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Lrm Clickfest Again...


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#181 MaddMaxx

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Posted 08 March 2013 - 09:57 AM

View Posthammerreborn, on 07 March 2013 - 08:41 AM, said:

I call shenangins on this whole thread. I've been told repeatedly that I'm an ***** because I don't believe ECM makes mechs immune to LRMs, and now people are saying LRMs are good again? BS!


There's your problem right there good sir. You have repeatedly listened to others on here. LOL :ph34r:

#182 LORD ORION

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Posted 08 March 2013 - 09:59 AM

Spam is the key. Shoot at regular intervals to pin the enemy. Eventually when a skirmish starts, the enemy must manuver, and LRMs start to get through.

More of these on the battlefield please
http://mwo.smurfy-ne...3a7a05d4a90fc66

#183 MaddMaxx

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Posted 08 March 2013 - 10:04 AM

View PostRoland, on 08 March 2013 - 08:38 AM, said:

Does the OP realize that you can just move within 180m of an LRM carrier, and then their missiles won't do any damage?

Lots of folks don't seem to understand this aspect of the game.


Your just telling us this now Roland? That is simply bad form. Holding out such vital info like that.

You be sure and also send word to the other 7 enemy Team members, many who are really bad sports and bring with them Gauss Rifles, erPPC & PPC, AC5's, UAC5's, SRM's, Streaks etc etc, to simply ignore us as we "just move to within 180m"

P.S. Yes I am being sarcastic. But only because I can't believe you actually wrote that like that... :ph34r:

Edited by MaddMaxx, 08 March 2013 - 10:05 AM.


#184 Major Scumbag

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Posted 08 March 2013 - 10:09 AM

Never thought I would see the day where there was a discussion on how much skill is involved in firing LRM. I just wish other weapons were such easy mode or a direct fire weapon that can shoot effective at 1000m full damage.

#185 MaddMaxx

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Posted 08 March 2013 - 10:09 AM

View PostSuki, on 08 March 2013 - 08:47 AM, said:

Say, how you avoid snipers PPC/Gauss mechs? Think by not going open water like a tree on the hill.
Why hiding behind the cover vs LRMs is a problem and vs Gsuss/PPCs not?


Well a Gauss driver will have maybe 40 rounds to fire. If your lucky he will spend most of those on the "others" who don't cower while some do. Then when you emerge they will have run out of ammo and you may roam free, versus the other 7 (5 fresh) enemy Mechs.

With LRMS, a Boat will have 1200 rounds. How long can you cower before his friends in their SRM/Streak Boats find you? LOL :ph34r:

Edited by MaddMaxx, 08 March 2013 - 10:13 AM.


#186 Fut

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Posted 08 March 2013 - 10:12 AM

View PostMajor Scumbag, on 08 March 2013 - 10:09 AM, said:

Never thought I would see the day where there was a discussion on how much skill is involved in firing LRM. I just wish other weapons were such easy mode or a direct fire weapon that can shoot effective at 1000m full damage.


Clearly you're not well informed on the subject. If you can launch LRMs at max range, and hit with every single missile, you're either firing on a player who's stationary and AFK, or you've got a truck-load of horseshoes up your ***.

#187 Noth

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Posted 08 March 2013 - 10:15 AM

View PostFut, on 08 March 2013 - 10:12 AM, said:


Clearly you're not well informed on the subject. If you can launch LRMs at max range, and hit with every single missile, you're either firing on a player who's stationary and AFK, or you've got a truck-load of horseshoes up your ***.


This is quite easy to do on Alpine since it is so big and open.

#188 RagenBull

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Posted 08 March 2013 - 10:16 AM

im with ya op lrms take no skill at all to do good dmg. I just find it lame it be hit by something so hard that i know took 0 skill to hit me with. Anyway people will simply tell you that it does take lots of skill to do. Frankly im supprized at the number of (skilled players) in every match.

#189 Nth Adonis

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Posted 08 March 2013 - 10:16 AM

View PostLordDante, on 08 March 2013 - 04:17 AM, said:


not all share ur imbaness and so nerfing lrms would be wrong just because U r bored doesnt proofs anything

take a look at the normal player not the 8 kills in one game guy

btw wanna post ur stats so we all can particepate in ur greatness ?

that would be kind

I never said I was great but I do get lucky sometimes like anybody else. Your welcome to see my stats anytime cuz I am the normal player in PUGs.

#190 EXPNobody

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Posted 08 March 2013 - 10:22 AM

LRMs are just fine, you boat any weapon they will be extremely effective and ineffective depends on my situation
this is the first day i place this game, i use all my cadet bonus to get myself a STK-5S and doing experiment with it.

so far i've tried the thor's hammer 6ppc built and the LRM boat built, they are both fun to play and fulfils similar rolls, but because the built was so extreme that it becomes complete useless in some situations.

my STK-5S LRM Built
2xLRM20 2xLRM 15 with Artemis ammo on all of them, TAG, armour almost maxed out and carries 1900 rounds of LRMS

this built is devastating to any mech (atlas can take abit of beating, but most mech gets 2-3 shoted) beyond the range of 180m and within 800m (longer than that, flight time is way too long and anyone has a brain can easily find a cover to dodge it)
but the downside is, i have absolutely nothing to fight against anything that gets into my min range or enemy has crap loads of ECMs. heck, sometimes all the fast mech just went too deep and left us dying, i couldnt even fire couple rounds through the game, while some game i get 5kills and 3 assists with over 1K damage . i've died quite alot to fast moving mech as they gets into my min range quite easily, and heavy mech rushes into our formation and i cant backup fast enough to get in firing range (and flanks, of course).

LRMs are fine, adjust your tactics and placestyle to deal with it. i believe boating anything will have its awesomeness side and downside, planning to use my STK-5S to boat heavy lasers and see how it works out (love stalkers, they can be customize so much and make those fun builds)

#191 Royalewithcheese

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Posted 08 March 2013 - 10:22 AM

View PostNoth, on 08 March 2013 - 10:15 AM, said:


This is quite easy to do on Alpine since it is so big and open.


Show me a player who regularly gets hit with LRM volleys on Alpine and I'll show you a player who needs to be using hills more :ph34r:

#192 EXPNobody

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Posted 08 March 2013 - 10:25 AM

View PostRagenBull, on 08 March 2013 - 10:16 AM, said:

im with ya op lrms take no skill at all to do good dmg. I just find it lame it be hit by something so hard that i know took 0 skill to hit me with. Anyway people will simply tell you that it does take lots of skill to do. Frankly im supprized at the number of (skilled players) in every match.


the skill of playing LRMS are not all just about shooting, well, to counter your point, you have to know the terrain whether your missile can hit it or not, otherwise you are just wasting missile and not doing anything.

the skill of playing LRMS i think it's about how to position yourself in a dynamic battlefield, you cant go too forward and you cant stay too far back, tricky postition to find.

#193 Noth

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Posted 08 March 2013 - 10:26 AM

View PostRoyalewithcheese, on 08 March 2013 - 10:22 AM, said:


Show me a player who regularly gets hit with LRM volleys on Alpine and I'll show you a player who needs to be using hills more :ph34r:


I'll just point to nearly any brawler that gets stuck on alpine. There are only a few spots that offer enough cover to close without going so far out of the way that the battle can be decided before you get into position, and in those few places a well positioned LRM boat can still hit you because of the height difference and the lrms dropping in at a steeper angle.

I don't typically die to LRMs, but they dictate what I do and how I play more than pretty much any other piece of equipment sans the ECM. To me things that dictate play so much are too strong.

Edited by Noth, 08 March 2013 - 10:30 AM.


#194 Major Scumbag

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Posted 08 March 2013 - 10:27 AM

View PostFut, on 08 March 2013 - 10:12 AM, said:


Clearly you're not well informed on the subject. If you can launch LRMs at max range, and hit with every single missile, you're either firing on a player who's stationary and AFK, or you've got a truck-load of horseshoes up your ***.

True true. Have to be lucky to hit with all. But when you are piloting a boat with 1200 missles and sending volleys off with 40+ missles. I think the boat will out damage the direct fire weapon even if the direct fire weapon hit every time. I think there is little more skill involved in hitting with direct fire weapons then boat holding on target. Guass at 1000 even with 2. How much damage is that? I am guessing but less then 15. LRM do have there place and are needed. But odd how ballitics never get any real love and now they upped artemis to be way more effective. Sad to see they work on weapon system even though its the most used cause it is so effective. Look at LBX 10 for the weight it takes to carry. SRM 6 out performs it hands down and only using half the tonnage.SRM 1 ton=100 missles. LBX 1 ton= 10 shots

Edit... Pls dont assume i am not informed. I am but....

Edited by Major Scumbag, 08 March 2013 - 10:32 AM.


#195 Nth Adonis

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Posted 08 March 2013 - 10:28 AM

View PostSuki, on 08 March 2013 - 09:12 AM, said:


That only shows us also with your statement by doing LRM kills half the team all the time 900+ meters that you doesnt' even know what is LRM boat. :ph34r:
Every brawler knows it perfectly that if he's not carefull enough he can get more damage cirkling the enemy from his teammate LRMs. Heck, I even oneshotted by big LRM salvo my friend's spider when he was unlucky.
And about the distance even 700-800m it's hard not only to kill but scratch anybody course he has 7-8 second to get undercover

If you doesn't know the simple rules to boat LRM, or not to get under friendly LRM fire, think you just boating one of the many sniper setups, and then - Your opinion means nothing here, dude. :D

Ok whatever dude see ya on the battlefield. Also if you don't care about my opinion stay off my post dummy.

#196 Fut

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Posted 08 March 2013 - 10:31 AM

View PostNoth, on 08 March 2013 - 10:15 AM, said:

This is quite easy to do on Alpine since it is so big and open.


I can't verify this at all, but I thought that LRMs exploded at their max range. At least that's what some patch notes from a few months back (Patch 1.0.142) said.
So if you're getting missile'd from somebody who's extremely far away from you, try running away from them (and off to the side, running in a straight line is never a good idea). Once you're farther than 1km out, you're pretty much safe.

Again, I've never seen missiles explode at max range, as I typically don't fire them on targets at the range. So if somebody can correct me on this point I'd appreciate it.

I'd rather get the right information and be wrong, than have incorrect info and think I'm right.

Edited by Fut, 08 March 2013 - 10:40 AM.


#197 Praehotec8

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Posted 08 March 2013 - 10:32 AM

I'm a little confused as to the source of the angst. Is it boating or the artemis effect? I hear complaint about both in a mish-mash of complaints. LRMs without artemis don't focus damage, and are great at wearing down armor. Try it and see. Meanwhile, artemis with direct LOS does do more core damage, but it requires LOS, and on a boat, a significant increase in tonnage and crits. Boats with 4-6 launchers are paying an extra 4-6 tons and crits for artemis. Artemis SHOULD be a significant benefit, given that it takes weight, space, requires LOS and ECM stops artemis function.

Just because they are "support weapons", LRMS ought to be dangerous. What good are they if no one cares if they take fire from them? There was a discussion about MGs in another thread, but why waste effort with them killing weapon systems when another weapon will just blow off the damaged part weapon systems and all. Why take an LRM if all it can do it strip armor when taking another weapon will do more concentrated, pinpoint damage from the same range?

Sure, boats of LRMs can be a pain, but...honestly, how often do you die to LRM fire? If it's regularly, even in an assault, the problem is not the LRMs. I pretty muich only run assaults and heavies, and while I do take fire and have died from LRMs, it's not that often, even on alpine. Granted, you can't charge down and LRM boat with an assault over open ground, but you don't have to. I pretty much stopped taking more than 2 LRM racks at a time because a decent light can shut me down if I don't have decent short-range weapons to deal with it (and even then it keeps me from firing LRMs for a while). I dunno, maybe I'm a bad player but I just don't get the huge angst, and am not getting multiple kills every round with only LRMs...not to the point it seems OP compared to other weapons, merely on par with others. As a plus, I feel like I see less ECM lately, which may be part of the reason LRMs are running again more frequently.

#198 Noth

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Posted 08 March 2013 - 10:33 AM

View PostFut, on 08 March 2013 - 10:31 AM, said:


I can't verify this at all, but I thought that LRMs exploded at their max range. At least that's what some patch notes from a few months back ([color=#000000]Patch 1.0.142) said.[/color]
[color=#000000]So if you're getting missile'd from somebody who's extremely far away from you, try running away from them (and off to the side, running in a straight line is never a good idea). Once you're farther than 1km out, you're pretty much safe.[/color]

Again, I've never seen missiles explode at max range, as I typically don't fire them on targets at the range. So if somebody can correct me on this point I'd appreciate it.
[color=#000000]I'd rather get the right information and be wrong, than have incorrect info and think I'm right.[/color]


They do explode at max range. it's the fact that there is wide open areas without proper cover to avoid the LRMs and the fact that the height differences can make lrms literally drop right on your head even if you are in the areas with a proper amount of cover.

Edited by Noth, 08 March 2013 - 10:37 AM.


#199 Praehotec8

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Posted 08 March 2013 - 10:35 AM

View PostMajor Scumbag, on 08 March 2013 - 10:27 AM, said:

I think there is little more skill involved in hitting with direct fire weapons then boat holding on target.


I actually disagree, I find it easier to engage with direct fire weapons and fire-forget weapons than hold LRM lock over long distances. Direct fire is more twitch, while LRM fire is more about choosing the right targets. Although neither requires particular amounts of great skill.

#200 RagenBull

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Posted 08 March 2013 - 10:37 AM

View PostEXPNobody, on 08 March 2013 - 10:25 AM, said:


the skill of playing LRMS are not all just about shooting, well, to counter your point, you have to know the terrain whether your missile can hit it or not, otherwise you are just wasting missile and not doing anything.

the skill of playing LRMS i think it's about how to position yourself in a dynamic battlefield, you cant go too forward and you cant stay too far back, tricky postition to find.


YOu have to know 0 about your terrain to see if they are hitting you just look at the mech that is locked, you have all his info(what weapons he has, where he is dmged) or you can look at your crosshairs if they go red boom you are landing.





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