Cut The Engine Rating And Twist Of The Catapult
#21
Posted 26 February 2013 - 10:53 AM
#22
Posted 26 February 2013 - 10:55 AM
Simply put the catapult does everything better then most mechs in the game except lights and there speed.
Its side torso hit boxes are tiny, it has almost 360* twist with the fixes to efficiency's.
It can boat high dmg weapons better then any other mech while being 65 tons
and it can out run most anything that would be a threat to it.
Coming from someone who has played catapults extensively and does very well in them its about time they fall back into there proper place as fire support and not the Swiss army knife of MWO.
#23
Posted 26 February 2013 - 10:58 AM
SpartanFiredog317, on 26 February 2013 - 10:46 AM, said:
I think you forgot about Pretty Baby.280 degrees torso twist and able to run 90 kph with 3xMPlas and 3xSRMs4/6
And about torso twist I do not care...Stalkers learned me how to play with small torso twist
Edited by JudgeDeathCZ, 26 February 2013 - 10:59 AM.
#24
Posted 26 February 2013 - 10:59 AM
#25
Posted 26 February 2013 - 11:03 AM
DuoAngel, on 26 February 2013 - 10:39 AM, said:
Can't kill the Cat? Don't come close to it. Simple solution. Even with top engine it makes only 86kmph at elites. Just find out first what it carries and judge what to do - come closer or run further.
Scary about Cats with PPC/Gauss or with SRMs/AC20? Face Stalker with the twice of firepower
The Hunchback only gets 5-10kph faster with a maxed engine. That's not enough to get away from, or play footsie with the catapult. Especially because the Hunchback needs to move laterally to return fire, whereas the Cat can charge forward at full speed.
So I can either run directly away from you (exposing delicious back armor) or you're -going- to catch me. Excellent choices.
Centurions can go slightly faster, but they also have less twist, meaning they have to move even -more- laterally to the Catapult to return fire. In other words, they're even easier to catch.
Compounding this, the Catapult does not need to manuver in a brawl. The positioning of your legs is vitally important to every mech in the game... except the catapult. The catapult can twist so far around that it's rear arc is entirely inconsequential, and it can win turning battles by cutting throttle and standing in place, something no other mech can do, especially considering that no other mech packs as much firepower as the cat. On top of -that- the Catapult can alpha strike at the extremes of it's torso traverse, whereas all the other mechs with remotely comparable reach are strictly reliant on arm weapons at that point.
Stalkers aren't anywhere near as scary. Sure, they pack a big alpha, and they'll kill you dead quick. They're also fat, slow, and have an extremely limited field of fire. It takes some good piloting for a Stalker to win a turning battle, even with maxed out efficiencies.
The cheese cats aren't the problem. The problem is the catapult chassis itself not having any real weaknesses aside from a larger-than-average head hitbox. Sure, that's a good weakness, I'll give ya, but it's really the only one.
Edited by Josef Nader, 26 February 2013 - 11:05 AM.
#26
Posted 26 February 2013 - 11:04 AM
is F---ing ECM ravens with streaks that scares me.
#27
Posted 26 February 2013 - 11:07 AM
#28
Posted 26 February 2013 - 11:12 AM
#29
Posted 26 February 2013 - 11:15 AM
TOPGUN Iceman, on 26 February 2013 - 10:59 AM, said:
After i stopped laughing I realized your name was ICEMAN... should that not be goose or maverick?
#30
Posted 26 February 2013 - 11:18 AM
Praehotec8, on 26 February 2013 - 11:12 AM, said:
This.
If you are good enough you will just keep in distance.But try to keep distance against raven-3L
#31
Posted 26 February 2013 - 11:19 AM
#32
Posted 26 February 2013 - 11:20 AM
-k
-k
#33
Posted 26 February 2013 - 11:22 AM
And yes, the Stalker also has the same arms, BUT the Stalker is basically built as a bigger, badder Catapult. The only advantage a Catapult has over the Stalker is the faster speed and torso twist.
In any case, the A1 is the only mech that's an issue, and once again that's more a problem with boating than with any specific mech chassis. So long as boating is possible, there will always be crazy mechs like the A1 (personally, I think more hardpoint granularity is the solution to this issue).
#34
Posted 26 February 2013 - 11:24 AM
Nostram, on 26 February 2013 - 11:07 AM, said:
A cataphract has the ability to go about as fast as your standard A1, but at the expense of firepower and safety.
Cataphracts have very low slung arms, which is bad in nearly every case. They have very exposed side torsos and a very flat torso, making it extremely easy to place shots on them. Not only is that an inherent weakness, but it is redoubled since it also means a death sentence if you use an XL in one.
Dragons can't fit anywhere near the firepower that catapults can, and it has an extremely prominent core, which is easy to hit at nearly every angle possible.
Neither have comparable levels of twist.
The catapult is not overpowered because of any one reason. It is overpowered because of the dozens of little reasons.
Great twist, great hard points, safe XLs, good speed, good survivability. It is blatantly the best heavy mech in nearly any application.
#35
Posted 26 February 2013 - 11:35 AM
Nostram, on 26 February 2013 - 11:07 AM, said:
So on top of the tonnage saved you get the speed with none of the vulnerability. You might as well take it since you're going to get CT'd to death in most matches like the Awesome. I can survive on my Standard Engine Catapults but maybe that XL speed to get out of there would have been a better asset.
#36
Posted 26 February 2013 - 11:43 AM
Truthfully, the only way this proposal would have a shred of credibility was if -all- mechs had similar restrictions placed upon them. There is zero reason to single out the Catapult beyond simply personal bais. It has its own weaknesses along with its strengths, and those who turn a blind eye to one while crying about the other are simply not being reasonable.
Somehow, though, those making these proposals feel their own favorite mech should be excluded from the changes they want to enforce on others.
Oh well. Haters going to hate.
#37
Posted 26 February 2013 - 11:44 AM
Itkovian, on 26 February 2013 - 11:22 AM, said:
Then you never fought a LRM Cat with tag that was running away at a speed faster than most heavies and assaults - while firing LRMs. LRM cats are the only possible LRM mechs TBH - because of tactics like that and tag.
#38
Posted 26 February 2013 - 11:48 AM
#39
Posted 26 February 2013 - 11:49 AM
Boydsan, on 26 February 2013 - 11:44 AM, said:
Then you never fought a LRM Cat with tag that was running away at a speed faster than most heavies and assaults - while firing LRMs. LRM cats are the only possible LRM mechs TBH - because of tactics like that and tag.
#40
Posted 26 February 2013 - 11:50 AM
Infernus1986, on 26 February 2013 - 10:55 AM, said:
Coming from someone who has played catapults extensively and does very well in them its about time they fall back into there proper place as fire support and not the Swiss army knife of MWO.
And yet, when they attempt to do their job as fire support, you will post that they are 'boating', or that their weapons do 'too much damage'. Been there, seen it. Then there is the whole issue with ECM being introduced specifically to remove fire support from being useful in the game, further making configuring the Catapult for fire support crippling to a team.
No, the Catapult is just like any other Heavy (or any battlemech in the game)...able to be reconfigured within its hardpoint allocations to roles the pilot wishes it to do. This is especially important to the Catapult when the devs have undercut its ability to perform in its normal role and it must be reconfigured to function on a level equal to a Cataphract, Jagermech, or Orion.
Now, if they remove ECM and allow missiles such as LRMs and SSRMs to be viable weapons systems in stand-alone games, placing restrictions on -all- mechs to push them into their intended roles won't be crippling to just one battlemech in the game that people just can't seem to accept, no matter -what- it does short of being a hollow shell of armor on legs (and then, people would complain it is overarmored, no doubt).
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