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Ask The Devs 33 - Answered!


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#81 KiloVolt

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Posted 09 March 2013 - 02:50 PM

it seems to me that as far as wasting ammo weight of batlemech must fall and, therefore, should automatically increase its speed characteristics... it would Be nice if DEVS take into account this feature and to tie this bonus in contrast to the reduction of the number of shells...

#82 IG 88

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Posted 09 March 2013 - 03:20 PM

NEVER EVER EVER FOREVER SAY "NO PLAN" TO 80% OF THE QUESTION

try something else next time like: we don't know how to do it, we don't want to do it
we won't do it , we don't like it, no , yes , maybe, but ...

NEVER EVER EVER FOREVER SAY "NO PLAN" TO 80% OF THE QUESTION

if there is "NO PLAN" THEN MAKE ONE !!!!!!!!!!!!!!!


by reading all 33 Q&A , all I see is your improvisation all over and also that you have no plan what so ever

I can tell you what my plan ! leave realy soon if I don't see any major improvement/communication/information ABOUT YOUR PLAN in the next 30 days.

Edited by IG 88, 09 March 2013 - 03:27 PM.


#83 Krzysztof z Bagien

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Posted 09 March 2013 - 03:29 PM

View PostVulkan, on 09 March 2013 - 01:15 PM, said:

Well that was the least informative "ask the dev's" yet.

Next time perhaps we should ask questions related to local weather, sports and the like.

I've got a feeling inside of me that the next answer to whatever we ask will be "**** you!"

#84 Nicholas Carlyle

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Posted 09 March 2013 - 04:13 PM

View PostIG 88, on 09 March 2013 - 03:20 PM, said:

NEVER EVER EVER FOREVER SAY "NO PLAN" TO 80% OF THE QUESTION

try something else next time like: we don't know how to do it, we don't want to do it
we won't do it , we don't like it, no , yes , maybe, but ...

NEVER EVER EVER FOREVER SAY "NO PLAN" TO 80% OF THE QUESTION

if there is "NO PLAN" THEN MAKE ONE !!!!!!!!!!!!!!!


by reading all 33 Q&A , all I see is your improvisation all over and also that you have no plan what so ever

I can tell you what my plan ! leave realy soon if I don't see any major improvement/communication/information ABOUT YOUR PLAN in the next 30 days.



Yeah, it's pretty telling when they release none of the background stuff on hero mechs, lack of screenshots, lack of ISN updates, ask the dev's basically has no info.

What are they doing exactly? Consumables? That should take all of 5 seconds to code.

#85 Lonestar1771

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Posted 09 March 2013 - 04:22 PM

Paul, I noticed that everything that was asked you either said "no plans" or "we aren't working on it". So what exactly ARE you guys working on? Obviously maps. but please don't say it's something as half baked as consumables because everybody and their dog knows how desperate you guys are for more players.

#86 MangoKilla

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Posted 09 March 2013 - 04:30 PM

View PostMightyMeatShield, on 08 March 2013 - 05:03 PM, said:

Looks like I'll be re-asking my question on Ask the Dev's 34...


Yeah, me too. They didn't even look at my question. I even followed all the new ******** rules!

#87 Nicholas Carlyle

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Posted 09 March 2013 - 04:43 PM

View PostLonestar1771, on 09 March 2013 - 04:22 PM, said:

Paul, I noticed that everything that was asked you either said "no plans" or "we aren't working on it". So what exactly ARE you guys working on? Obviously maps. but please don't say it's something as half baked as consumables because everybody and their dog knows how desperate you guys are for more players.


#88 That Token Canadian Guy

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Posted 09 March 2013 - 04:44 PM

People are losing interest, any plans to bring back some popularity? PVE stuff unifies clans into doing things and you can be able to sell more items for such said events etc. Please do not over look the PVE aspect or you will lose a large audience.PVP is fun but gets boring if it is the same thing over and over again, Yes map selection helps but it is still the same thing.Yes is it still in alpha, however, if a die hard mechwarrior fan is losing interst, thats less money in the long run.Ya one guy dont matter much, but what if its 10,000 people.That a heap of cash that cant be over looked.Simple missions and such can grasp peoples attention;and keep them hooked.I've been messing around with Blender game engine, adding simple code for missions is easy, unless have no AI what so ever.The reason Star trek online is still doing well, even though all they do is a money grab off their clients, is because of the PVE and PVP possibilities.You have fixed quite a bit of the netcoding, that is sweet. Lights die when hit.Now please bring back the people with some amazing content.Hell here is an idea for ya, you plan on planet defense and attack , holding and such.Use that bases and maps for escort or seek and destroy missions.The escort can even be PVP if done right.Bringing people together makes them play more and spend more online. Just a thought for you. Not even sure if you'll read this.

#89 Mattiator

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Posted 09 March 2013 - 05:33 PM

Well, I got my question answered, at least.

#90 SgtMagor

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Posted 09 March 2013 - 06:07 PM

tool kits to modify your mech sounds kewl, l like the current Atlas head, but it would be nice to change it if we want...

Edited by SgtMagor, 09 March 2013 - 06:08 PM.


#91 Rednaught

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Posted 09 March 2013 - 06:17 PM

This is an extremely disappointing, almost insulting edition of ATD. I really learned nothing about the future about the game whatsoever (maybe except for the fact you have NO PLANS™ for anything the community is interested in), and that playing with overseas clanmates is pretty much out of the question in the future. Here are a couple of my "favourites":


Mokey Mot: "Will there be limping animations for legged mechs?"

A: There are.


Why would you even pick this question to be answered, when there are perfectly good questions about relevant issues being ignored continuously? Was this an attempt to be funny? If so, it failed miserably.



Kageru Ikazuchi: How will what PGI learned from the Heroes event shape the future of MWO?

A: It helped us


WOW, THIS WAS VERY INFORMATIVE. This was an open ended question which had the potential for a positive response, yet you dropped that throwaway line (probably cause you couldn't answer it with NO PLANS™!)


I don't usually like to rant, but this just crossed the line for me. I don't know whether they woke you up at 3 in the morning to answer these, but this is one of the worst Q&As I have ever read, of any topic, ever. Very disappointing.

#92 Demoned

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Posted 09 March 2013 - 07:18 PM

so much for detailed answers.

#93 jay35

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Posted 09 March 2013 - 07:21 PM

Based on the answers, it feels like someone different is doing the answering compared to the past couple. :ph34r:

It also seems clear from the answers provided this week that at least one person at PGI has a distinct and somewhat odd view of what the MechWarrior experience should be.

For one thing, there were a lot of "No"s to questions about putting in some better game modes that in the past have received more favorable responses from PGI.

And then there's this:

Quote

Brawler1986: Are there plans for giving players the ability to choose the type of map they want to play ?

A: Not outright. We plan to allow matched players the ability to vote on the next map.


Yuck. Still stuck clinging to a terrible map selection process where players can't select an appropriate mech for the environment, and now on top of that we'll have whatever the map du jour is being repeatedly voted for so we can play it ad nauseum. :huh:

If it actually goes that route, you might consider simply disabling the mechlab entirely, stick everyone in a Generic Robot that they can make visual modifications to like paint and decals and "swap heads" and other visual features to their heart's content, but that all have zero impact on the actual functionality of it. And then force us all to use modules as the only means to differentiate or "specialize" the robot in any way beyond the visual.

It's clearly not an authentic MechWarrior experience being provided when we aren't even allowed the most basic preparation of selecting appropriate builds and camo for the environment we're going to drop into, and when the emphasis is on cockpit decorations, colors and camo that has been stripped of all functional use due to the randomized drops. And the devs are now expressing interest in more visual customizations to mechs while turning down actual features that would improve and extend the gameplay such as more game modes and an ability to choose the proper mech for the job.

So, speaking sarcastically, why bother teasing us with the mechlab at all if you just want us to all have the same exact builds? MWO appears to be straying further and further from MechWarrior and increasingly towards a smaller and smaller range of "safe" builds that can still work across all the maps, and none of the real variety and strategy/tactics that comes with being able to take an appropriate mech/build to each environment.

And random drops combined with pub voting for the next map would complete the neutering of camo into mere visual decoration with no purpose other than vanity, since it's not like we can use camo appropriate for each environment when we are not told the map prior to the drop.


Quote

Mahnmut: Will we ever see our mech colours/patterns displayed in the smaller portrait in the mech bay rather than the stock versions?

A: Yes. We’re working on a render-to-target system that updates the pics to reflect your customizations.

Yay!

Quote

Jchan1e: Are there plans to change either the mechanics or the rewards for base capping in Assault mode?

A: No.

Boo. No new game modes, not even TDM, and at the same time also not adjusting/adapting Assault to be less capture-focused.

Quote

FireDog: Is there any firm plans or timeline to add additional game modes?

A: We’re testing some ideas. No ETA.

:unsure:

Quote

Kaeseblock: Any chance to see asymmetric game modes soon? (for example: one team has to defend a dropship, the other team has to destroy it)

A: Soon, no. Possibility,yes.

:unsure:



edit: I wrote all of the above without reading any of the replies. Now that I'm reading through the replies, I'm encouraged by how many other people thought this ATD was rather poor.

This sums it up really well:

View PostAkdar, on 09 March 2013 - 06:48 AM, said:

Yeah have to say I'm incredibly disappointed with waiting 2 weeks for this half assed post. I had been saying how much I was looking forward to this week's answers when discussing it with my brother and my 3 other friends I got to play this game.

Just seems like it was a "Whatever, I did what I had to." phoned in performance. I can't figure out if they were supposed to be funny responses, but it was just confusing and a waste of everyone's time.

Take a step back and reread the formal post. Is that honestly what you look at and go "Yup I think the community is really going to appreciate this info I gave them!"?

Sorry you guys have such a passionate community. It's a very captive audience but we'd like to see some passion back please.

Exactly. There are plenty of us here with some funds we'd like to "invest" in this Beta but reading an ATD like this really turns me off, and I'd imagine others as well. Hard to tell if things will improve or be increasingly dumbed-down.

Edited by jay35, 09 March 2013 - 07:47 PM.


#94 Deathlike

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Posted 09 March 2013 - 10:19 PM

TBH, I think the overwhelming overwhining from the modules system is what ate him up... I'd rather they just redo the whole entire Q&A for this week, because it didn't feel like it was a reasonable effort.

#95 Phlyk

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Posted 09 March 2013 - 11:35 PM

Just to confirm. This was from ATD32:

Quote

Servers – EU :

Seth: Could you clarify the answer last week concerning the split of US and UK players on different servers? I ask because a number of units have members from all around the world and it would be rough if we couldn't interact with them in the game.
A: For most regions, players will get to choose which servers to play on. So if you have a friend in the UK that want to play with US players, they can log into NA servers. This holds true for NA players, who can log into EU servers and play with friends there. Final details are still evolving, so this information is subject to change.


It will be a huge shame if they have to go back on this.

#96 Arcaist

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Posted 10 March 2013 - 01:38 AM

Am not really satisfied with that ATD issue...

The game starts getting boring, and new maps or new mechs wont change that much. New stuff, like the one you promised would be great...and i am NOT talking about new cockpit items....its more like...CW...PVE content...or at least giving real information about the things that r to come in the ATD threads...well, just saying....

#97 SgtMagor

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Posted 10 March 2013 - 02:23 AM

Yup yup, the Devs might have things on the to do list, but the way the current map selection works, everyone knows its a problem.

#98 Furmansky

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Posted 10 March 2013 - 03:04 AM

View PostPaul Inouye, on 08 March 2013 - 03:42 PM, said:

DV McKenna: Initially we are told we'll get a one time transfer to the server region of our choice. Once done we are stuck there and there is no=zero ability to then play with the opposite region. Can you be a bit more specific here?

A: It’s a one way transfer. You can always create a new account in the desired region of play.


Well this one for me is personally distasteful. Like come on... one time transfer and screw you. Yeah start a new account will you sucker. OK even if I start a 1 new account for each zone how the hell will it help with latency then? I still be on NA and EU server. How it will improve my experience? Ah yeah thats a good one I will have opportunity to grind one more time and throw more money at you? Basically from what I understand is totally OK to have 2 accounts to play in two zones but it is bad if I could do that with just one account? Ah whatever.

So I am really dissapointed on this one.

Edited by Furmansky, 10 March 2013 - 07:47 AM.


#99 Peter von Danzig

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Posted 10 March 2013 - 03:11 AM

We’re working some ideas (...) No plans (...) Can't ansere that (...) No plans (...) It'sbeeing discussed but no plans (...) It's under review but no plans (...) Not planned changes yet (...) Unter review but no ETA (...) It’s in the backlog. No ETA (...) No ETA (...) No plans (...)

I think I can answere the next ask the devs as well :P

#100 Von Falkenstein

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Posted 10 March 2013 - 03:42 AM

View PostPaul Inouye, on 08 March 2013 - 03:42 PM, said:

Questions From: The Community
Answers: Bryan Ekman - Creative Director - Piranha Games Inc.

DV McKenna: Initially we are told we'll get a one time transfer to the server region of our choice. Once done we are stuck there and there is no=zero ability to then play with the opposite region. Can you be a bit more specific here?

A: It’s a one way transfer. You can always create a new account in the desired region of play.


Uhum... And what about my game assets, skills and MC on this account? Outrageous! O_o





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