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The Potential Death Of Mwo


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#341 Terror Teddy

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Posted 04 March 2013 - 09:45 AM

View PostJulian Huxley, on 04 March 2013 - 09:41 AM, said:

I don't know what you have been smoking sir, but this is the year of our lord 2013. Next you'll be demanding flying cars and universal healthcare!




Flying "car" - Check

Sweden - Universal Healthcare - Check

Was there anything else good sir?

#342 Karyudo ds

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Posted 04 March 2013 - 09:45 AM

View PostLord Ikka, on 04 March 2013 - 09:42 AM, said:

Look lads, I want more content, CW, and the Clan Invasion to be out as soon as possible, but I don't believe that getting worked up about it and preclaiming the potential death of MWO is useful.


Are you serious? These forums require at least one thread proclaiming the games potential death. You may read about this more in your TOS :) Not that I consider the frequency of mechs to kill a game off... I mean it's moving far slower than I'd like but when I do come back and play I still have fun.

#343 Terror Teddy

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Posted 04 March 2013 - 09:47 AM

View PostFupDup, on 04 March 2013 - 09:43 AM, said:


Something more blatant would be having one team spawn in an open field and the other having lots of higher terrain to snipe from.


But that would be a fault of the map generator as you could design a program to have different parameters to how it is generated and what is placed where.

-Like no side having a direct LOS to enemy base
-No side being higher elevated than opposing team
-Etc...

#344 Norris J Packard

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Posted 04 March 2013 - 09:47 AM

View PostLord Ikka, on 04 March 2013 - 09:42 AM, said:

Look lads, I want more content, CW, and the Clan Invasion to be out as soon as possible, but I don't believe that getting worked up about it and preclaiming the potential death of MWO is useful. We are supposed to get a dev update soon, maybe that will help calm the panic.


I don't care about that, I am much more concerned with what will happen if MWO sees a prolonged period of no real content.

Hero Mechs aren't content in my book since not everyone in the community has the ability to acquire them.

Alt. Maps aren't content in my book since they are glorified palette swaps.

Modules aren't content in my book since they only add passive traits.

#345 MischiefSC

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Posted 04 March 2013 - 09:47 AM

View Postbenth, on 04 March 2013 - 09:29 AM, said:


Did you read the part of the post where he said he'd love to be proven wrong?

Obviously the people that take the time to think this through and research this game's ongoing development are going to, ultimately, want the game to succeed. If we ignore all flaws and mistakes, the game will suffer for it.


There is a wide scope of difference between saying 'I'm noticing a decline in the release of content' and 'The game is doomed and going to fail! PROVE ME WRONG.'

The first is deserving of some sort of response and is a legitimate question. The second is essentially trolling the game developers who would be foolish to respond and promote that sort of antagonistic and obnoxious behavior in the future.

I've almost stopped playing MWO myself, I really really dislike how ECM is implemented and it just gets more annoying the more I play. Not saying the game doesn't have issues and room to grow.

There is however a useful way to express concerns and doomsday posts isn't it.

#346 Jacmac

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Posted 04 March 2013 - 09:56 AM

I don't know that I would call it the death of MWO, maybe the long delay before growth of MWO. There will always be a number of newbies that will sign up no matter the state of the game, you only have to look at some of the posters in this thread to see that. There will be always players that have been around a long time that will drop off for awhile until it seems like it's worth playing again. Death would require a steady decline in paying players. I think it would take quite a bit of inaction on PGI's part for that to happen so soon into the beta/development of the game. There are at least 100,000 active players, so this game has a decent following. If PGI stopped development today (and didn't tell the players), it would probably be 6 months before enough paying players left to kill the game. I'm not saying they have a cash cow here, but they can string players along for quite a long time and eek out a meager existence.

#347 Jakob Knight

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Posted 04 March 2013 - 10:01 AM

The Clans are not the point of MWO. They are an expansion, and one that MWO can live without quite comfortably. Therefore, the game will not die because they won't be in for a year or more.

Now, had the point of the post been the increasing lagtime in releases, maybe there might have been something here. As it is, the centering of the article on why the Clans have been delayed instead simply makes this (in my opinion) a long-winded complaint that there aren't Clantech already in the game.

MWO will continue or not, but not because of the presence or lack thereof of something that is, at the core, an expansion pack.

#348 Ghogiel

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Posted 04 March 2013 - 10:07 AM

From what we actually know things look very sparse over the next several months;

CW is a probably several months away.

they have slowed down mech releases.
All indications point to clans being a long way off, Q4 2013 or even later.

#349 Vasces Diablo

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Posted 04 March 2013 - 10:08 AM

I would rather have a good game with a slow, thurough release of content than something rushed to try and meet a time line.

I work in IT project management. You lay out a plan to set goals so you have something to work towards, but a good project/organization is more concerned with quality and long term viability than with initial timelines.

#350 Norris J Packard

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Posted 04 March 2013 - 10:19 AM

View PostViterbi, on 04 March 2013 - 10:00 AM, said:

Hey there!

miSs has edited the OP's post to include a link to a referenced 'deleted' thread. It was not actually deleted, we just archived a bunch of stuff from long ago when we went into Open Beta. Anyway, we've taken that out of the archive for you to reference.

I'm reading that the main concern here is that development isn't happening as quickly as it was inferred. Our developers are working full-time to develop more `Mechs and features among other things (bug fixes, UI changes, matchmaking, etc.). I'm sure we can all appreciate that a timeline for quality development can change over several months, sometimes significantly. We're hearing that you want more `Mechs, and we really want to get them out to you as soon as we can.

On that note, I will be sure to pass along your feedback.

Some posts have been removed from this thread for violations of our Code of Conduct.


While I appreciate the post Viterbi, that wasn't the intent of the thread at all.

It is mainly the concern that the inclusion of what will happen when PGI goes ahead and spends time working on the required 4 Mechs.

Also, a reply to my PM would be just fantastic.

#351 verybad

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Posted 04 March 2013 - 10:20 AM

Actually, considering the utter lack of recent mech announcements, I think it may be possible that they're being designed now. For a larger scale release when Clans are actually released.

I do think the current (visible to us) release schedule is awfully slow.

#352 Jello2142

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Posted 04 March 2013 - 10:20 AM

Norris OP has a lot of good points. I may have not done as much research as he has but myself and my close friends who also play have discussed similar points. He went out and put together a very detailed post which even got some recognition by Viterbi at the least.

For all those hating on him as being the run of the mill "doomsayer" you are so far from the truth it isn't even funny. Not that I know him on a personal level I have gotten to know him on different forums and he is pretty solid when it comes to MWO and MW/BT related stuff. Pretty sure he didn't wake up this morning, eat a bowl of frosted flakes, and decide to post a well thought out troll thread.

For what it is worth I kind of wonder if all this is a result of miss used assets be it money or man power by the publishing company.

View PostVasces Diablo, on 04 March 2013 - 10:08 AM, said:

I would rather have a good game with a slow, thurough release of content than something rushed to try and meet a time line.

I work in IT project management. You lay out a plan to set goals so you have something to work towards, but a good project/organization is more concerned with quality and long term viability than with initial timelines.


I work in IT have done for 15 years distribution and retail services. High level hardware systems support (IE not tier 1) and network administration.

I have many a project under my belt and I will be the first to point out I have yet to participate in ONE project where something or someone did not get screwed because of time constraints or capital.

Now you can be the best PM in the planet but you can only do so much with what is given to you AMIRITE?? :-)

#353 MischiefSC

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Posted 04 March 2013 - 10:21 AM

I would rather, a thousand time rather, that the timeline get slowed down to allow for the proper testing and balancing of mechs and content than to blaze on ahead to fit a timeline but leave good and well balanced content out.

New mechs are awesome though. Happy to see new mechs. I also don't assume that we're being kept appraised of every single thing being developed.

#354 Norris J Packard

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Posted 04 March 2013 - 10:24 AM

View Postverybad, on 04 March 2013 - 10:20 AM, said:

Actually, considering the utter lack of recent mech announcements, I think it may be possible that they're being designed now. For a larger scale release when Clans are actually released.

I do think the current (visible to us) release schedule is awfully slow.


The recent lack of Mech announcements is because Garth is on vacation.

#355 Terror Teddy

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Posted 04 March 2013 - 10:27 AM

View PostNorris J Packard, on 04 March 2013 - 10:24 AM, said:


The recent lack of Mech announcements is because Garth is on vacation.


Or perhaps because they are all working on things instead of telling us about it constantly.

#356 QuantumButler

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Posted 04 March 2013 - 10:31 AM

View PostTerror Teddy, on 04 March 2013 - 10:27 AM, said:


Or perhaps because they are all working on things instead of telling us about it constantly.


I'm pretty sure they confirmed it on the tweeter that it was because of Garth's Vacation dude.

#357 Kaelus

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Posted 04 March 2013 - 10:33 AM

View PostTerror Teddy, on 04 March 2013 - 10:27 AM, said:


Or perhaps because they are all working on things instead of telling us about it constantly.

Garth's Job is community interaction and announcements. It's part of being a community manager, you know one of the most important parts, being a liason between the dev's and the playerbase. I'm sure it's not his only job, but it's an important part.

#358 Mister Blastman

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Posted 04 March 2013 - 10:34 AM

Moar content from PGI would be a GOOD thing. More maps, more mechs. Etc.

No clue why we only get one map a month. Release modding tools so public map makers can submit their own candidates!! Let us speed up the process!

Valve did just that and several community made maps became official content for Team Fortress 2. Oh, wait, even community made hats and weapons did too.

#359 Terror Teddy

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Posted 04 March 2013 - 10:37 AM

View PostKaelus, on 04 March 2013 - 10:33 AM, said:

Garth's Job is community interaction and announcements. It's part of being a community manager, you know one of the most important parts, being a liason between the dev's and the playerbase. I'm sure it's not his only job, but it's an important part.


Hey, I've never said it's not important but personally they don't have to tell me whenever they have implemented something. I just get two surprises instead of one a little later.

#360 Sybreed

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Posted 04 March 2013 - 10:38 AM

There's a big flaw in Norris' post. While I agree that mechs aren't coming as fast as they said they would, they aren't the carrot on a stick that will keep players playing: Community Warfare is that carrot on a stick, and that's what they need.

I don't care if clan mechs are in the game if the game is only about killing each other and getting C-bills, I want objectives, stuff to achieve.





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