Jump to content

The Potential Death Of Mwo


498 replies to this topic

#301 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 04 March 2013 - 08:03 AM

View PostDCM Zeus, on 04 March 2013 - 03:10 AM, said:


QFT!


Read the Legend stupid. Occupational zone 3052. What a bunch of bandwagoneers. Some Joe shmoe writes some BS in the OP, that has a stupid Title to boot, and now the game is Dooooomed? Really!

Believe what you like OP. But do those of us who do not believe your rhetoric as you do, please..ffs...believe it somewhere else.

#302 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 04 March 2013 - 08:05 AM

View PostThirdstar, on 04 March 2013 - 07:57 AM, said:


I'm glad to see that all of the most recent posters are well on the side of realistic.


Well the subject of the OP kinda demanded sober minds and clear eyes to have a rational discussion. Fact of the matter here is that hyperbole isn't going to help any of us. WE want the game to succeed we REALLY WANT Norris to be wrong (no offense I know you are with us) but we have to face even the kernel of truth he presented us with.

PGI hasn't up to this point been able to deliver on most of the expectations they have allowed, encouraged, and (in some cases) planted in us their audience. Missing deadlines happens but uncertainty hurts confidence badly. As gamers we want the game to succeed but as consumers we need assurance that our current and potential investments will not be wasted.

PGI doesn't want this game to fail, I do believe they are working hard and doing their level best. I don't know what internal obstacles they are dealing with, what publisher demands they have, and what content they may or may not have in the production line that we don't know about yet.

Some one said it earlier and in the face of this much unknown I agree. Hope for the best, plan for the worst.

#303 Paula Fry

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 521 posts
  • LocationGermany

Posted 04 March 2013 - 08:07 AM

Posted Image

#304 Livebait

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 411 posts
  • LocationDrop ship Alpha, drinking beer

Posted 04 March 2013 - 08:09 AM

Interesting read. Getting mechs is not that big of a deal to me. I want new maps and game modes that don't involve me sitting in a stupid square capturing an imaginary base. I want the weapons & ECM brought inline to actually make the game fun and interesting to play.

At this point I am taking a break and not spending any real money until PGI gets this game moving again. Another hero mech means nothing to me. The game is a money grab at this point. Nothing is being fixed.

I know they have limited staff and beta is a process, but the game is just at a stand still. Conquest is stupid the way it's working, and yet they still have not refined it. At this rate I can take a six to eight month break and nothing much would be different. Bummer...

#305 Helbourne

    Member

  • PipPipPipPipPipPip
  • 292 posts

Posted 04 March 2013 - 08:11 AM

WoW... Look at all the bloviating going on in this thread, from start to finish. People talking facts like as though they are present at each and every meeting at PGI or IGP. The OP does have some good points. I would just ask him to be a bit more humble. It just seems to me that he is quick to dismiss any counter arugment. History and track records can tell you some things, but they cannot tell you what the future holds.

#306 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 04 March 2013 - 08:14 AM

Interesting article, but I think you're reading too much into it. Personally, I think the Clan announcements will a Huge thing for them and not just another "day at the office".

#307 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 04 March 2013 - 08:14 AM

View PostThirdstar, on 04 March 2013 - 07:04 AM, said:


You're reading waaaaaaaaaaaaay too much into the OP.

Sorry... At face value the title of this thread itself is hyperbole let alone a fair amount of the contents within.

I think the actual premise of the OP is valid but did not need to be couched in such a way to paint PGI as amateur hour at the developers round table. It's clear they (PGI) are guilty of being over optimistic and and clearly are guilty of not thinking through the potential fall-out when they failed to meet their intended time-tables.

That said... None of which is grounds to form the opinion that MW:O is doomed to fail. The contextual inference the OP put in place through his detailed analysis and supporting hyperlinks are the equivalent of the Mayan Calendar fiasco... A lot of structured assumption that all points to MW:O Armageddon but with no factual data to support his hypothesis.

All I'm saying is the topic would have supported itself and would have lead to valuable discussion without the hyperbole.

Edited by DaZur, 04 March 2013 - 08:15 AM.


#308 Nathalanti

    Member

  • Pip
  • Bridesmaid
  • Bridesmaid
  • 14 posts

Posted 04 March 2013 - 08:15 AM

I don't play a lot, or read forums a lot and I payed my $40 for the game and got my moneys worth. I can't read this topic as fast as people are posting which means others aren't either. I've also totally lost track of who said what to who about what when.
I'm a Blizzard fan too and I watched with great anticipation as Starcraft:Ghost was advertised, made, beta playtested and then canned completely. Heck I have the vids of the testing and how fun it looked and that was ditched by a reasonably well off company that was makeing money hand over fist from World of Warcraft at the time.

In the end weigh up costs as a player, did you get the entertainment from MW:O as the same costs in movie tickets? Have you seen movies you didn't like? Ya pre-payed to see them and didn't complain at the makers for that.
Gods The Hobbit was an epic failure to uphold the book but it made money.

My 2c from someone that got their moneys worth.

#309 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 04 March 2013 - 08:16 AM

imho we have seen very solid progress in the past 6 months. The engine is significantly cleaned up, we have pre & post game chats, and netcode & stability is greatly improved. New mechs have come in and the UI has been cleaned up significantly.

With March upon us (w00t, already) and since time just flies...where will we go from here?

The dev update should give us some good indication. imho community warfare, lobbies & more maps are the most vital missing pieces right now. Even without CW, some ability to lobby & drop with tournaments etc would at least keep the community intact, random drops all day while the game is fun, certainly lacks purpose for those that want more competition.

Anything else is just pure speculation...wait and see for now.

#310 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 04 March 2013 - 08:18 AM

So the 2 points I got from this are that Clan mechs will not arrive on time per their 1-1 timeline, and that CW will be pushed way back because of it.

I think thats bullsh*t.

I dont know if the clans will arrive on time. They kind of shot themselves in the foot with that one just because of the strict timeline. Who knows, maybe they will drop all the clan mechs at the same time, maybe thats why we havent gotten any artwork in a long while. Either way, not meeting that deadline is ok in my book. We have plenty of other shiny toys to play with.

CW is more important than the clans, and if they have a working model, I don't think they will hesitiate to put it into game before the clans.

Either way, very long post about two simple things.

Edited by Roughneck45, 04 March 2013 - 08:19 AM.


#311 John Johnson

    Member

  • Pip
  • Bridesmaid
  • 13 posts

Posted 04 March 2013 - 08:19 AM

This is quite the interesting thread. I'm not sure if these portents of doom and failure will be correct, but I know that I am concerned for the future of this game, mainly for the fact that there is not much actual GAME to be had.

Currently, all this game has is basically 8v8 TDM with robots. I like robots and I like shooting other robots in the face, but there is not enough depth to this gameplay currently to hold players IMO.

Compare this game to Dota2 or the upcoming sc2: HOTS. Both of those games offer MOAR depth and complexity than MWO. Sure the gametypes are vastly different so there shouldn't be too much player shift, but the fact remains that MWO in its current form is a ridiculously simple game. I believe it can remain simple if more stuff is added, like mechs, maps, bug fixes, clans, Community Warfare, etcetera, however I don't believe promises alone can keep this going. Personally I believe it was a mistake entering OPEN beta with a skeletal framework of a game and promises that sometime in the future some sort of content will be released in some form.


Lastly, what exactly IS community warfare? It seems to be the main feature of the game, but all I read so far are what people hope it will be and what people realistically think it will be. Its open beta yet this thing is not in the game, details are scarce, maps are few.

TL;DR - This game is very simple and barebones despite being in open beta, it doesn't seem like anybody knows what CW actually is despite it being a seemingly central part of the game, why are there only a handful of small maps,

TL;DR of TL;DR - Game needs more stuff to compete vs other games.

#312 Grraarrgghh

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 829 posts
  • LocationCalgary, Alberta

Posted 04 March 2013 - 08:20 AM

So does KISS ever write anything good?

#313 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 04 March 2013 - 08:20 AM

View PostAgent of Change, on 04 March 2013 - 07:09 AM, said:



Yes but now you are poking at a clearly written, well thought out, and (in places in this thread) conversation generating post.
Whose side are you on anyway? :)

There is some value in the speculative pursuits, if nothing else It got me to think about this for a bit, at least long enough to organize my own thoughts.

I'm an eternal moderate and have become extremely proficient at riding the fence on most MW:O topics. :)

As I eluded to in another response... The premise the OP presented is a valid one and has value in being discussed. The need to couch it in a bunch of hyperbole was not necessary as the topic would have had just as much weight without it.

Edited by DaZur, 04 March 2013 - 08:21 AM.


#314 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 04 March 2013 - 08:26 AM

View PostGrraarrgghh, on 04 March 2013 - 08:20 AM, said:

So does KISS ever write anything good?

Nothing since "Hot in the Shade" has been any good. :)

#315 Hawkeye 72

    Member

  • PipPipPipPipPipPipPipPip
  • 1,890 posts
  • Google+: Link
  • Facebook: Link
  • LocationArcadia

Posted 04 March 2013 - 08:27 AM

Atlai has been offended by your heresy

The God Atlai created MWO to train the faithful.

Nonbelievers shall be left behind!


You have been warned

#316 Kaelus

    Member

  • PipPipPipPipPipPip
  • 311 posts

Posted 04 March 2013 - 08:28 AM

View PostBroceratops, on 04 March 2013 - 07:43 AM, said:


this may be the case but then I'd have to ask why it takes them a year to implement what is basically a leaderboard

Because, (and this I find sad) as far as implementation of mechanics and roll out is concerned PGI always takes the path of least resistance. I may be proven wrong, but other than ECM they have done everything the simplest and easiest way possible. Look to conquest for an example.

#317 Ialti

    Member

  • PipPipPipPipPipPip
  • 373 posts
  • LocationMontana

Posted 04 March 2013 - 08:32 AM

View PostNorris J Packard, on 04 March 2013 - 02:56 AM, said:


The game being fine now does not mean it will be fine in the wake of a four month content drought.

Please, read the post, I encourage you to educated yourself on the reality of what is actually occurring here.

Right now your words read to me like a man who is denying Climate Change. It is inevitable.


Here we have it folks! An inconvenient truth to persist in the 3050th century!

...Fortunately, no one can predict the future. Not even OP.
I will continue to play, and I hope I see y'all on the other side.

#318 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 04 March 2013 - 08:37 AM

View PostKaelus, on 04 March 2013 - 08:28 AM, said:

Because, (and this I find sad) as far as implementation of mechanics and roll out is concerned PGI always takes the path of least resistance. I may be proven wrong, but other than ECM they have done everything the simplest and easiest way possible. Look to conquest for an example.

I only have one thing to say to this and im not trying to put RUSS or BRIAN down but it boils down to a huge lack of vision and a huge lack of research as far as what the MechWarrior community and new MechWarrior players really wanted in a new MechWarrior Game. The game was designed for a game model like this game->https://moonbreakers.com/Intro it is almost the same game with spaceships as MWO started out to be. Which is evolving but still very shallow.

Edited by KingCobra, 04 March 2013 - 08:39 AM.


#319 Larth

    Member

  • PipPipPipPipPip
  • 193 posts
  • LocationNorth Carolina

Posted 04 March 2013 - 08:38 AM

We need a good ol' fashioned lynching. I vote for Hamlet, he talks to skulls. He's a bit wonky already, I'm sure he won't notice. Well...not too much. Oooh, my pink Catapult hasn't been lynched yet. Lets lynch a mech for giggle, I'll even rev the engine and make it sputter and grind gears to make a gagging sound, with the whole leg twitching part too.

View PostEarthtalker, on 04 March 2013 - 07:47 AM, said:

And most people have remained civil and courteous. Let's keep that going.

Uh...okay, lynching is out. My bad.

As for PGI, conspiracies, doom and gloom...yeah, I don't believe in a bit of that. Sure we give them money. However, for the most part our paltry cash that we give in spurts here and there, can be quite insurmountable all combined. Can be, not necessarily is. Plus it is not steady, where as if they had gotten a big game production company to back them, the fundage would be steady. They'd be able to regularly hire more staff as needed. Who here actually knows the size of their actual development team?

As for the whole Open/Closed beta testing, as others have said, it's the new model. Companies use it because it works. 100,000 closed beta testers can only find so many errors and flaws. Find so many inconsistencies and incompatabilities. Put so much stress on a server. However, a million beta testers can find them faster and put more stress. Plus their systems are more varied, their playstyles, their choices, etc. It works, from a developer standpoint, better.

The drawback: they get to deal with more people like us. Unfortunately, most of us I'd probably describe in less than pleasant terms. Note I did say -us-, so that does include me as well. I'm far from perfect.

There are just so many variables we are not privy to because we don't punch a PGI timecard. We don't get a paycheck from them, so why should they tell us all the ins and outs of their business. Most of the times on the forums and general players it's the same thing: We want, we want, we want, we want. We sound like bunch of greedy little 6 year olds. Like we are entitled to make them do it all at once with a snap of their fingers. I love it when someone says I'm a programmer, blah blah is easy. Okay in your enclosed little space blah blah is easy. NOW make it work with all the other code of a program and not frell something up horribly elsewhere. We've all seen it, they fix something and it causes something else to break. There are days I'm tempted to just say, give us what we want as it is...and then see how broken the game becomes, instead of hammering the code out first.

That's not to say valid points aren't made on both sides. However, they are valid from the relatively narrow window we get to look through. Yes, they have done mistakes, name a human who hasn't. Catatonic since birth does NOT count. Heck we probably made some at the young age of one. "I'm not wearing a diaper, should I poop now or later. Aw heck with it, I'm sure mom won't mind, I'm letting it all out now."

Oh and just a portion of our "I'm entitled. I want, gimme list":
more mechs
fix Catapults
more maps
fix ECMs
fix the various missile types
Clans (well I don't, but I want a gun with a 5000 meter range that fires giant X's that appear under a Clan mech. Then a Looney Tunes Acme anvil, mech sized, appears and falls from the sky crushing them instantly, hehe)
Lobby
Community Warfare
more colors and camo patters
decals
integrated Voip

and so on and so on...
I say let them do their job, clock out, go home, enjoy dinner/family time/bed. Let them put their hours in.

Oh and if I come across as condescending, rude, and/or insulting. Just remember I used pronouns like we and us. So everytime, I insulted/condescended/ruded (new word!) myself as well.




I still want to lynch a mech just for fun, now.

Edit: Yeesh gads, 26 posts were made since I began typing this, oi. Off to read those then respond or go to sleep. Whichever hits me first. Keyboard is looking awfully comfy.

Edited by Larth, 04 March 2013 - 08:41 AM.


#320 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 04 March 2013 - 08:40 AM

Well, I love new content as well as the next guy but I prefer if a developer says they will push their release forward a bit because of problem X and reason Y because that also show that they want to FIX something before rolling out the red carpet.

Just look at Gearbox latest release for example.

Now, of course PGI could be lying their ***** of but that would hardly help them in the long run or in the short run for that matter. I'm pretty sure MOST of us will not be spending large amounts of cash until we DO see a larger amount of content (10+ maps and 30 different map conditions/effects Im looking at you).

We DO know that they have had a lot of problems with for example LAG and that we so far have not seen DX11 support and full utilization of the game engine but I prefer to see that the basic balance of the game works first (which still needs tweaking).

They are also working on things like the "State-Rewinding" and if both Netcode and State-Rewinding had not been needed they might have been able to release things a bit faster.

Show me a game that was managed to follow it's intended release schedule in the last five years without having bugs in it or lacked things that was intended on release in an online game...

So, while I feel a bit burned since Aliens: Colonial Marines I DO tend to have patience and allow fo delays in game development - As long as they deliver in the end within an acceptable timeframe.

Duke Nukem for example is NOT an acceptable timeframe.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users