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#461 Abivard

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Posted 29 August 2013 - 03:46 PM

Respawns! just what the game needs next, glad to see it is placed high on the list and resources have been devoted to it.

I see Respawns are already in development, will it make the release date?

WTG PGI! Coolant flush, 3pv and now respawns!

Forget about CW that is what these forums are for!

#462 JudgeDeathCZ

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Posted 30 August 2013 - 01:02 AM

Actually respawn mode with taking bases where map will be running for one hour and base will increase income and death decrease income,repair bases,respawn points etc. is great.Side with more points win.
I had a lot of fun on TC maps in MW:LL .Like it or not I had agreat time ^_^ .

#463 Herzog

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Posted 30 August 2013 - 02:15 PM

They've always intended to have limited respawn or "reinforcements." The ready rack for the mechbay is setup for it. Hopefully it becomes a seperate type of match, though, because I like the option of being able to login for a quick 10 minutes drop.

#464 J0anna

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Posted 02 September 2013 - 08:26 PM

View PostLoveLost85, on 15 August 2013 - 09:30 AM, said:


no, crouching and melee are incredibly stupid. I cant remember ever reading in a BT book that "the pilot bent to one knee in his firestarter to better utilize his available cover and snipe with his ppc". and sure if they wanna introduce melee, to make it oh so TT real, then I hope also they make it to where if you miss a swing you fall over so I can blast people in the back as they lay on their faces.

Lost Destiny, Chapter 40: "Angry and heartsick, Focht watched Phelan Kell's Wolfhound drop down on its haunches to take cover behind a ComStar Rhino. He locked his left hand over the turret and twisted it back so the missiles, if launched, would pepper ComStar troops. Laser beams swept out at him, but the heavy tank shielded him. When a Black Knight missed with a PPC shot and two large laser beams, the Wolfhound popped up like a jack in the box and blasted back at it."

#465 DirePhoenix

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Posted 03 September 2013 - 07:50 AM

Boy it's a good thing Science Fiction writers don't have to write code or know physics to make their creations come to life.

#466 Syllogy

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Posted 04 September 2013 - 05:06 AM

View PostAbivard, on 29 August 2013 - 03:46 PM, said:

Respawns! just what the game needs next, glad to see it is placed high on the list and resources have been devoted to it.

I see Respawns are already in development, will it make the release date?

WTG PGI! Coolant flush, 3pv and now respawns!

Forget about CW that is what these forums are for!


In all likelihood, it is probably more like the originally proposed Dropship Mode that many people wanted: You select 4 mechs, when one is destroyed, you drop in another one until all 4 are destroyed.

#467 Riddler9884

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Posted 04 September 2013 - 03:49 PM

This and the dev posts are the only threads i bother to read in this forum

#468 New Day

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Posted 05 September 2013 - 10:23 AM

Might as well drop this Syllogy because all you are going to be doing for the next year is pushing things back. Also U.I. 2.0 is probably not a priority

Edited by NamesAreStupid, 05 September 2013 - 10:24 AM.


#469 Syllogy

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Posted 06 September 2013 - 08:22 AM

View PostNamesAreStupid, on 05 September 2013 - 10:23 AM, said:

Might as well drop this Syllogy because all you are going to be doing for the next year is pushing things back. Also U.I. 2.0 is probably not a priority


I'll give your opinion the appropriate consideration.

#470 Koniving

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Posted 06 September 2013 - 09:37 AM

View PostHerzog, on 30 August 2013 - 02:15 PM, said:

They've always intended to have limited respawn or "reinforcements." The ready rack for the mechbay is setup for it. Hopefully it becomes a seperate type of match, though, because I like the option of being able to login for a quick 10 minutes drop.


Indeed, this was a day one plan in the form of a "Dropship mode," which is now becoming the lobby. I imagine the only true difference between regular and hardcore mode is one will allow a limited number of reinforcement mechs.

It's my hope that they place a weight limit on how much tonnage a specific player can bring. Say 210 tons, which would allow you to bring two 55 tonners and two 50 tons allowing you 4 mechs. But if you bring an assault, you'll need to back it up with several lights and mediums or you won't make 4. At the same time you could bring an Atlas and an Atlas but be limited to only those 2. Or an Atlas, Highlander + a Flea.

#471 Duncan Jr Fischer

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Posted 13 September 2013 - 03:56 AM

Orion is still listed in Priority Development.

#472 stjobe

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Posted 13 September 2013 - 04:12 AM

Don't know if it has been mentioned yet, but Russ tweeted yesterday that the UAC will get its cooldown adjusted to be the same as the AC/5 on the 17th. It is currently 0.4s faster (1.10 vs 1.5).

#473 Koniving

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Posted 13 September 2013 - 05:52 AM

View Poststjobe, on 13 September 2013 - 04:12 AM, said:

Don't know if it has been mentioned yet, but Russ tweeted yesterday that the UAC will get its cooldown adjusted to be the same as the AC/5 on the 17th. It is currently 0.4s faster (1.10 vs 1.5).


I sure as heck hope they don't cool it down faster. With the way the weapon can fire, I'm pumping out up to 6 shots from two UAC/5s in less than a second.

#474 stjobe

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Posted 13 September 2013 - 06:03 AM

View PostKoniving, on 13 September 2013 - 05:52 AM, said:


I sure as heck hope they don't cool it down faster. With the way the weapon can fire, I'm pumping out up to 6 shots from two UAC/5s in less than a second.

First off, that''s impossible; the minimum time between UAC/5 shots is 0.52 seconds, so you'd actually need 1.04 seconds to get those six shots off.

Secondly, they're adding 0.4 seconds to the UAC/5's single shot cooldown; it will go from its current 1.1 seconds to the same cooldown as the AC/5, 1.5 seconds.

I don't know if they're adjusting the double-shot cooldown to 0.75 seconds as well, Russ didn't mention that in the tweet apart from this cryptic snippet: "It should have always been an AC5 that you could double tap at a risk."

#475 Koniving

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Posted 13 September 2013 - 06:38 AM

View Poststjobe, on 13 September 2013 - 06:03 AM, said:

First off, that''s impossible; the minimum time between UAC/5 shots is 0.52 seconds, so you'd actually need 1.04 seconds to get those six shots off.

Secondly, they're adding 0.4 seconds to the UAC/5's single shot cooldown; it will go from its current 1.1 seconds to the same cooldown as the AC/5, 1.5 seconds.

I don't know if they're adjusting the double-shot cooldown to 0.75 seconds as well, Russ didn't mention that in the tweet apart from this cryptic snippet: "It should have always been an AC5 that you could double tap at a risk."


In terms of on paper, yes it's impossible. But I've had an even firing rate of pow-pow-pow from twin UAC/5s. With a double tap, it should be pow-pow, wait, pow.

You know I don't lie about these things. Whether it's detected server-side or not is of course up for debate, but client-side I'm seeing this and I'm seeing it frequently, followed immediately by a jam of one gun while I churn out another 3 in rapid succession from the other side. They are literally firing faster than my AC/2 can (so I'll be taking it from the BJ and putting it on a Jager to demonstrate and prove this later today).

I liked the old system, where if your UAC/5 was fired you could only do the double tap around the beginning and end of the 2/3rds space of the cooldown bar. The firing rates were much slower, as often you'd fail to doubletap. Of course the jams didn't seem as frequent for the same reason.

Btw, the minimum you're describing sounds like how it used to work back when the Cataphracts were first introduced which is what I liked. I'm seeing shorter minimum times between single and double taps. As in the barrels don't finish rotating before the double tap shot is fired.

If it helps you to recreate the results: I'm using a BJ-1 with twin UAC/5s, 150 shots, and I am rapidly clicking the fire button (not holding it).

------

Also, I'm glad about the increase in the cooldown time for UAC/5s. It's perhaps the second most intelligent balancing decision they have done in a while. The first being to "almost" reset PPCs and ER PPCs back to closed beta values.

Edited by Koniving, 13 September 2013 - 06:41 AM.


#476 stjobe

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Posted 13 September 2013 - 07:20 AM

View PostKoniving, on 13 September 2013 - 06:38 AM, said:

You know I don't lie about these things.

Yes, I do. I wasn't accusing you of lying, just exaggerating for effect (and very slightly, as well - we're talking a twentieth of a second here anyway). Perhaps I should have known better :lol:

View PostKoniving, on 13 September 2013 - 06:38 AM, said:

Also, I'm glad about the increase in the cooldown time for UAC/5s. It's perhaps the second most intelligent balancing decision they have done in a while. The first being to "almost" reset PPCs and ER PPCs back to closed beta values.

Agreed, it's a very good change, especially if they put a hard limit on double-firing at half the cooldown (or 0.75 seconds).

#477 Johnny Z

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Posted 17 September 2013 - 07:15 PM

This all looks great. The maps(one is zero G i heard?), the moving platforms and many other things open many possibilities. Very ambitious, which is good to hear. Dont forget, the better this game is the more heat your going to take, the competition doesnt like competition. :)

Want to see more maps and even aerotech eventually. Would be nice to see that added the development list.
Would really like the ejection ability to be added to the game and so on, but maybe thats the dropship mode? Could make 2 pages of what I would like to see in game, but I wont ;)

Edited by Johnny Z, 17 September 2013 - 08:27 PM.


#478 DEMAX51

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Posted 18 September 2013 - 10:27 AM

View PostJohnny Z, on 17 September 2013 - 07:15 PM, said:

This all looks great. The maps(one is zero G i heard?), the moving platforms and many other things open many possibilities. Very ambitious, which is good to hear. Dont forget, the better this game is the more heat your going to take, the competition doesnt like competition. :rolleyes:

Want to see more maps and even aerotech eventually. Would be nice to see that added the development list.
Would really like the ejection ability to be added to the game and so on, but maybe thats the dropship mode? Could make 2 pages of what I would like to see in game, but I wont :rolleyes:

Zero-G maps are not currently in the works. Apparently, (according to Bryan Ekman) there are some major issues when they alter the gravity settings even just a little.

#479 Danish Fury

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Posted 21 September 2013 - 06:15 AM

Is there any update on 1pv only queues? Not the 12v12, but regular pugs. I'm not trolling, just curious if they are really going to do that or if they are just intentionally misleading people, like they usually do

#480 Zerberus

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Posted 21 September 2013 - 06:18 AM

View PostDEMAX51, on 18 September 2013 - 10:27 AM, said:

Zero-G maps are not currently in the works. Apparently, (according to Bryan Ekman) there are some major issues when they alter the gravity settings even just a little.


AC/20 ravens launching themselves into space, for example... ;)





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