TLDR (Or too illiterate, read the bullets and not fail reply.)
WHAT I FEEL THE PROBLEM IS
LRMs are currently able to lock, track and land regardless of LOS if an ally is there to target your LRM target for you.
WHAT I FEEL WOULD IMPROVE LRMs
Forcing LRM users to maintain LOS, OR use a TAG/NARC (Either on the LRM boat or on the assisting ally) in order to have LRMs track and follow a moving target they cannot see.
WHAT I DO NOT WANT
I don't want the damage, hit rate, ammo size or range of LRMs to be changed.
WHAT WOULD THAT DO?
It would make scouts or support who equip TAGS or NARCS more useful, and make those Equips more useful. This improves the strategic gaming experience for EVERYONE.
OP FOLLOWS
"I'm not terribly fond of LRMs, and not just because I don't use them. I do, and they're awesome. The problem is that they are not awesome for the person being struck. Rather than being something avoidable, LRMs enjoy presence from anywhere in the battlefield.
They're intended to break camps and keep people moving, like a form of mech mounted artillery. The problem is that they are basically streaks that can hit from 1km away. I propose that LRMs fired at targets the firer does not have either direct, personal line of sight or tag/narc assistance from allies should not be able to track targets.
They would still function completely as they do now otherwise, but LRMers would not be able to suppress targets they cannot personally see. I'm all for team targeting assistance, but only when the team's electronics are specifically equipped to do so.
As they stand, they deal far too much damage without any reprisal, and detract from the overall strategy and player enjoyment of the game. Make the snipers work for their kills/damage."
Edited by TheFlyingScotsman, 08 March 2013 - 08:42 AM.