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The Potential Death Of Mwo


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#281 Bubba Wilkins

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Posted 04 March 2013 - 07:41 AM

View PostKingCobra, on 04 March 2013 - 07:34 AM, said:

All this (conjecture)is pointless and baseless first lets assume there are 100,000 forum users how many play?


As previously linked in the this thread, over the course of the tournament a week ago there were a minimum of 108,000 players who logged in during that 3 day time period.

#282 ciller

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Posted 04 March 2013 - 07:41 AM

This thread is moving so fast I can't keep up!!!

#283 Sifright

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Posted 04 March 2013 - 07:42 AM

Well CW, is going to let a lot of people down.


Most people want something like Crescent hawks inception with a mix of EVE online 0.0 territory control. What we will get will be ladder that tallies wins and losses by faction and counts ownership of a few blobs on a map.

Owning those blobs will have no other influence on the game.

#284 Broceratops

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Posted 04 March 2013 - 07:43 AM

View PostSifright, on 04 March 2013 - 07:42 AM, said:

Well CW, is going to let a lot of people down.


Most people want something like Crescent hawks inception with a mix of EVE online 0.0 territory control. What we will get will be ladder that tallies wins and losses by faction and counts ownership of a few blobs on a map.

Owning those blobs will have no other influence on the game.


this may be the case but then I'd have to ask why it takes them a year to implement what is basically a leaderboard

#285 Sir Roland MXIII

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Posted 04 March 2013 - 07:45 AM

View PostBroceratops, on 04 March 2013 - 07:43 AM, said:


this may be the case but then I'd have to ask why it takes them a year to implement what is basically a leaderboard


And you would not be alone in questioning that, far from it: hence why CW seems like it could become the straw that broke the camel's back.

#286 Rebas Kradd

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Posted 04 March 2013 - 07:46 AM

I read the entire article, filtered out the "filler" and unconnected rabbit trails, and found that the whole article boils down to this:

View PostNorris J Packard, on 04 March 2013 - 02:39 AM, said:

Because PGI seems either unable, or unwilling, to get back to a two Mechs per month timetable...I must assume that MechWarrior is basically doomed to being a dead game by the end of the year.


Seems just a little too sure of itself for my tastes. I suppose disagreeing makes me a white knight, though. If the article had been based entirely on the financial concerns (which were a fair point on the surface), I might be more worried.

Edited by Rebas Kradd, 04 March 2013 - 07:58 AM.


#287 Earthtalker

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Posted 04 March 2013 - 07:47 AM

View PostSifright, on 04 March 2013 - 07:42 AM, said:

Well CW, is going to let a lot of people down.


Most people want something like Crescent hawks inception with a mix of EVE online 0.0 territory control. What we will get will be ladder that tallies wins and losses by faction and counts ownership of a few blobs on a map.

Owning those blobs will have no other influence on the game.

Sadly, I think you hit the nail on the head. I believe people have this grad vision of what it will be, and it could get close eventually. But it won't be that for a long time, if ever. I think it will work like something akin to WoT CW model with a little bit of merc work from EvE thrown in.
Also, this thread is going Back to the Future fast. And most people have remained civil and courteous. Let's keep that going.

#288 Thirdstar

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Posted 04 March 2013 - 07:50 AM

View PostEarthtalker, on 04 March 2013 - 07:47 AM, said:

Sadly, I think you hit the nail on the head. I believe people have this grad vision of what it will be, and it could get close eventually. But it won't be that for a long time, if ever. I think it will work like something akin to WoT CW model with a little bit of merc work from EvE thrown in.
Also, this thread is going Back to the Future fast. And most people have remained civil and courteous. Let's keep that going.


I blame that old CW Dev Blog they published.

#289 Sir Roland MXIII

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Posted 04 March 2013 - 07:52 AM

View PostRebas Kradd, on 04 March 2013 - 07:46 AM, said:

Seems just a little too sure of itself for my tastes. I suppose disagreeing makes me a white knight, though.


Not in and of itself, no. It's not disagreement but the motivation that matters. You obviously weighed your thoughts before responding which in my personal experience is not a trait found amongst those who've become labeled as white knights here.

View PostThirdstar, on 04 March 2013 - 07:50 AM, said:


I blame that old CW Dev Blog they published.


Ironic, that their own communication could end up being their own downfall, or a part of it.

#290 Agent of Change

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Posted 04 March 2013 - 07:52 AM

View PostEarthtalker, on 04 March 2013 - 07:47 AM, said:

Sadly, I think you hit the nail on the head. I believe people have this grad vision of what it will be, and it could get close eventually. But it won't be that for a long time, if ever. I think it will work like something akin to WoT CW model with a little bit of merc work from EvE thrown in.
Also, this thread is going Back to the Future fast. And most people have remained civil and courteous. Let's keep that going.



Unfortunately i agree with you here. I would want a more "gameplay implication having" CW where there is an external economy, faction loyalty matters, extended engagements, tells an overarching story, etc... etc... etc... But if we ever get that it will be way out there based on what we have already seen and the current pace of substantive updates.

but yeah we have been almost pleasant to each other even in disagreement and that I appreciate. *Golf Clap*

#291 SI The Joker

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Posted 04 March 2013 - 07:53 AM

View PostSifright, on 04 March 2013 - 07:42 AM, said:

Well CW, is going to let a lot of people down.


Most people want something like Crescent hawks inception with a mix of EVE online 0.0 territory control. What we will get will be ladder that tallies wins and losses by faction and counts ownership of a few blobs on a map.

Owning those blobs will have no other influence on the game.


I reallyhope that you are wrong, but I admit - I am fearful on this front. The Mechwarrior community has always been centered around leagues (not ladders) that implement economies (NBT, ADL etc) and true planetary conquest... not a ladder that scores players on how many matches they've played.

Let's hope for the best.

#292 Earthtalker

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Posted 04 March 2013 - 07:54 AM

View PostThirdstar, on 04 March 2013 - 07:50 AM, said:


I blame that old CW Dev Blog they published.

Agreed. That could have been handled better. But hindsight is 20/20 and I'm sure if they could have thought to do it differently then, they most definitely would have. But all they can do now is march on and fix it as they go. hopefully it turn out better than that, but we will see....

#293 Sifright

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Posted 04 March 2013 - 07:54 AM

View PostEarthtalker, on 04 March 2013 - 07:47 AM, said:

Sadly, I think you hit the nail on the head. I believe people have this grad vision of what it will be, and it could get close eventually. But it won't be that for a long time, if ever. I think it will work like something akin to WoT CW model with a little bit of merc work from EvE thrown in.
Also, this thread is going Back to the Future fast. And most people have remained civil and courteous. Let's keep that going.


What I want to see is this game move to a full EVE online style economy with players being able to own factories and buy and sell minerals to manufacture mechs. Then we could have the old style R+R system make a return.
but the R+R system would have to married to an EVE online style ECON which is probably never going to happen.

Edit: No mech mining involved though (shudder) Minerals come from scrap (unsalvagable enemy mechs) and 'Conquest' battles.

Edited by Sifright, 04 March 2013 - 07:57 AM.


#294 DocBach

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Posted 04 March 2013 - 07:54 AM

I'm thinking maybe the reason they switched from releasing two Inner Sphere 'Mechs a month to one was so they could use the time from one of those pushed back IS 'Mechs to spend making Clan 'Mechs.

#295 Sir Roland MXIII

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Posted 04 March 2013 - 07:56 AM

View PostAgent of Change, on 04 March 2013 - 07:52 AM, said:

I would want a more "gameplay implication having" CW where there is an external economy, faction loyalty matters, extended engagements, tells an overarching story, etc... etc... etc... But if we ever get that it will be way out there based on what we have already seen and the current pace of substantive updates.


PGI wants that too, to listen to them talk about it. Unfortuantely that isn't the issue, the issue is, can they DELIVER? I doubt it. The other issue is, will people keep patience with them, tolerate it, if they mess it up?

On a side note, I can't belive I kept a straight face typing that "if" when i so badly wanted to allow my personal view of PGI to say "when" instead. Huh.

View PostAgent of Change, on 04 March 2013 - 07:52 AM, said:

but yeah we have been almost pleasant to each other even in disagreement and that I appreciate. *Golf Clap*


Murphy and Karma have good ears and sharp senses of humor. And they love to crash self-congratulation parties, too.

#296 SI The Joker

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Posted 04 March 2013 - 07:57 AM

View PostSifright, on 04 March 2013 - 07:54 AM, said:


What I want to see is this game move to a full EVE online style economy with players being able to own factories and buy and sell minerals to manufacture mechs. Then we could have the old style R+R system make a return.
but the R+R system would have to married to an EVE online style ECON which is probably never going to happen.


You and I both. That takes alot of maintenance, though. I would know. :)

Planets are worth income... some planets have factories... houses can trade/buy/sell mechs between them... jump lanes... movement time between planets...

Oh the things I think we all wish for.

#297 Thirdstar

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Posted 04 March 2013 - 07:57 AM

View PostSifright, on 04 March 2013 - 07:54 AM, said:

What I want to see is this game move to a full EVE online style economy with players being able to own factories and buy and sell minerals to manufacture mechs. Then we could have the old style R+R system make a return but the R+R system would have to married to an EVE online style ECON which is probably never going to happen.


I'm glad to see that all of the most recent posters are well on the side of realistic.

#298 Tickdoff Tank

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Posted 04 March 2013 - 08:00 AM

View PostNorris J Packard, on 04 March 2013 - 03:07 AM, said:


I don't care, I really don't.

As for your assumptions, regarding Mechs, this is in all likelihood wrong.

I have determined this due the fact that both the Stalker and the Spider had to have their initial screenshots reposted within a few days to show off more complete models. If they are really working this close to the wire in order to deliver just a single Mech on time, I do not believe they can deliver two Mechs at once.

As for Community Warfare, as I have pointed out, it will likely not be around until the end of the year either given PGI's estimates. So in reality here, there's no argument.


I really enjoy how you refuse to accept that another person's opinion has as much validity as yours. You have NO facts, simply conjecture, but when someone else looks at the same information that you have and comes to a different conclusion (or even a possibility that you may not be completely correct in your analysis) you seem to be unable to process the dissent.

You list the timeline, you posted the pic of the white board but those are only pieces of information. We do not have access to the rest of the story, the knowledge that PGI has about their own game. And you make a thread with "Potential death of MWO" to fill some need for sensationalism. And then you wonder why people disagree with you.

I'm done, putting you back on the ignore list and will no longer waste my time reading your piffle.

#299 Earthtalker

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Posted 04 March 2013 - 08:01 AM

View PostSifright, on 04 March 2013 - 07:54 AM, said:


What I want to see is this game move to a full EVE online style economy with players being able to own factories and buy and sell minerals to manufacture mechs. Then we could have the old style R+R system make a return.
but the R+R system would have to married to an EVE online style ECON which is probably never going to happen.

Edit: No mech mining involved though (shudder) Minerals come from scrap (unsalvagable enemy mechs) and 'Conquest' battles.

That would be glorious but I think alot of that depth would be hard to understand or even lost on some of the people who play.
Also I see resources for something like that handled in a manner akin to THE SPICE MUST FLOW. WHO CONTROLS THE SPICE CONTROLS THE UNIVERSE.

#300 Sifright

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Posted 04 March 2013 - 08:03 AM

View PostSI The Joker, on 04 March 2013 - 07:57 AM, said:


You and I both. That takes alot of maintenance, though. I would know. :D

Planets are worth income... some planets have factories... houses can trade/buy/sell mechs between them... jump lanes... movement time between planets...

Oh the things I think we all wish for.


I was part of IAC (Inter steller alcohol conglomerate) In EVE for two years fighting in 0.0 calling it a lot of work doesn't even begin to cover it :)

Still some incredible fun though, I just wish the game didn't feel like a second job at times :)

View PostThirdstar, on 04 March 2013 - 07:57 AM, said:


I'm glad to see that all of the most recent posters are well on the side of realistic.



Well, I could be really optimistic but experience has told me that such optimism is wildly foolish.

I mean I could write a 10 page GDD on where i'd like to take this games economy and how to marry it to a persistent world utilizing a CW like platform, but the problem is its just ******* in the wind if i can't do anything to push for it to be enacted.





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