

The Potential Death Of Mwo
#461
Posted 04 March 2013 - 10:00 PM
#462
Posted 04 March 2013 - 10:02 PM
Why do companies think they can pull this ****? It's OUR money we invested, for one specific and well stated cause, and it wasn't invested as such. Why aren't the many small investors treated similarly as those that invest millions singlehandedly, PGI is just as accountable to us, as it is their shareholders.
#463
Posted 04 March 2013 - 10:02 PM
CutterWolf, on 04 March 2013 - 09:51 PM, said:
"2 Modellers, 2 Animators, 1 Concept Artist, 1 Texture Artist"
When I worked for Mektek on Mech packs 1-4 as a texture artist we had up to 6 Texture artist's, 4 to 5 Modellers, and 4 to 5 Concept artist which is the reason we could push out mechs so fast. Having just 1 texture artist is a HUGE bottleneck for the amount of work that needs to be done to complete just one Mech skin/texture.
which is why it's odd that they haven't hired anyone
#464
Posted 04 March 2013 - 10:03 PM
lsp, on 04 March 2013 - 10:00 PM, said:
If you had bothered to read it, you would have seen that it isn't a whining thread and that there's a reason it has 24 pages worth of replies.
But, good to know.
#465
Posted 04 March 2013 - 10:23 PM
#467
Posted 04 March 2013 - 11:02 PM
Hoping for the best doesn't mean that we can dismiss the worst - especially when it very well could be reality.
Great post Norris Packard. Appreciate it.
#468
Posted 05 March 2013 - 12:15 AM
DoctorDigital, on 04 March 2013 - 03:05 AM, said:
I don't know what is going on with the Developers and nobody does, unless they work at that company. I believe, though, that there are some more things in the development line, that are not passed out to the gamers. There were a couple of images much prior to Forest Colony Snow and images prior to Alpine Peaks.
So - I'd just say we keep calm, enjoy the BT and MW Universe and support the development of this, truely great, game!
Beta isn't going to end until we test the Clans. If it ends before that, PGI is a bunch of idiots. And if the beta doesn't end for another 10 months, how are they really going to market this game? I can't imagine they make a huge amount of money off of paints and hero mechs. I haven't spent a dime since I got my Founder's.
#469
Posted 05 March 2013 - 12:58 AM
Norris J Packard, on 04 March 2013 - 03:11 AM, said:
The monthly updates only highlight the problem.
Bryan was supposed to post this Month's on Saturday, check his twitter, he then changed that date to today.
It's the things that cause you to realize just how bad they are at sticking with a schedule.
Not too mention no Daily News anymore. PGI is showing signs of being understaffed. Video Game Beta's do not normally last more than 6 months. I'm a Fan, a Group leader, a MWO Founder, I just pray this isn't another "Earth and Beyond" (if anyone knows of that game?)
Wow! Page 25!

Edited by Slater01, 05 March 2013 - 12:59 AM.
#470
Posted 05 March 2013 - 01:46 AM
Kristov Kerensky, on 04 March 2013 - 06:20 PM, said:
Lol listening to a non-artist talk about creating art is just funny.

If I were you, I would have used MS paint for my novel's cover!
#471
Posted 05 March 2013 - 03:59 AM
Way to go PGI!

#472
Posted 05 March 2013 - 04:04 AM
Sir Roland MXIII, on 05 March 2013 - 03:59 AM, said:
Way to go PGI!

It's not a content drought if we get more MC consumables during the 4 month period.
#474
Posted 05 March 2013 - 04:09 AM
Sir Roland MXIII, on 05 March 2013 - 03:59 AM, said:
Way to go PGI!

At least we can now say:
You were wrong, Norris. MWO wont die because of content drought.
#477
Posted 05 March 2013 - 12:42 PM
Fate 6, on 05 March 2013 - 12:15 AM, said:
Wasn't going to put another post here but here I go. Been a beta tester for many years now and I can recall quite a few games that have been in beta for 3-5 years, and yes people still complaine but not nearly as much as here. Truly intresting.
#478
Posted 05 March 2013 - 01:19 PM
Tichorius Davion, on 04 March 2013 - 03:11 AM, said:
Estimates are Estimates, it could come sooner or later. Because estimates are best guesses.
From your posts that I've read, you seem like a very optimistic, well spoken, and most likely well meaning kid, albeit somewhat naive though. There is no disputing that the longer they take to get to the real core of MW:O, which is Community Warfare, it will be likely that more and more of the player base will get bored and disinterested in the monotony of such a limited game. There is just too much competition out there and people will move on to other games. It's difficult to get people back when that happens.
#479
Posted 07 March 2013 - 02:51 AM
I don't know whether to be amused that pgi can put my fears to rest in most horrendous way possible or depressed.
#480
Posted 07 March 2013 - 04:00 AM
MEGABOT 5, on 05 March 2013 - 01:46 AM, said:
Lol listening to a non-artist talk about creating art is just funny.

If I were you, I would have used MS paint for my novel's cover!
Actually, I've spent quite a few hundreds of hours doing 3d modeling of Battlemechs for artistic use, not game use, but I've also spent quite a few hundreds of hours doing 3d modeling for various mods for various games from Quake to Battlefield 2, so yeah, actually I DO know what I'm talking about.
I would frequently use parts from other models when I was creating a new model that could do so, I built up a library of various parts, arms/legs and various small pieces, that I would use instead of having to recreate entirely new pieces for every single model I did, it's something ANYONE who does 3d modeling does, obviously you don't do it or haven't learned this most basic of tricks, don't know and don't care which the answer is.
And I used 3d Studio Max, Lightwave, Maya, Bryce, Poser, and Paint Shop Pro when I was doing that work, along with whatever specialized software the various game engines would require(quake engine had it's own modeler..horrid POS).
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