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#461
Posted 29 August 2013 - 03:46 PM
I see Respawns are already in development, will it make the release date?
WTG PGI! Coolant flush, 3pv and now respawns!
Forget about CW that is what these forums are for!
#462
Posted 30 August 2013 - 01:02 AM
I had a lot of fun on TC maps in MW:LL .Like it or not I had agreat time

#463
Posted 30 August 2013 - 02:15 PM
#464
Posted 02 September 2013 - 08:26 PM
LoveLost85, on 15 August 2013 - 09:30 AM, said:
no, crouching and melee are incredibly stupid. I cant remember ever reading in a BT book that "the pilot bent to one knee in his firestarter to better utilize his available cover and snipe with his ppc". and sure if they wanna introduce melee, to make it oh so TT real, then I hope also they make it to where if you miss a swing you fall over so I can blast people in the back as they lay on their faces.
Lost Destiny, Chapter 40: "Angry and heartsick, Focht watched Phelan Kell's Wolfhound drop down on its haunches to take cover behind a ComStar Rhino. He locked his left hand over the turret and twisted it back so the missiles, if launched, would pepper ComStar troops. Laser beams swept out at him, but the heavy tank shielded him. When a Black Knight missed with a PPC shot and two large laser beams, the Wolfhound popped up like a jack in the box and blasted back at it."
#465
Posted 03 September 2013 - 07:50 AM
#466
Posted 04 September 2013 - 05:06 AM
Abivard, on 29 August 2013 - 03:46 PM, said:
I see Respawns are already in development, will it make the release date?
WTG PGI! Coolant flush, 3pv and now respawns!
Forget about CW that is what these forums are for!
In all likelihood, it is probably more like the originally proposed Dropship Mode that many people wanted: You select 4 mechs, when one is destroyed, you drop in another one until all 4 are destroyed.
#467
Posted 04 September 2013 - 03:49 PM
#468
Posted 05 September 2013 - 10:23 AM
Edited by NamesAreStupid, 05 September 2013 - 10:24 AM.
#470
Posted 06 September 2013 - 09:37 AM
Herzog, on 30 August 2013 - 02:15 PM, said:
Indeed, this was a day one plan in the form of a "Dropship mode," which is now becoming the lobby. I imagine the only true difference between regular and hardcore mode is one will allow a limited number of reinforcement mechs.
It's my hope that they place a weight limit on how much tonnage a specific player can bring. Say 210 tons, which would allow you to bring two 55 tonners and two 50 tons allowing you 4 mechs. But if you bring an assault, you'll need to back it up with several lights and mediums or you won't make 4. At the same time you could bring an Atlas and an Atlas but be limited to only those 2. Or an Atlas, Highlander + a Flea.
#471
Posted 13 September 2013 - 03:56 AM
#473
Posted 13 September 2013 - 05:52 AM
stjobe, on 13 September 2013 - 04:12 AM, said:
I sure as heck hope they don't cool it down faster. With the way the weapon can fire, I'm pumping out up to 6 shots from two UAC/5s in less than a second.
#474
Posted 13 September 2013 - 06:03 AM
Koniving, on 13 September 2013 - 05:52 AM, said:
I sure as heck hope they don't cool it down faster. With the way the weapon can fire, I'm pumping out up to 6 shots from two UAC/5s in less than a second.
First off, that''s impossible; the minimum time between UAC/5 shots is 0.52 seconds, so you'd actually need 1.04 seconds to get those six shots off.
Secondly, they're adding 0.4 seconds to the UAC/5's single shot cooldown; it will go from its current 1.1 seconds to the same cooldown as the AC/5, 1.5 seconds.
I don't know if they're adjusting the double-shot cooldown to 0.75 seconds as well, Russ didn't mention that in the tweet apart from this cryptic snippet: "It should have always been an AC5 that you could double tap at a risk."
#475
Posted 13 September 2013 - 06:38 AM
stjobe, on 13 September 2013 - 06:03 AM, said:
Secondly, they're adding 0.4 seconds to the UAC/5's single shot cooldown; it will go from its current 1.1 seconds to the same cooldown as the AC/5, 1.5 seconds.
I don't know if they're adjusting the double-shot cooldown to 0.75 seconds as well, Russ didn't mention that in the tweet apart from this cryptic snippet: "It should have always been an AC5 that you could double tap at a risk."
In terms of on paper, yes it's impossible. But I've had an even firing rate of pow-pow-pow from twin UAC/5s. With a double tap, it should be pow-pow, wait, pow.
You know I don't lie about these things. Whether it's detected server-side or not is of course up for debate, but client-side I'm seeing this and I'm seeing it frequently, followed immediately by a jam of one gun while I churn out another 3 in rapid succession from the other side. They are literally firing faster than my AC/2 can (so I'll be taking it from the BJ and putting it on a Jager to demonstrate and prove this later today).
I liked the old system, where if your UAC/5 was fired you could only do the double tap around the beginning and end of the 2/3rds space of the cooldown bar. The firing rates were much slower, as often you'd fail to doubletap. Of course the jams didn't seem as frequent for the same reason.
Btw, the minimum you're describing sounds like how it used to work back when the Cataphracts were first introduced which is what I liked. I'm seeing shorter minimum times between single and double taps. As in the barrels don't finish rotating before the double tap shot is fired.
If it helps you to recreate the results: I'm using a BJ-1 with twin UAC/5s, 150 shots, and I am rapidly clicking the fire button (not holding it).
------
Also, I'm glad about the increase in the cooldown time for UAC/5s. It's perhaps the second most intelligent balancing decision they have done in a while. The first being to "almost" reset PPCs and ER PPCs back to closed beta values.
Edited by Koniving, 13 September 2013 - 06:41 AM.
#476
Posted 13 September 2013 - 07:20 AM
Koniving, on 13 September 2013 - 06:38 AM, said:
Yes, I do. I wasn't accusing you of lying, just exaggerating for effect (and very slightly, as well - we're talking a twentieth of a second here anyway). Perhaps I should have known better

Koniving, on 13 September 2013 - 06:38 AM, said:
Agreed, it's a very good change, especially if they put a hard limit on double-firing at half the cooldown (or 0.75 seconds).
#477
Posted 17 September 2013 - 07:15 PM

Want to see more maps and even aerotech eventually. Would be nice to see that added the development list.
Would really like the ejection ability to be added to the game and so on, but maybe thats the dropship mode? Could make 2 pages of what I would like to see in game, but I wont

Edited by Johnny Z, 17 September 2013 - 08:27 PM.
#478
Posted 18 September 2013 - 10:27 AM
Johnny Z, on 17 September 2013 - 07:15 PM, said:

Want to see more maps and even aerotech eventually. Would be nice to see that added the development list.
Would really like the ejection ability to be added to the game and so on, but maybe thats the dropship mode? Could make 2 pages of what I would like to see in game, but I wont

Zero-G maps are not currently in the works. Apparently, (according to Bryan Ekman) there are some major issues when they alter the gravity settings even just a little.
#479
Posted 21 September 2013 - 06:15 AM
#480
Posted 21 September 2013 - 06:18 AM
DEMAX51, on 18 September 2013 - 10:27 AM, said:
AC/20 ravens launching themselves into space, for example...

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