blinkin, on 15 March 2013 - 12:00 AM, said:
you contradict yourself a bit within that post. you say that you don't want players fine tuning cheese builds and then you immediately talk about smurfy, which already allows you to do just that.
this would also serve people who are trying to build legit mechs. something like this would have told me that my chainfire 3x AC2 hunchback wouldn't work because chainfire is too slow and i wouldn't have wasted millions on a mech that is just sitting in one of my bays taking up space because i can't find an effective use for it.
cheese builds tend to be very heavily documented (everyone can recite by memory the basics of the raven 3l build). most other uncommon builds have little or no documentation. so it would serve pilots with original designs the most.
The Smurfy MechLab leaves out "zero" pertinent stats that I can see. I do have one pet peeve but will not mention it as it may bias others who do not see it.
Chain fire has a defined value for all weapons placed into that mode. It is called cool-down, thus the RoF is exactly determinable. "Cheese" and "Legit" builds in the MechLab are indistinguishable, they just have different load-outs is all.
The only way to truly test a build, beyond the raw numbers, is to actually pilot one across both different Maps (Terrain and Heat) and against different opponents. Since neither of these can really be tested outside the live fire exercise, it is basically pointless, belong saying. "ya seemed ok", or I liked it."
I am not against the idea per say, but what the Learning area shows is that just firing a weapon load-out at a stationary target reveals less than optimal results. A Testing Bay without live returning fire opponents, would be generally the same.