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The Potential Death Of Mwo


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#361 Adrienne Vorton

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Posted 04 March 2013 - 10:39 AM

this is the 4th time i will say this, and the 3 times before i was right:

"Your worries will be proven wrong soon..."

#362 QuantumButler

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Posted 04 March 2013 - 10:41 AM

View PostAdrienne Vorton, on 04 March 2013 - 10:39 AM, said:

this is the 4th time i will say this, and the 3 times before i was right:

"Your worries will be proven wrong soon..."


I guess you have an uncle who works for PGI who gave you hot tips huh?

Tell me, when do they add Blast Processing?

#363 Norris J Packard

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Posted 04 March 2013 - 10:44 AM

View PostAdrienne Vorton, on 04 March 2013 - 10:39 AM, said:

this is the 4th time i will say this, and the 3 times before i was right:

"Your worries will be proven wrong soon..."


When were the previous three times, I'd love to know.

#364 Balfor

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Posted 04 March 2013 - 10:49 AM

View PostNorris J Packard, on 04 March 2013 - 02:56 AM, said:

Please, read the post, I encourage you to educated yourself on the reality of what is actually occurring here.
Right now your words read to me like a man who is denying Climate Change. It is inevitable.


Climate Change = Buggest Lie in Human History

Your post = Whining on an high Level ( I want the Clans, and I want them now....)

Also as mentioned before, there is no March Deadline and nobody (that includes you) can Know what PGI has in Hands right now.

P.S.: In Soylent Green they knew there was no Plankton left - you know nothing...

Edited by Balfor, 04 March 2013 - 10:50 AM.


#365 Kaelus

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Posted 04 March 2013 - 10:50 AM

View PostTerror Teddy, on 04 March 2013 - 10:37 AM, said:


Hey, I've never said it's not important but personally they don't have to tell me whenever they have implemented something. I just get two surprises instead of one a little later.

While that may be fine and well for you, some people want more than drip fed content. Some are only playing because of things to look forward to and when you see no forward progress you lose the desire to play and the ability to care. Those are very, very bad things for your player base to develop. They need to be kept interested and updated when you have this little content. I know my gaming slows down between patches, I'm sure I'm not the only one.

#366 NKAc Street

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Posted 04 March 2013 - 10:51 AM

nah, if the game dies it will be because of an excessive amount of time taken to make game operation stable (ie recently introduce hard game freezes, broken ravens, netcode, dx11 still being tested, then the players will have to test it again) and skill and weight class match making balancing which isn't actually working right for most people.

#367 Adrienne Vorton

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Posted 04 March 2013 - 10:51 AM

View PostQuantumButler, on 04 March 2013 - 10:41 AM, said:

I guess you have an uncle who works for PGI who gave you hot tips huh?


no i don´t.. but other than some "preachers of the doomsday" i know that PGI is actually working on things they say they are working on...

#368 QuantumButler

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Posted 04 March 2013 - 10:53 AM

View PostAdrienne Vorton, on 04 March 2013 - 10:51 AM, said:

no i don´t.. but other than some "preachers of the doomsday" i know that PGI is actually working on things they say they are working on...


Must be nice being psychic.

#369 Norris J Packard

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Posted 04 March 2013 - 10:56 AM

View PostAdrienne Vorton, on 04 March 2013 - 10:51 AM, said:

no i don´t.. but other than some "preachers of the doomsday" i know that PGI is actually working on things they say they are working on...


What were the other three times?

#370 MischiefSC

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Posted 04 March 2013 - 10:56 AM

View PostDCLXVI, on 04 March 2013 - 10:28 AM, said:


this fly by night will fizzle away long before that, neither project looks like they have serious intentions, mw license has become a social p2p funding experiment gone gold. do not be so nieve my little friend. I save my money for MechWarrior legends, south Africa special edition


Are you familiar at all with how businesses and licenses work? I mean, how much money goes into the licensing process? I understand they've made some revenue from it so far but they're a business, they have to. They paid for the license as well and the lawyers and such that made that work and defend it. It is absolutely counter to their interests to have the license fail. Do you really think Microsoft is going to sell that license to someone who will not in turn generate more profit for Microsoft?

Admittedly EA does stupid things to their IPs but EA is the clear cut example of what's wrong with the gaming industry.

MWO is fine from a business context, the real question is are you the market it's being designed for.

#371 Wintersdark

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Posted 04 March 2013 - 10:56 AM

Mech's released sooner than desired, the game is doomed! Dooooooooomed!

So they couldn't keep up the pace planned before open beta, and instead release only one mech per month. Why could that be? Here's a couple good reasons:

A: They recognize the Community Warfare is extremely important to motivate the player base - and perhaps is more difficult than was planned - and they allocate extra resources to making it happen.

B: Much of the teams required for new mechs (primarily art and animation) are pushed into new maps. PGI drops down to one mech a month, but instead it moving towards a new map per month as well (which appears to be the case now).


Re Clan mechs - once they arrive, I expect the first 4 to drop at once, one of each weight class, because just releasing a single Clan light would be pretty wonky. I do expect the Clan Invasion to start late in this month, but I expect the first couple months to be largely news stories and early components of Community Warfare. I do not expect player usable Clan tech for several months yet.

#372 Trauglodyte

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Posted 04 March 2013 - 10:57 AM

Someone help me here: Is the OP mad cause he wants more content and it isn't here yet, it is late, or that the Devs aren't saying anything? Or is there something else that I'm missing? I admit to maybe missing something so if I have, my bad.

#373 Norris J Packard

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Posted 04 March 2013 - 10:58 AM

View PostWintersdark, on 04 March 2013 - 10:56 AM, said:

Re Clan mechs - once they arrive, I expect the first 4 to drop at once, one of each weight class, because just releasing a single Clan light would be pretty wonky. I do expect the Clan Invasion to start late in this month, but I expect the first couple months to be largely news stories and early components of Community Warfare. I do not expect player usable Clan tech for several months yet.


You didn't read my post.

View PostTrauglodyte, on 04 March 2013 - 10:57 AM, said:

Someone help me here: Is the OP mad cause he wants more content and it isn't here yet, it is late, or that the Devs aren't saying anything? Or is there something else that I'm missing? I admit to maybe missing something so if I have, my bad.


Read the first post. Particularly the last three or so paragraphs if you want a nice abridged version.

Edited by Norris J Packard, 04 March 2013 - 10:58 AM.


#374 Terror Teddy

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Posted 04 March 2013 - 11:00 AM

You know, I do understand some of the Doom & Gloom posts and that they want to raise flags for potential problems but can we allow the game to be given BIRTH first?

Let it be out of open beta to it's actual release date and THEN start to wonder.

#375 Agent of Change

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Posted 04 March 2013 - 11:02 AM

View PostBalfor, on 04 March 2013 - 10:49 AM, said:

Climate Change = Buggest Lie in Human History


Not to go to far off topic but this right here pretty much means we can disregard everything and anything you say.

That is what you were going for right?

A politically charged, wrong headed wildly inaccurate statement meant to bait people into flaming right and derailing the conversation?

Beyond that i'm not sure you read the OP, as while it did have a fairly negative tone the lament was based on reasonable assumptions based on what we do know about a potential extended lack of content, not "I wanna clans nao".

#376 Trauglodyte

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Posted 04 March 2013 - 11:18 AM

View PostNorris J Packard, on 04 March 2013 - 10:58 AM, said:

Read the first post. Particularly the last three or so paragraphs if you want a nice abridged version.


Ok, I think that I get the jist of what you're saying and I'll pose this: all things will happen in their due time. It is a crap way of looking at it but, as a user, you can't sit there holding your breath waiting for something to come when you think that it should. That just isn't the way it works. Its like the Israelis continueing to draw new "red lines" in regards to Iran's nuclear program. You can keep talking about nuking them but every time you say it, the dead line comes and goes and you still do nothing. PGI is doing a great job of creating a game for us to play. Our only investment is our time and our passion. There is no financial involvment short of MC purchases which are entirely volunteery.

I don't believe that you're coming out with a post disguised as a "If you don't give me what I want, I"m quitting". Rather, I think what you're doing is a more passive agressive version of it by stating your disappointment in what has happened. That is fine but there is no doom/gloom on the horizon. We know that CW is coming and that the clans are coming. Flexability adn patience are important.

#377 LtPoncho

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Posted 04 March 2013 - 11:25 AM

View PostFactorlanP, on 04 March 2013 - 05:22 AM, said:

I would like to take a moment to point something out...

Many of you are assuming that just because Community Warfare won't be ready when the Clan Invasion is supposed to really get going here in the next few weeks, the Invasion can't happen...

Have you considered that PGI already has the ISN News Feed gimic available? They can very easily use it to conduct the clan invasion via News releases.


As per your statement - you would rather READ about something rather than actually be A PART of it? Interesting perspective but really doubt it's anything but an exception. Are you in the right game mate?

#378 Bubba Wilkins

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Posted 04 March 2013 - 11:25 AM

View PostNorris J Packard, on 04 March 2013 - 10:58 AM, said:


You didn't read my post.



Read the first post. Particularly the last three or so paragraphs if you want a nice abridged version.


Everyone has read your post, just most of us think you are wrong. Happy?

#379 Gallowglas

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Posted 04 March 2013 - 11:26 AM

View PostTerror Teddy, on 04 March 2013 - 09:24 AM, said:


I just wish they could have gone with procedually generated maps.

Imagine having NO map ever being the same.

View PostSir Roland MXIII, on 04 March 2013 - 09:26 AM, said:


Take that one step further and have procedurally generated WORLDS. Imagine maps with no borders.


While I'd love to have something like this, there are problems that I fear would be impossible to resolve:

1) A procedurally-generated map would take time to produce which, in addition to the matchmaking algorithms, I fear would introduce a rather long game start-up delay. On-the-fly map generation to generate an entire world seems like a technologically unfeasible feature. Can you imagine how much server resources would be required to procedurally generate a map on the fly for 12 mechs all going in separate directions at 147kph?

2) How could you ever make sure that the map that was generated was playable without being overly generic? It seems like map glitches, inaccessible areas, etc. might be rampant.

3) If maps had no boundaries, how would you ever have a true deathmatch mode? The last mech standing would just take off in a direction and never look back while everyone else is forced to just wait for the timer to run out. That doesn't sound very fun to me.

Edited by Gallowglas, 04 March 2013 - 11:29 AM.


#380 Terror Teddy

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Posted 04 March 2013 - 11:30 AM

View PostGallowglas, on 04 March 2013 - 11:26 AM, said:


While I'd love to have something like this, there are problems that I fear would be impossible to resolve:

1) A procedurally-generated map would take time to produce which, in addition to the matchmaking algorithms, I fear would introduce a rather long game start-up delay. On-the-fly map generation to generate an entire world seems like a technologically unfeasible feature. Can you imagine how much server resources would be required to procedurally generate a map on the fly for 12 mechs all going in separate directions at 147kph?

2) How could you ever make sure that the map that was generated was playable without being overly generic? It seems like map glitches, inaccessible areas, etc. might be rampant.

3) If maps had no boundaries, how would you ever have a true deathmatch mode? The last mech standing would just take off in a direction and never look back while everyone else is forced to just wait for the timer to run out. That doesn't sound very fun to me.


True on all points - but how bloody fast would PGI be able to churn out maps if they designed a good algorithm for it instead of crafting each map step by step? :D

Edited by Terror Teddy, 04 March 2013 - 11:31 AM.






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