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[Idea]Testing Bay: Build And Test Mech Designs For Free


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Poll: [Idea]Testing Bay: Build And Test Mech Designs For Free (332 member(s) have cast votes)

do you like this idea

  1. Voted yes (304 votes [91.84%] - View)

    Percentage of vote: 91.84%

  2. no (22 votes [6.65%] - View)

    Percentage of vote: 6.65%

  3. abstain (5 votes [1.51%] - View)

    Percentage of vote: 1.51%

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#61 blinkin

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Posted 03 July 2013 - 11:21 AM

View PostOriginalTibs, on 02 July 2013 - 05:35 AM, said:

Anyone who thinks c-bills are superfluous isn't thinking very well.

thanks for the bump?

#62 EyeDie I

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Posted 10 July 2013 - 08:51 AM

my idea would be pay cbills, 100k or so to build and test a mech for an hour call it a mech simulator and let it drop into testing grounds or missions for the hour but not earn cbills.

#63 BillHones

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Posted 31 July 2013 - 06:51 PM

View PostEyeDie I, on 10 July 2013 - 08:51 AM, said:

my idea would be pay cbills, 100k or so to build and test a mech for an hour call it a mech simulator and let it drop into testing grounds or missions for the hour but not earn cbills.



thats interesting. in real life car test drives are free, but they dont run on a reactor and shoot rounds that would cost a small fortune. i like to earn my new parts! as far as how many cbills? idk. more or less maybe.

i voted no.

#64 GRiPSViGiL

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Posted 31 July 2013 - 07:53 PM

This is exactly what the Testing grounds should allow. I get to test drive a car before I buy right so why not Mechs, lol. I was of the understanding the 4 default trial mechs would periodically change and in a month have seen the same 4. I would prefer to test things out without being a detriment to my team as the trial mech obviously are.

#65 Boyinleaves

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Posted 05 August 2013 - 02:02 AM

View PostEyeDie I, on 10 July 2013 - 08:51 AM, said:

my idea would be pay cbills, 100k or so to build and test a mech for an hour call it a mech simulator and let it drop into testing grounds or missions for the hour but not earn cbills.


Beautiful, please enable this immediately.

#66 blinkin

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Posted 18 August 2013 - 08:24 PM

View PostEyeDie I, on 10 July 2013 - 08:51 AM, said:

my idea would be pay cbills, 100k or so to build and test a mech for an hour call it a mech simulator and let it drop into testing grounds or missions for the hour but not earn cbills.

i would prefer it be free so that new players can test mech builds out without punishing their team.

#67 Grey Ghost

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Posted 18 August 2013 - 10:36 PM

This would be wonderfully helpful.

#68 fandre

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Posted 05 September 2013 - 08:14 AM

I like the idea for building and testing mech designs for free especialy for casual player like me. I'm not willing to spend so much time for grinding enough c-bills to build and optimize a mech design.

#69 Sug

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Posted 05 September 2013 - 08:17 AM

I'll file this one next to pgi's toilet with all the other good suggestions we gave them over the past 2 years.

#70 Brockobi Samsobi

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Posted 05 September 2013 - 10:05 AM

I would say no, I think part of the appeal for me was the mentality in MW4. The only true test is in the field. I think if you're mech gets messed up, you should even have to replace damaged parts. Makes people rethink about getting the best vs budget. That would of course mean having more c-bills cashflow to keep up.

#71 blinkin

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Posted 10 September 2013 - 04:32 PM

View PostSug, on 05 September 2013 - 08:17 AM, said:

I'll file this one next to pgi's toilet with all the other good suggestions we gave them over the past 2 years.

i have seen plenty of patches that were pulled directly from the suggestions forum. they may not change things as quickly as i like or necessarily in the direction i wish, but most changes they have made can be directly related to some post on the forums.

View PostBrockobi Samsobi, on 05 September 2013 - 10:05 AM, said:

I would say no, I think part of the appeal for me was the mentality in MW4. The only true test is in the field. I think if you're mech gets messed up, you should even have to replace damaged parts. Makes people rethink about getting the best vs budget. That would of course mean having more c-bills cashflow to keep up.

i can understand this and even agree with your view, but unfortunately having a system like you describe would require a major rework of the game and the economy. to put it simply, anyone who spent MC on mechs would throw a fit. i miss repair and rearm T-T

this is something that i think could work well within the confines of the current system.

#72 Sug

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Posted 10 September 2013 - 06:50 PM

View Postblinkin, on 10 September 2013 - 04:32 PM, said:

i have seen plenty of patches that were pulled directly from the suggestions forum. they may not change things as quickly as i like or necessarily in the direction i wish, but most changes they have made can be directly related to some post on the forums.


Eh....

Nothing comes to mind. Generally when there's a major uproar over something they will do something (coolshot) but I don't remember a case where a constructive post with a good idea was ever directly implemented into the game.

Nothing that added something to the game anyways. I think there's been a couple times someone has found a problem, posted about it and that feature was removed/tweaked (removed) in the next patch. Like when SRMs were doing 50 damage a shot because of their damage overlapping parts on mechs.

Despite many good posts on weapon/game balance (some over a year old) I can't think of any major game tweaks that have been pulled off the forums.

Anything along the lines of horribly bad weapons being made slightly better by obvious suggestions on the forums (LBX) does not count.

Edited by Sug, 10 September 2013 - 06:51 PM.


#73 stinkypuppy

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Posted 16 September 2013 - 03:15 PM

this game really needs a free test mode. thats the problem with the damn testing grounds is that you need to purchase the mech and weapons first before going in. way to many times have i grinded through many rounds so i can try out a new build that costs me as much as a damn Jenner only to find out it sucks and does nothing more for my mech. and other times i have bought new mechs to find they don't fit my play style at all! (and i accidentally spent my 25 round cadet boost on the wrong mech when i first joined in closed beta, it was a PPC catapult btw)
also i have bought and sold at least 4 mechs now because they have just turned out terrible and don't fit me at all. also some way we could use these free mechs against other people in free mechs with no C-bill earnings would be great because i have tested many builds in the testing grounds and thought "oh this will be great i will dominate others with this!" and then played a single round and noticed that its terrible, shooting static targets are definitely different than shooting other players.

#74 RandomLurker

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Posted 23 September 2013 - 11:35 AM

How could anyone fail to want this?

It is amazing. Make it so.

#75 Karl Streiger

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Posted 25 September 2013 - 11:23 PM

Regarding the numbers of players that didn't even know that there was a Mechwarrior before and a 28 year old fan base of BattleTech it would help - to find out that the Mech they have bought doesn't fit to there playstyle - they would be able to see that firing LRM 20s at target below 180m isn't the best....(maybe) because the other Mechs in testing ground didn't shoot at you

a good addition to testing mech builds and testinground would be to drop in a "max" 4 men group

#76 Walks_In_Circles

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Posted 30 September 2013 - 10:48 AM

too often do I spend millions on a new loadout or mech and decide I don't like it. Too often. I worked long and hard for my CB and I would very much like if I knew what I was buying before I bought it.

#77 MrEdweird

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Posted 30 September 2013 - 01:15 PM

You have to be aware that the company decides to selectively "delay" certain features they might have mentioned once or twice they expect will be in the game in the future.

Like a "test" mechlab such as your suggestion. They've said it could be in in one of the Dev Q&As.
However, I doubt this would actually happen as "blind" purchases are far too valuable a monetary asset for them to miss. Besides, everyone would have overpowered mechs because they can figure stuff out before they make that dumb mech purchase they won't be too sure about the next day.

So while I like the idea, I think the basis of this poll is incorrect. For me, this would be a bad move and they are fully aware of it.

#78 CDLord HHGD

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Posted 04 October 2013 - 03:00 PM

http://mwo.smurfy-net.de/

#79 monk

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Posted 13 October 2013 - 01:28 AM

Or just make the cost of mechs not insane so we'd buy them to try them. I'd happily buy a bare bones mech for 3-4 bucks in order to try them out. I'd probably have a lot more were the prices such. This wouldn't at all stop PGI/IGP from having special exclusives that could cost more (heroes, new designs, etc.) but then the prices would drop down as they became available for cbill purchase as well. But then again, that would make the game have micro transactions, so maybe that's not the intended goal.

#80 LordSkippy

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Posted 13 October 2013 - 07:09 AM

They could sell these as "Testing Pods" for MC, similar to Mech Bays, and add an additional section under the Owned and Trial Mechs. Each Testing Pod you buy would let you put any Mech inside it and configure that Mech without actual cost to you. Mechs in the Testing Pod could only launch into the Testing Grounds. If they ever launch a team accessible Testing Grounds, Mechs in the Testing Pods would only be allowed to enter the single player Testing Grounds. You can swap out the Mech in each Testing Pod, so you only need one Testing Pod to be able to test drive any Mech or build. However, you could buy extra pods for convenience in test several builds or Mechs.





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