Thontor, on 08 March 2013 - 08:34 AM, said:
Yep... The dev post did say accuracy aka realism was lower on the priority list than gameplay and visuals... And their gameplay intent is clearly that vision modes are used for seeing in low visibility environments, not for long range sniping.
The Nub comment wasn't directed at you. He made a snide comment and I returned in kind. It may have painted you with the same brush but that was not the intent.
How is gameplay improved? there is maybe 1 map Frozen city night where it is clear enough and mechs will stand out enough against the snow where normal vision can see distances that I can shoot. Apline/river city/forest colony (unless they are standing directly in the snow) etc are all way to brown to see a mech that far.
So again I ask why on earth would I take an ER weapon given that 1 map and situational usage at best on others, will I be able to use its full range? This does not improve gameplay. this butchers it.