

The Potential Death Of Mwo
#361
Posted 04 March 2013 - 10:39 AM
"Your worries will be proven wrong soon..."
#362
Posted 04 March 2013 - 10:41 AM
Adrienne Vorton, on 04 March 2013 - 10:39 AM, said:
"Your worries will be proven wrong soon..."
I guess you have an uncle who works for PGI who gave you hot tips huh?
Tell me, when do they add Blast Processing?
#364
Posted 04 March 2013 - 10:49 AM
Norris J Packard, on 04 March 2013 - 02:56 AM, said:
Right now your words read to me like a man who is denying Climate Change. It is inevitable.
Climate Change = Buggest Lie in Human History
Your post = Whining on an high Level ( I want the Clans, and I want them now....)
Also as mentioned before, there is no March Deadline and nobody (that includes you) can Know what PGI has in Hands right now.
P.S.: In Soylent Green they knew there was no Plankton left - you know nothing...
Edited by Balfor, 04 March 2013 - 10:50 AM.
#365
Posted 04 March 2013 - 10:50 AM
Terror Teddy, on 04 March 2013 - 10:37 AM, said:
Hey, I've never said it's not important but personally they don't have to tell me whenever they have implemented something. I just get two surprises instead of one a little later.
While that may be fine and well for you, some people want more than drip fed content. Some are only playing because of things to look forward to and when you see no forward progress you lose the desire to play and the ability to care. Those are very, very bad things for your player base to develop. They need to be kept interested and updated when you have this little content. I know my gaming slows down between patches, I'm sure I'm not the only one.
#366
Posted 04 March 2013 - 10:51 AM
#370
Posted 04 March 2013 - 10:56 AM
DCLXVI, on 04 March 2013 - 10:28 AM, said:
this fly by night will fizzle away long before that, neither project looks like they have serious intentions, mw license has become a social p2p funding experiment gone gold. do not be so nieve my little friend. I save my money for MechWarrior legends, south Africa special edition
Are you familiar at all with how businesses and licenses work? I mean, how much money goes into the licensing process? I understand they've made some revenue from it so far but they're a business, they have to. They paid for the license as well and the lawyers and such that made that work and defend it. It is absolutely counter to their interests to have the license fail. Do you really think Microsoft is going to sell that license to someone who will not in turn generate more profit for Microsoft?
Admittedly EA does stupid things to their IPs but EA is the clear cut example of what's wrong with the gaming industry.
MWO is fine from a business context, the real question is are you the market it's being designed for.
#371
Posted 04 March 2013 - 10:56 AM
So they couldn't keep up the pace planned before open beta, and instead release only one mech per month. Why could that be? Here's a couple good reasons:
A: They recognize the Community Warfare is extremely important to motivate the player base - and perhaps is more difficult than was planned - and they allocate extra resources to making it happen.
B: Much of the teams required for new mechs (primarily art and animation) are pushed into new maps. PGI drops down to one mech a month, but instead it moving towards a new map per month as well (which appears to be the case now).
Re Clan mechs - once they arrive, I expect the first 4 to drop at once, one of each weight class, because just releasing a single Clan light would be pretty wonky. I do expect the Clan Invasion to start late in this month, but I expect the first couple months to be largely news stories and early components of Community Warfare. I do not expect player usable Clan tech for several months yet.
#372
Posted 04 March 2013 - 10:57 AM
#373
Posted 04 March 2013 - 10:58 AM
Wintersdark, on 04 March 2013 - 10:56 AM, said:
You didn't read my post.
Trauglodyte, on 04 March 2013 - 10:57 AM, said:
Read the first post. Particularly the last three or so paragraphs if you want a nice abridged version.
Edited by Norris J Packard, 04 March 2013 - 10:58 AM.
#374
Posted 04 March 2013 - 11:00 AM
Let it be out of open beta to it's actual release date and THEN start to wonder.
#375
Posted 04 March 2013 - 11:02 AM
Balfor, on 04 March 2013 - 10:49 AM, said:
Not to go to far off topic but this right here pretty much means we can disregard everything and anything you say.
That is what you were going for right?
A politically charged, wrong headed wildly inaccurate statement meant to bait people into flaming right and derailing the conversation?
Beyond that i'm not sure you read the OP, as while it did have a fairly negative tone the lament was based on reasonable assumptions based on what we do know about a potential extended lack of content, not "I wanna clans nao".
#376
Posted 04 March 2013 - 11:18 AM
Norris J Packard, on 04 March 2013 - 10:58 AM, said:
Ok, I think that I get the jist of what you're saying and I'll pose this: all things will happen in their due time. It is a crap way of looking at it but, as a user, you can't sit there holding your breath waiting for something to come when you think that it should. That just isn't the way it works. Its like the Israelis continueing to draw new "red lines" in regards to Iran's nuclear program. You can keep talking about nuking them but every time you say it, the dead line comes and goes and you still do nothing. PGI is doing a great job of creating a game for us to play. Our only investment is our time and our passion. There is no financial involvment short of MC purchases which are entirely volunteery.
I don't believe that you're coming out with a post disguised as a "If you don't give me what I want, I"m quitting". Rather, I think what you're doing is a more passive agressive version of it by stating your disappointment in what has happened. That is fine but there is no doom/gloom on the horizon. We know that CW is coming and that the clans are coming. Flexability adn patience are important.
#377
Posted 04 March 2013 - 11:25 AM
FactorlanP, on 04 March 2013 - 05:22 AM, said:
Many of you are assuming that just because Community Warfare won't be ready when the Clan Invasion is supposed to really get going here in the next few weeks, the Invasion can't happen...
Have you considered that PGI already has the ISN News Feed gimic available? They can very easily use it to conduct the clan invasion via News releases.
As per your statement - you would rather READ about something rather than actually be A PART of it? Interesting perspective but really doubt it's anything but an exception. Are you in the right game mate?
#379
Posted 04 March 2013 - 11:26 AM
Terror Teddy, on 04 March 2013 - 09:24 AM, said:
I just wish they could have gone with procedually generated maps.
Imagine having NO map ever being the same.
Sir Roland MXIII, on 04 March 2013 - 09:26 AM, said:
Take that one step further and have procedurally generated WORLDS. Imagine maps with no borders.
While I'd love to have something like this, there are problems that I fear would be impossible to resolve:
1) A procedurally-generated map would take time to produce which, in addition to the matchmaking algorithms, I fear would introduce a rather long game start-up delay. On-the-fly map generation to generate an entire world seems like a technologically unfeasible feature. Can you imagine how much server resources would be required to procedurally generate a map on the fly for 12 mechs all going in separate directions at 147kph?
2) How could you ever make sure that the map that was generated was playable without being overly generic? It seems like map glitches, inaccessible areas, etc. might be rampant.
3) If maps had no boundaries, how would you ever have a true deathmatch mode? The last mech standing would just take off in a direction and never look back while everyone else is forced to just wait for the timer to run out. That doesn't sound very fun to me.
Edited by Gallowglas, 04 March 2013 - 11:29 AM.
#380
Posted 04 March 2013 - 11:30 AM
Gallowglas, on 04 March 2013 - 11:26 AM, said:
While I'd love to have something like this, there are problems that I fear would be impossible to resolve:
1) A procedurally-generated map would take time to produce which, in addition to the matchmaking algorithms, I fear would introduce a rather long game start-up delay. On-the-fly map generation to generate an entire world seems like a technologically unfeasible feature. Can you imagine how much server resources would be required to procedurally generate a map on the fly for 12 mechs all going in separate directions at 147kph?
2) How could you ever make sure that the map that was generated was playable without being overly generic? It seems like map glitches, inaccessible areas, etc. might be rampant.
3) If maps had no boundaries, how would you ever have a true deathmatch mode? The last mech standing would just take off in a direction and never look back while everyone else is forced to just wait for the timer to run out. That doesn't sound very fun to me.
True on all points - but how bloody fast would PGI be able to churn out maps if they designed a good algorithm for it instead of crafting each map step by step?

Edited by Terror Teddy, 04 March 2013 - 11:31 AM.
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