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Having An Lrm Boat, I Think That Lrms Are Now Op.


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Poll: After the changes, what should LRM damage points be? (305 member(s) have cast votes)

Chose what damage a single LRM missile should do:

  1. Stay as right now at 1.8 damage per missile. (126 votes [41.31%])

    Percentage of vote: 41.31%

  2. Lower it slightly back to 1.7. (38 votes [12.46%])

    Percentage of vote: 12.46%

  3. Lower it noticably down to 1.5 (71 votes [23.28%])

    Percentage of vote: 23.28%

  4. Lower it dramatically down to 1.2-1.3 (19 votes [6.23%])

    Percentage of vote: 6.23%

  5. Get it back to original figured of 1 damage per missile. (51 votes [16.72%])

    Percentage of vote: 16.72%

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#81 Davers

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Posted 11 March 2013 - 06:47 PM

View PostYoseful Mallad, on 11 March 2013 - 06:21 PM, said:

you are right, I was sporting 4 LRM 10s when I was doing that damage at the 1.5 damage a missile. But I also had 2 medium lasers as back up :D. And when I first got into closed beta which was 2 weeks before the founders program went live... LRMs only did 1 damage each, just like their table top values. So you can understand why some of us initial closed beta testers feel 1.5 damage would be a good middle ground.

And on the topic of SRMs and SSRMs, I also feel they need a damage reduction back down to 2.0 each missile from their first introduced damage numbers.

I too was in CB before the Founder's program. I don't remember them being lower than 1.6 though. *shrug* I do remember when LRMs killed everyone in 2 volleys because they all hit the head, and when matches were just one on one. :(

I just want all weapons to be valid choices, and for there to be no 'wrong' load outs. I think all play styles should be supported. What is the point of having a mechlab if it's only use is to convert from the BT stock build to the MWO 'stock build'?

#82 Kaspirikay

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Posted 11 March 2013 - 06:50 PM

im going to switch my ddc to an lrm boat lol

#83 Mechwarrior Buddah

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Posted 11 March 2013 - 06:53 PM

View PostDavers, on 11 March 2013 - 06:47 PM, said:

What is the point of having a mechlab if it's only use is to convert from the BT stock build to the MWO 'stock build'?


I believe you answered your own question there

View PostKaspirikay, on 11 March 2013 - 06:50 PM, said:

im going to switch my ddc to an lrm boat lol


I did that, you tend to get murdered by fast moving lights lol
and ****** damage. I do way more damage with srm6s ac/20 and md lasers

#84 SpiralRazor

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Posted 11 March 2013 - 06:57 PM

View PostYoseful Mallad, on 11 March 2013 - 04:09 PM, said:

not true... In fact, when they were only doing 1.5, many people including myself were constantly racking up 1000+ damage games with 4 or more kills. The only reason damage was uped to 1.8 was because people complained that the rearm charge back when we had R&R was too high for the little damage LRMs did.


No, no you werent.

View PostDavers, on 11 March 2013 - 06:47 PM, said:

I too was in CB before the Founder's program. I don't remember them being lower than 1.6 though. *shrug* I do remember when LRMs killed everyone in 2 volleys because they all hit the head, and when matches were just one on one. :D

I just want all weapons to be valid choices, and for there to be no 'wrong' load outs. I think all play styles should be supported. What is the point of having a mechlab if it's only use is to convert from the BT stock build to the MWO 'stock build'?



They started off 1.0....man...they were so terrible ...so, so terrible.

#85 Joe Mallad

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Posted 11 March 2013 - 06:59 PM

View PostDavers, on 11 March 2013 - 06:47 PM, said:

I too was in CB before the Founder's program. I don't remember them being lower than 1.6 though. *shrug* I do remember when LRMs killed everyone in 2 volleys because they all hit the head, and when matches were just one on one. :D

I just want all weapons to be valid choices, and for there to be no 'wrong' load outs. I think all play styles should be supported. What is the point of having a mechlab if it's only use is to convert from the BT stock build to the MWO 'stock build'?
LRMs went from 1.0 to 1.5 to 1.6 to 1.8 lol. Yeah they had 3 buffs in damage.

#86 Mechwarrior Buddah

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Posted 11 March 2013 - 07:00 PM

View PostSpiralRazor, on 11 March 2013 - 06:57 PM, said:


No, no you werent.


If he's talking the time frame I think he is, everyone was pulling 1000+ games. I even had a few and Im terrible at this game

#87 Davers

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Posted 11 March 2013 - 07:00 PM

View PostSpiralRazor, on 11 March 2013 - 06:57 PM, said:




They started off 1.0....man...they were so terrible ...so, so terrible.

LOL I don't remember that. And I'm glad I don't. :D

#88 Mechwarrior Buddah

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Posted 11 March 2013 - 07:00 PM

View PostYoseful Mallad, on 11 March 2013 - 06:59 PM, said:

LRMs went from 1.0 to 1.5 to 1.6 to 1.8 lol. Yeah they had 3 buffs in damage.


and as many nerfs to usefulness (IE attack angle and indirect fire ability)

#89 Davers

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Posted 11 March 2013 - 07:05 PM

View PostYoseful Mallad, on 11 March 2013 - 06:59 PM, said:



The only real point you have made is that an LRM Catapult can do similar damage and performance as a AC/20 Cat or a 6SRM6 Cat. So I am not sure why you think they should be nerfed.

#90 Mechwarrior Buddah

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Posted 11 March 2013 - 07:11 PM

View PostDavers, on 11 March 2013 - 07:05 PM, said:

The only real point you have made is that an LRM Catapult can do similar damage and performance as a AC/20 Cat or a 6SRM6 Cat. So I am not sure why you think they should be nerfed.


I think the splatcat can out damage a lrm one... 90 damage max at point blank range - no liklihood to miss
vs LRMs at range and high liklihood to miss

#91 Merky Merc

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Posted 11 March 2013 - 07:16 PM

View PostKaspirikay, on 11 March 2013 - 06:50 PM, said:

im going to switch my ddc to an lrm boat lol


Posted Image

#92 Joe Mallad

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Posted 11 March 2013 - 07:20 PM

View PostDavers, on 11 March 2013 - 07:05 PM, said:

The only real point you have made is that an LRM Catapult can do similar damage and performance as a AC/20 Cat or a 6SRM6 Cat. So I am not sure why you think they should be nerfed.
because I feel in numbers, LRMs are to good in the damage department. I also feel the same for SRMs and have said they too need a damage nerf. As for the AC20 cat... That would not even be an issue if PGI did not allow it to be viable on 1 build and only 1 build lol. AC20s are never talked about as being OP if its just 1 AC20 right? I'm not even saying duel AC20s need not be on any mech... Because even if there are mech in the future that can mount duel AC20s... And there will, AC20s are easy to deal with.

#93 Thor77

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Posted 11 March 2013 - 07:21 PM

I think the center torso seeking is a little bit harsh with them. I've taken what 'feels' like some pretty trivial LRM hits (smaller salvos, partially blocked by hill, twisted torso) and all of a sudden my CT armor is red.

#94 Davers

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Posted 11 March 2013 - 07:23 PM

View PostYoseful Mallad, on 11 March 2013 - 07:20 PM, said:

because I feel in numbers, LRMs are to good in the damage department. I also feel the same for SRMs and have said they too need a damage nerf. As for the AC20 cat... That would not even be an issue if PGI did not allow it to be viable on 1 build and only 1 build lol. AC20s are never talked about as being OP if its just 1 AC20 right? I'm not even saying duel AC20s need not be on any mech... Because even if there are mech in the future that can mount duel AC20s... And there will, AC20s are easy to deal with.

Welcome to Alphastrike Online. Thats why medium mechs are so underrepresented- No one likes having multiple builds that can kill you in one shot. :D

#95 Mechwarrior Buddah

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Posted 11 March 2013 - 07:24 PM

View PostThor77, on 11 March 2013 - 07:21 PM, said:

I think the center torso seeking is a little bit harsh with them. I've taken what 'feels' like some pretty trivial LRM hits (smaller salvos, partially blocked by hill, twisted torso) and all of a sudden my CT armor is red.


honestly, the only thing I can think of that should be fixed on them is they should spread out the damage across the whole mech, like they did in TT

View PostDavers, on 11 March 2013 - 07:23 PM, said:

Welcome to Alphastrike Online. Thats why medium mechs are so underrepresented- No one likes having multiple builds that can kill you in one shot. :D


there ARE multiple builds that can one shot already. Splatcat for example

#96 Merky Merc

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Posted 11 March 2013 - 07:27 PM

View PostMechwarrior Buddah, on 11 March 2013 - 07:24 PM, said:


there ARE multiple builds that can one shot already. Splatcat for example


Between those, and the resurgence of LRM boats in every... single... game. It's been rough for my hunchback and buckets :'( I have to play my heavies to put in the same numbers I was pulling with my mediums. Though River City is still mah baby, alpine is just rough.

#97 Davers

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Posted 11 March 2013 - 07:28 PM

View PostMechwarrior Buddah, on 11 March 2013 - 07:24 PM, said:


honestly, the only thing I can think of that should be fixed on them is they should spread out the damage across the whole mech, like they did in TT


In TT they were clumped into groups of 5, and CT was the most likely section hit since it was a '7'. A LRM 20 with all missiles hitting would 'spread out across the whole mech' to a max of 4 locations hit by 5 each. Your average LRM15 would hit with 9 missiles, one hit for 5 and one for 4. That isn't really spread out to me.

#98 MischiefSC

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Posted 11 March 2013 - 07:29 PM

View PostDavers, on 11 March 2013 - 03:21 PM, said:

Not quite sure how turning LRMs into streak5/10/15/20's is a nerf. If LRMs had the same speed as other missiles they would be incredibly deadly, even at 1.6 damage.


Scale damage down until it's about right. Spread works decently well. Also a hit percentage of around 40 or 50%, more or less depending on how you catch them in the open. Remember, reduce maneuverability.

#99 Joe Mallad

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Posted 11 March 2013 - 07:29 PM

View PostDavers, on 11 March 2013 - 07:23 PM, said:

Welcome to Alphastrike Online. Thats why medium mechs are so underrepresented- No one likes having multiple builds that can kill you in one shot. :D
i know what you're saying bro. But it's going to happen at some point. I mean, if we get mech like the king crab that can mount duel AC20s with 100 tones of armor to back it up... How scary would that be? Or the Hunchback llC which the DEVS already confirmed wold be coming. It mounts 2 UAC 20s. That's 80 points of damage it can hit you with. Now that's a game changer right there lol.

#100 Davers

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Posted 11 March 2013 - 07:31 PM

View PostYoseful Mallad, on 11 March 2013 - 07:29 PM, said:

i know what you're saying bro. But it's going to happen at some point. I mean, if we get mech like the king crab that can mount duel AC20s with 100 tones of armor to back it up... How scary would that be? Or the Hunchback llC which the DEVS already confirmed wold be coming. It mounts 2 UAC 20s. That's 80 points of damage it can hit you with. Now that's a game changer right there lol.

What do we do with the King Crab? Thats easy. Give it a bunch of missile points so everyone will turn it into a SRM boat. :D





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