stalker also has more armor than the kitty aswell as carying far more fire power


What does armor and firepower have anything to do with it? The cat has more armor and firepower than cicada yet it has a larger torso twist area than a cicada. My point is their reason for giving the cat its torso range was not carried over to the other mechs with no arms. Not getting overly worked up about it but really all mechs should have the same range of motion.

#97 Dukarriope

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Posted 26 February 2013 - 06:43 PM

Considering I've spent some 40+% of my playtime in Catapults and killed many, many of them with other 'mechs, I don't really think they're overpowered. Yes, they have advantages and incredible versatility, but they're definitely not invincible or overpowered as far as I'm concerned. Even the gauss cats or AC/20s don't bother me.

And no, I like them because I really like the look of them.

#98 Garfuncle

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Posted 26 February 2013 - 07:01 PM

So many tryhards scared of getting their golden goose taken away. Again, beyond having a larger than average head hitbox. (That is still better than the one on the Cent and Awesome, mind you) what the hell is the 'Cat's weakness? It can run anything it wants, twist all it wants, sail the high seas as any kind of boat, has great armor, speed, and hardpoint placement, and a low profile.

It can be said It's currently the only damn Omnimech in the game.

#99 SuperJoe

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Posted 26 February 2013 - 07:09 PM

I love brainlessly one-shotting mediums and crippling altases with single alphas in my a1 ): pls dont nerf.

#100 Rhent

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Posted 26 February 2013 - 07:17 PM

View PostSerapth, on 26 February 2013 - 12:58 PM, said:



See, theres the thing though... its always the Cat in the end.

The Stalker can boat too, but it pays a heavy and obvious price. It's slow as hell, has huge side torsos and the worst twist in the game. People look at the 6xPPC and realize they heavy price paid to run such a mech. Some people complain sure, but for the most part it's pretty quite.

The Cat though... no real downsides. A slightly larger head hitbox is the only thing I ever hear listed as a downside. On the upside, it's fast, good armor, best twist speed and radius in the game, most boatable mech in the game, best critical placements in the game, often best firmpoints in the game.

So maybe, just maybe, people complain about the Cat because... you know, there is a problem with the Cat???


You see here's the funny thing, I play PPC/LRM stalker, PPC/Streak Stalker, LRM Cat and SRM Cat, and somehow I actually know how to counter SRM Cats. I know, funny right? It's called looking at your map and not rushing in head first without checking what is there.

I routinely hit a SRM Cat's with 3 blasts of 4 PPC's before the cat can close. My heat is high, probably 80's, but guess what, the Cat's torso armor is gone and I've got 4 highly efficient streaks that will home in on the exposed armor and I blow the Streak cat up in seconds at 270M, before he got to 100M to fire on me.

I'm guessing you ran exclusively in groups and did not spend the majority of your time Pugging. You have a greatly elevated ELO bracket now and are feeling the pain.

Spend some time learning how to actually play the game and you'll figure out to kill SRM Cats. I'll give you a hint, don't rush into confined areas w/o scouting it fire. Don't focus exclusively on one target w/o checking your map. When you hear that audible beep look around. When you are standing there in your Stalker LRM'n away and you feel a rocket black, don't keep firing LRM's because you think its a commando, turn around and fight, its probably a better skilled player in a Cat who spent the last 2 minutes stalking you to kill you.





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